Armorsmith Archive

Thread: Ubese Question

Pheenixaingel
Tue Oct 19, 2004 5:46 pm
#27

I am so doing all of that. damn. time to find better resources then! Something isn't right. I was happy enough with the base but I have seen 67% Kinetic out there...... *grabs a pencil and starts a new resource list*


Thank you for your response.



D'uenna
Mistress of Brawling, Fencing & Combat Medicing
Stirrer of the perverbial poop
Glork
Wed Oct 20, 2004 5:20 am
#28

rule of thumb for making Ubese and Composite


With Ubese max out the bottom line when experimenting (then when that is maxed do middle line) for Kinetic Layers (I assume you are putting these in), Advanced Ubese Armor Layers and the actual Ubese Armor. I do this with resources that average 700 and get 70% Kin/19% Base. From that stats you are getting I think you may be putting the Expermiment points in the wrong place.


For Comp follow the same rule as above but reverse the experimenting so max the middle line and then go to the bottom line. This gives me 80% Kin/78% Elec/66% Base with 3 Kinetic layers in the Advanced Comp Segments.


I am sure there is more tweaking that can be done to get better but I don't think those stats are bad! Actually there is a Excel sheet you can download that helps you try things out and gives you the results but I cannot remember what it is called? AS Little helper or something like that.



Glork - Bounty Hunter
Farali - Master Armorsmith

43rd Salagori Lancers

"Smoke me a kipper skipper. I'll be back for breakfast"
TalynMox
Wed Oct 20, 2004 4:37 pm
#29



Pheenixaingel wrote:
P.S. anyone have any clues on PSGs? I am about to make my first attempt on the 3s. Can I experiment on the components?
Thanks!!!



Yes, I believe you can - but it's not really worth it afaik as the final sub-comp item doesn't have any quality rating (although I think one of the Master Artisan ones might...)
With regards to the actual PSG's: I tend to make 2 flavours of them one that has maxed base resist, and the other with maxed special. Although the maxed base falvour seems to be the more popular (my experience with PSG's is a bit limited, so I'm doing some learning as I go here ).
From my experience, experimentation here works exactly as it should with all rows having the expected result - with the only possible exception being HAM, as this line will only increase the maximum cond of the shield since they don't weigh anything anyway.
A few notes:
- PSG's take a lot of sub-comps, and you'll need to get a couple of them from your friendly neighborhood Master Artisan
- Imperial Prototype PSG's are far superior to standard Mk III's, but the downside is that it's only a limited use schematic (and I have no idea where it comes from)

Hope this helps again



Retired after CU, came back for NGE, leaving again...
Darth_Maniac
Sat Apr 16, 2005 2:16 am
#30

Hi guys - I have made a post on the test centre forums re; Ubese shirts and bandoliers. If any of you could check it out and give me a definitive answer I would be grateful. Link to the post is below:


http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=130111




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Skopti
Wed May 04, 2005 9:49 am
#31

Dont know if this is the best place to ask but here goes.


I noticed when refitting comp to ubese that 2 of the parts of arm armour dont convert, does this mean that parts of the body are left unprotected with ubese or does the ubese jacket also protect your upper arms?


Many thanks.
pykescylla
Wed May 04, 2005 10:41 am
#32






Skopti wrote:

Dont know if this is the best place to ask but here goes.


I noticed when refitting comp to ubese that 2 of the parts of arm armour dont convert, does this mean that parts of the body are left unprotected with ubese or does the ubese jacket also protect your upper arms?


Many thanks.





This is the best place to ask, and yes, the ubese jacket covers the upper arms. Jacket, pants, helmet, and bracers are the complete armor. Boots and gloves are for decoration only, now.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Skopti
Wed May 04, 2005 11:17 am
#33

Thanks for the response, means no more tantel for me then.
pitrik
Wed May 04, 2005 2:42 pm
#34

Keep an eye on the condition of your Ubese jacket, it should decay faster than the 3 pieces of Tantel it replaces, since it takes the damage for all 3 hit zones.



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cpotter13
Thu Sep 15, 2005 8:34 pm
#35

Im looking to get some ubese made, ive heard that its bugged or something of the sort when pulled out of crate the color changes back to default. I also heard if u craft it by hand you can get the color u want. What color is the darker of the ubese armor? Is it the brown or black? Any screenies?
pykescylla
Thu Sep 15, 2005 9:50 pm
#36

Brown and black are both options. You can also get a hideous shade of yellow.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Startroop
Fri Sep 16, 2005 1:43 am
#37


A good site to check for colors is here



I think these colors are still up to date.



Mikea- Jedi Knight
Jicuk- Master Armorsmith, Master Smuggler
Samai-Master Bounty Hunter, Master Squad Leader
cpotter13
Sun Sep 18, 2005 11:23 pm
#38

thanks guys
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