Armorsmith Archive

Thread: Has anyone seen this?

MathuCopon
Sat Jul 23, 2005 2:17 pm
#27

It's barely worth it 1k a kill. The xp requirements needed right now are ridiculous for our skills compared to other professions, period.



"Getcha Some" - Mathu Copon, R.I.P.
Vash-acoa
Sat Jul 23, 2005 2:18 pm
#28


well I dont grind any more really but....



DARN YOU DEVS AND YOUR EVIL NERFS






(gggggggggggggggggWnn[[[Revan]]]nnXgggggggggggggggg)







omg omg new bio omg omg ls sig! omg omg Im revan-ordo
jokerbacca
Sat Jul 23, 2005 2:51 pm
#29






Mozzman wrote:






Nero1209 wrote:
I do agree, it is not right for people to grind Jedi just in about 12 days or so, however people that do this practically just do it straight and most people(that I know at least) don't have near enough time in their lives to set aside that amount of time just to do this. I'm lucky if I can get half a box a day.





They're just making you do it like us pre-Cu grinders had to





um nope they are not. At current rate that would be 380,000 bols. and I'm sure you spent time at endor 0,0, warren, geo caves. BTW I'm templated and done. Grinded in both environments. Yes post CU was easier but taking it to this extreme is ridiculous. If you are deluded enough to think some 'power' will return to the Jedi profession because of this look at the rest of the notes another nerf. If this somehow validates your 'accomplishment' maybe you should think about that abit.



Jokerbacca Jedi
Rekojbacca MBH
W
ofi Shipwright
EHRSO

JANUARY IS COMING DEVS, PRAY.
Epichistonian
Sat Jul 23, 2005 3:03 pm
#30






jokerbacca wrote:





Mozzman wrote:






Nero1209 wrote:
I do agree, it is not right for people to grind Jedi just in about 12 days or so, however people that do this practically just do it straight and most people(that I know at least) don't have near enough time in their lives to set aside that amount of time just to do this. I'm lucky if I can get half a box a day.





They're just making you do it like us pre-Cu grinders had to





um nope they are not. At current rate that would be 380,000 bols. and I'm sure you spent time at endor 0,0, warren, geo caves. BTW I'm templated and done. Grinded in both environments. Yes post CU was easier but taking it to this extreme is ridiculous. If you are deluded enough to think some 'power' will return to the Jedi profession because of this look at the rest of the notes another nerf. If this somehow validates your 'accomplishment' maybe you should think about that abit.




Maybe he meant that they're making it the same as in the sense of time spent....



Sarshalus Groundwalker
Give a man a match, he'll be warm for a minute
Light a man on fire, he'll be warm
the rest of his life
Iawalein
Sat Jul 23, 2005 3:06 pm
#31






Mozzman wrote:





jokerbacca wrote:





Mozzman wrote:
Hurray! A reason to solo again!






Except you can't unless you are fully templated Menh or Mdef. Don't be so happy or glib about something that will chase away all the new players the game has brought in over the last few months. I have trouble thinking ofa single profession that doesn't have a major bug or exploit associated with it since CU. The pre-cu world was just as bad as this. I'm utterly amazed at the totality of all the bugs and problems created in the last few months. It's mind boggling.


/sigh


/shrug







Hurray! Make life hard for new jedi!





?? You are saying, "I have mine, so no one else should"? Or is this just sarcasm?


I'd say that if they really do this, it's very unfair for the new padawan. I have 85% of my temp done, and I've managed so far to grind that without grouping, but I was lucky to unlock far enough before the CU to be able to grind.


The old jedi just have NO idea what the grind is now. Sure, the really old jedi had permadeath, but as many stated you could wear armor and have very nice sliced sabers and at the time BHs were rare and VERY bugged. Before the BH thing, there was saber TEF, but once again I've seen MANY pre=9 jedi state that their sabers were so amazingly strong that it wasn't really worrisome to get caught unless it was VERY early on. (But SURE, the crystal decay DID stink since they decayed so fast..)


Pre-CU jedi even complain about the post-CU jedi. Sure SOME managed to exploit the respec period and the double XP/AFK grinding but that is far from most. There have ALWAYS been AFK grinders in jedi (or ANY profession) and many who exploited the 0,0 Endor/Warren/Geo labs spawns. Those who did it pre-CU have never had to try to grind in the new system where it is patently IMPOSSIBLE to kill anything that gives ANY XP until about 40% done with the template. Even if the new padawan were to give up all non-jedi skills, the resulting low CL really lowers the max XP per kill (I tried that and was getting a max of 300 at CL 26).


True, group XP may be a bit out of line currently, but to make it equal to the XP immediately prior to the CU, groups need to get 600k XP per hour (I've posted my XP/hr many times, but I'll post the calculation here if needed), so I doubt that it's faster than post-10 grinding.


Please get over this attitude of trying to make the jedi grind 100s or times harder than before just to keep anyone else from getting jedi. It's not fair to the new jedi who have every bit as much right to finish a template as the first jedi to unlock in SWG.





(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
Master Paper. Nerf scissors! Scissors is unbalanced, I can't beat them!
Leave paper alone; paper is ok, so is rock.

Iawalein
Sat Jul 23, 2005 3:11 pm
#32






jokerbacca wrote:





Mozzman wrote:






Nero1209 wrote:
I do agree, it is not right for people to grind Jedi just in about 12 days or so, however people that do this practically just do it straight and most people(that I know at least) don't have near enough time in their lives to set aside that amount of time just to do this. I'm lucky if I can get half a box a day.





They're just making you do it like us pre-Cu grinders had to





um nope they are not. At current rate that would be 380,000 bols. and I'm sure you spent time at endor 0,0, warren, geo caves. BTW I'm templated and done. Grinded in both environments. Yes post CU was easier but taking it to this extreme is ridiculous. If you are deluded enough to think some 'power' will return to the Jedi profession because of this look at the rest of the notes another nerf. If this somehow validates your 'accomplishment' maybe you should think about that abit.





Post-CU grinding is ONLY easier in a group, though it's slower XP than pre-CU solo grinding. I realize that it's easier because currently a player gets full XP for a single hit. However, it is NOT faster as many would state. Having ground the "Hardest part" (as many of the guides pre-CU would state) of jedi, initiate to LS 0044 pre-CU, I can't state how difficult that grind is post-CU if it is required to be done solo, but I CAN tell you how much harder it was getting XP after LS 0044 in the post-CU era. There is no more area attacks on a lair to kill multiple mobs simultaneously since nearly ANY CL80 can kill in pairs or better. There is nothing to kill aside from mission lairs since nearly EVERYTHING gives NO XP now (even the very easy kussaks were giving me 300 XP pre-CU. Something that level will now give ZERO.), making grinding slower by a factor of dozens.


For a comparison:
My XP rate at LS 0044 pre-CU:400k/hr


My XP rate at MLS, healer 4100, Enhancer 4004, defender 3020 post-CU: 30k/hr


I'd note that this isn't a bad template for grinding creature mobs...





(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
Master Paper. Nerf scissors! Scissors is unbalanced, I can't beat them!
Leave paper alone; paper is ok, so is rock.

Epichistonian
Sat Jul 23, 2005 3:14 pm
#33






Iawalein wrote:





jokerbacca wrote:





Mozzman wrote:






Nero1209 wrote:
I do agree, it is not right for people to grind Jedi just in about 12 days or so, however people that do this practically just do it straight and most people(that I know at least) don't have near enough time in their lives to set aside that amount of time just to do this. I'm lucky if I can get half a box a day.





They're just making you do it like us pre-Cu grinders had to





um nope they are not. At current rate that would be 380,000 bols. and I'm sure you spent time at endor 0,0, warren, geo caves. BTW I'm templated and done. Grinded in both environments. Yes post CU was easier but taking it to this extreme is ridiculous. If you are deluded enough to think some 'power' will return to the Jedi profession because of this look at the rest of the notes another nerf. If this somehow validates your 'accomplishment' maybe you should think about that abit.





Post-CU grinding is ONLY easier in a group, though it's slower XP than pre-CU solo grinding. I realize that it's easier because currently a player gets full XP for a single hit. However, it is NOT faster as many would state. Having ground the "Hardest part" (as many of the guides pre-CU would state) of jedi, initiate to LS 0044 pre-CU, I can't state how difficult that grind is post-CU if it is required to be done solo, but I CAN tell you how much harder it was getting XP after LS 0044 in the post-CU era. There is no more area attacks on a lair to kill multiple mobs simultaneously since nearly ANY CL80 can kill in pairs or better. There is nothing to kill aside from mission lairs since nearly EVERYTHING gives NO XP now (even the very easy kussaks were giving me 300 XP pre-CU. Something that level will now give ZERO.), making grinding slower by a factor of dozens.


For a comparison:
My XP rate at LS 0044 pre-CU:400k/hr


My XP rate at MLS, healer 4100, Enhancer 4004, defender 3020 post-CU: 30k/hr


I'd note that this isn't a bad template for grinding creature mobs...







Large, AOE groups can rake in far more than 400k/hr right now....



Sarshalus Groundwalker
Give a man a match, he'll be warm for a minute
Light a man on fire, he'll be warm
the rest of his life
Iawalein
Sat Jul 23, 2005 3:18 pm
#34

Oh, and if I could have kept grinding at the rate that I was leveling pre-CU, I would have hit full template in just under 70 hours. Walking across Dathomir killing EVERYTHING except NS/SMC types was giving 400k per hour. It was slightly risky, but grinding with amazing doc buffs made it very hard to die. It was still much easier to grind XP by finding enraged rancor lairs, etc. and using the area attacks. An entire lair going down in a couple of minutes gave some nice XP/hr and even the mobs that won't give XP now, such as the CL40 malklocks and such, were giving 500 XP per kill at that time.


The largest differences post-CU: LS damage removed so damage is gimped; lack of mobs near the player's CL (thus XP is reduced many fold); due to reduced damage area attacks are not feasable on the increased power mobs (even mobs much below the player level that give no XP have been "beefed" up such that they are harder to kill than mobs pre-CU that gave 500-1000 XP).





(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
Master Paper. Nerf scissors! Scissors is unbalanced, I can't beat them!
Leave paper alone; paper is ok, so is rock.

Gamesanator
Sat Jul 23, 2005 3:18 pm
#35


So ...... low level padawans can now be in groups(no vis)until they reach a point where they can grind solo and the incentive is you get more xp per kill alone. And you cant just ungroup and still fight together cause then you will be getting vis again.



This will be a good change if impleminted right, returning the grind to knight to what it once was long, boring , andsolo weeding out the dedicated from the non dedicated.



.....................................
Dark Jedi Knight/Gorath
.....................................
Iawalein
Sat Jul 23, 2005 3:26 pm
#36






Epichistonian wrote:






jokerbacca wrote:





Mozzman wrote:






Nero1209 wrote:
I do agree, it is not right for people to grind Jedi just in about 12 days or so, however people that do this practically just do it straight and most people(that I know at least) don't have near enough time in their lives to set aside that amount of time just to do this. I'm lucky if I can get half a box a day.





They're just making you do it like us pre-Cu grinders had to





um nope they are not. At current rate that would be 380,000 bols. and I'm sure you spent time at endor 0,0, warren, geo caves. BTW I'm templated and done. Grinded in both environments. Yes post CU was easier but taking it to this extreme is ridiculous. If you are deluded enough to think some 'power' will return to the Jedi profession because of this look at the rest of the notes another nerf. If this somehow validates your 'accomplishment' maybe you should think about that abit.




Maybe he meant that they're making it the same as in the sense of time spent....




Think again. If I kept grinding and had finished pre-CU, it would have been about 70 hours total in the grind. Post-CU, even if you consider XP/hr at the MLS level, you'd get a grind in the range of 36,500,000 XP/30,000XP per hour=1217 hours (not counting ent buffs and the like). Even those who state that they were only getting 400k XP per 3 hour buff would have been along the lines of 200 hours. (I'm not sure where those numbers came from since I was easily getting 400k per hour at LS 0044, but only by wandering a densely populated elite planet-something that isn't really possible for padawans anymore.)


If they take away grouping from initiates, I'm not sure how they will EVER get up to a level that allows solo grinding. Just the grind from initiate to MLS will take years (try surrendering ALL of your jedi skills and grinding again in the CU if you don't believe me. Just having had to grind from a level of LS 0044 took an immense amount of time before I had the skills to kill anything near my level with any sort of efficiency. If I hadn't been "due" during the pre-CU time and delivered just as it hit, I would have been much further along with the template.


Please refrain from making comments about the grinding time unless you have ground significant amounts of the template both pre- and post-CU. There is really no comparison between the two. (I try to only mention what pre-9 jedi say about their grind and preface it to say that I'm posting what I've seen written. I can only compare my experiences in the two environments.)





(gnn[[[[[[[[[[]nnnWX9&ggggggggggggggggggggggggggggggggggg)

Major Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
Mayum'I, Human Elder Shipwright, Imperial Pilot


125 badges and counting

Remember the fate of the mantis, or you too shall suffer it's destiny.
Master Paper. Nerf scissors! Scissors is unbalanced, I can't beat them!
Leave paper alone; paper is ok, so is rock.

Shagg22
Sat Jul 23, 2005 3:28 pm
#37






AelotAliot wrote:





Nero1209 wrote:

I agree this is absurd. A 4th level box already takes twice as long to grind as a regular profession ( due to getting 1-1.3k per kill as opposed to the 6-7k) and now they're making it take 10 times longer??







Normal professions will be nerf'd by the same rate. And it's 100ish xp now on TC, but they said that it was lower on TC than what they would put on live. It might be half xp instead of 1/10th. And you gotta admit, grinding out Jedi in a few weeks is just lame.




Yep. Normal professions are going to be hit by this nerf bat too, not just jedi and fs grinders. This just proves the devs haven't a clue. This is to "make up" for the double xp people used to grind professions, and fs boxes. Idiots. Let's group up and get less xp. Morons. They could stand to limit some of the xp gain to slow down the padawan boom, but why make everyone suffer?




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tamer_bourne
Sat Jul 23, 2005 3:39 pm
#38

its crazy, now that i see a lot of groups having fun leveling together they will make it worstand less rewarding to group. Devs really are clueless to where take this game.. oh well, another mass of ppl quitting



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DolphLundgren
Sat Jul 23, 2005 3:58 pm
#39

This is a very bad move by the Devs. The post-CU grouping is great andvery player friendly. It encourages grouping with all kinds of players(almost) no matter what CL or template. If these changes go live grouping in SWG will be like many other MMORPGs out there where groups are very selective about who they want to invite. I fear there will be a lot of comments like: " Sorry, you areto low lvl to join. Soz, we need a. Xplow as it is, really don`t need any more groupmembers." I completly fail to see how these changes can make the game more popular with the playerbase. This isn`t of course a jedi problem only but grinding padawans will undoubtly be hit very hard.

Message Edited by DolphLundgren on 07-23-200504:04 PM

Message Edited by DolphLundgren on 07-23-2005 04:04 PM

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