Armorsmith Archive

Thread: Mando Armor

Zeritul
Fri Jun 18, 2004 9:59 am
#27

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Calculus_Entropy wrote:


I still maintain that the Mando armor was the devs throwing us a bone.

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LMAO. I guess that is as good a reason as anything else.

Ceramik
Fri Jun 18, 2004 1:59 pm
#28

i believe mando has very high restraint resists too...? yes?



=Grinch Shingle=
-Home Sweet Ahazi-


Tsalmaveth
Fri Jun 18, 2004 2:37 pm
#29

From what i understood, the armor and the weapons from the bunker had already been adjusted to be in line with the coming CRB. If this true, then the stats you see on the weapons and the armor reflects what teh CRB changed may look like. Ris armor and Mandalorian armor are supposed to be epic armor and the epic armor is supposed to be top tier armor. If this is the case and the Manda stats reflect this, then you can make your own judgements on how comp is gonna be after the CRB as well as weapon dmg ranges.


The CRB is supposed to be a total reworking fo armor, weapons, buffs, specials and the way Ham works. Armor stats and protection/Vuln will be reworked. Weapon dmg types,dmg ranges will be reworked and adjusted. Buffs will be adjusted more then likely making them less effective by dropping the amount they add to ham. Specials will be reworked by either adding new specials or by either removing existing ones or by adjusting the multiplier effects of certain specials. And ofcource, Ham will be adjusted by making specials come from a new pool instead of from Ham. This new pool will be specifically for use by specials and will regen faster than the regular pools. As you take wounds to your basic ham pools, the total pool amount on the specials ham will be reduced until wound repair can be enacted. Also, it has been said that speed with be an issue in the CRB. The larger the weapon the slower the person will move while it is equiped. There will be 5 sec delay when switching between weapons that will be added to your action table. There will also be a 3 sec delay added to donning each piece of armor for combat. This will also be added to the action que.

Calculus_Entropy
Fri Jun 18, 2004 2:59 pm
#30






Tsalmaveth wrote:

From what i understood, the armor and the weapons from the bunker had already been adjusted to be in line with the coming CRB. If this true, then the stats you see on the weapons and the armor reflects what teh CRB changed may look like. Ris armor and Mandalorian armor are supposed to be epic armor and the epic armor is supposed to be top tier armor. If this is the case and the Manda stats reflect this, then you can make your own judgements on how comp is gonna be after the CRB as well as weapon dmg ranges.


*snip*





I beg to differ about your interpretation of epic armor. The epic is the actual procuring of the armor. It is supposed to be so difficult to get, that you aren't going to wear it for everyday use, lest it decays. IMO, the epic armors are supposed to be eye candy and notnecessarily functional.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Rooks
Fri Jun 18, 2004 3:15 pm
#31

Did anyone ASK for Cert on Mando armor?


I mean, this forum has asked for a LOT of things, changes and fixes and instead of ANY of those, we get mando Armor cert?


Weird, unless the Combat Revamp is going to change Ranger drastically, the Mando Cert is just a bone, as Calc said.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
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Tsalmaveth
Fri Jun 18, 2004 3:24 pm
#32

Calc,

The Ris armor and the Mandalorian armor can only be seen as less appealing armor compared to composit if you continue to think that the current levels of comp were what was intended for the armor. This is not so. It was never intended that composite would reach 80% resist. This is an armor selection killer and the Devs are aware of this. That is one of the reasons for the armor rebalance. Given past changes to to the game when one area or item was believed to be a selection killer (T21's and pre-nerf dmg being an example.) that you will see a substantial drop in the effectivness of comp. I believe that in the future that the only way comp will be able to reach or surpass the ratings of Ris and Manda will be by adding all of the extra layers with the best loot additions you can find. Even then, don't expect to see the resist leap beyond the current Manda levels. The first live server Manda helmet had 58% resist. I believe that this reflects what will be concidered high-end resist for top level armor. With the extra levels of comp I believe you may see an increas as high as 65% or even 75% in the case of exceptional loot additions but that the days of 80% comp are numbered. The devs are committed to bringing back the functional use of the lower end armors as viable choices for gamers and the only way to do this is by not only adjusting the vuln. of certain armors,but also by adjusting the % that an armor can achieve. I believe that since Ris and Manda will already be close to the top end of what will be achievable in armor that the epic nature of the time involved and the difficulty in obtaining it will be nicely self explanitory. If you want an easier obtained top tier armor then you simply need to obtain substantial loot items to enhance the layers of comp, but if you want a suit that is already in the top tier without the extra cost of loot enhancement and also having the added benefit of being rare then you will have to try for one of the epic armors.


If I am wrong, then more power to the crafters. But for the devs to more people away from being able to solo 95% of the content in the game. (Which everyone is aware by now that they do not want.) then the only way to make this happen is to adjust the %'s of armor, add in new vuln's and add some sort of penalty for wearing it aside from Ham cost. (By they way, the last discussion I can remember reading about possible ham cost implementation with the new Ham bar was that the overall point size of your ham bar would determine the size of the special ham and that the substats would effect how quickly this ham would regen. It has been said by the devs though, that the special ham would regen faster than the basic ham. If you factor in armor ham cost as also effecting the total size and regen speed of the new special ham then you can get an idea for eventual penalties. Unfortunantly, all of this is based off of random qoutes and tossed out ideas from the Dev's throughout the forums. The one thing that speaks in favor for my view point is that given what they want to accomplish with combat in the game and their drive to make grouping for combat a reality. ( I do not include solo grouping as part of the group matrix. The devs have already stated their opinions that this was not the type of grouping they had invisioned.) then there are only a few ways this can be achieved.
Calculus_Entropy
Fri Jun 18, 2004 3:42 pm
#33


I don't doubt they will nerf armor, but I will be surprised if there aren't other armors that are better than Mando and RIS. Ideally, the epic armors would have MUCH better stats that common armor, but I have a feeling that it won't happen that way. Only time will tell .


Edit: I will say that I hope 58% resists on the Mando armor will be considered GREAT stats in general for armor.

Message Edited by Calculus_Entropy on 06-18-2004 04:43 PM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Tsalmaveth
Fri Jun 18, 2004 3:42 pm
#34

Plus, I would not be surprised to see Ris and Manda being the only armor with a lightsaber resist after the CRB. This would act as a further buffer between the average gamer and the godlettes. Even the Dev's cannot explain way not giving atleast something lightsaber resist that the non-jedi gamer can achieve. The bunker is hard, crafting manda is more of a chore than the average gamer wants to attempt. This can also be said of Jedi. So as Jedi achieve greatness through revamp, I look to see Manda and Ris be brought forth to greatness by making them sought after as a def. against the Jedi hord. If you want to PVP against them, then you will need to invest the time and effort to aquire a tool that allows you to stand alittle firmer against them without allowing you to totally disregard them. Lightsaber resist achieves this. But I also do not see the % of resist as ever being superb. This would be unbalancing for the Jedi if 80% lightsaber resist Manda became the new hot ticket. Look at it this way also, if you have an armor that adds def against the main attack form of the High-end combat profession, then you cannot reasonably say that said armor is not top-tier. In effect, the armor becomes the #1 top -tier armor beside which all others are pale. Kenetic is now the % resist of choice and current comp allows for a high level of resist. After the Combat Revamp, light saber dmg is going to be the most sought after resist. No word has been said about any of the other armors offering this resist in the future. Bounty Hunters are going to have to make sure that they have a working suit of this armor for when they go on hunts of high-end Jedi. I imagine this armor will only be used for such combat and never be used in regular war.


This keeps it rare. (which everyone wants.) Helps Bounty Hunters cull the Jedi population. (Which the Devs want.) And gives the Bounty Hunters the chance to standy against Jedi dmg potential (Which the Bounty Hunters want.)
Nemo0
Fri Jun 18, 2004 5:44 pm
#35






Calculus_Entropy wrote:


I don't doubt they will nerf armor, but I will be surprised if there aren't other armors that are better than Mando and RIS. Ideally, the epic armors would have MUCH better stats that common armor, but I have a feeling that it won't happen that way. Only time will tell .


Edit: I will say that I hope 58% resists on the Mando armor will be considered GREAT stats in general for armor.

Message Edited by Calculus_Entropy on 06-18-2004 04:43 PM





The only problem with 58% armor being great is that no one will be able to make the 58% armor anymore. Imagine trying to get through the Death Watch Bunker with 40% armor on (although 58% armor with a 40% effect slice could get up to 80%).



Lythender Nirou
Crazy Bothan


Sskari
Fri Jun 18, 2004 8:08 pm
#36






Imagine trying to get through the Death Watch Bunker with 40% armor on




The Armor nerf would go in with the combat revamp. We have no idea what 40% armor means, maybe 40% armor will work exactly the same as 80% armor does now. The revamp is more over haul than revamp, everything you are thinking about armor right now could go out the window.


Who knows, maybe the higher the % you have the more chance that randomly your armor will turn into a pink bunny suit and you will be forced to talk in third person and quack like a duck.





Statix
starkmd
Fri Jun 18, 2004 8:40 pm
#37

Hmm... ok, maybe the armor will be nerfed to 60% max.... what if Mando stayed at 90%? The dev's gave us the cert to wear it.... maybe it'll help make us 'semi-useful'?

C'mon... glass is half FULL for a change.
atimes
Sat Jun 19, 2004 12:42 am
#38

1. There is a loot drop called BH armor dropped by black sun NPC's either on Yavin or Endor (which can be worn by anyone). BH armor is converted to Mando armor in the Death Watch bunker. In addition to the BH armor you need loot drops from the bunker, a master armorsmith, master DE and a master tailor to make the components. So far to date only a helmet has been made. There are a few screenshots in the BH forums. Search for posts by a BH named Tucheck as he was with a group that made a helmet. There are restrictions in that only certain races can wear the helmet,but I'm not sure which.


2. The Mandelorians were (are) an thought to be extinct race made up of warlike clans who live and thrive in battle. They live for battle. Think of them as human versions of Klingon's in a sense. The first Mandelorian was (big surprise) a warrior name Mandelore. Canderous Ordo from KOTOR is a Mandelorian. Boba Fett is also believed to be a Mandelorian (hence the BH's infatuation with mandelorian armor)


3. The cert was given to Bounty Hunters, Commando's, Rangers and Squad Leaders because those are the 4 professions that most identify with what a Mandelorian would be. You have to be master of each of those professions to wear the armor.


4. The big draw of mandelorian armor according to the EU was that it had resists to lightsabers. It's rumored (and hopefully this will be the case) that after the CB Mando armor will be resistant to lightsabers.


Hope that helps.
atimes
Sat Jun 19, 2004 12:48 am
#39






Xika wrote:


its cool that we have the armor, its just how are we going to get it. unless we take two proff in order to be decent in the bunker than go back to master ranger. it doesnt make sense to me, heck we cant afford it either. still though its awesome that we got some love on the certification of the armor. im working on a full set of BH but i bought most peices, i will eventually forge it into Mando, but what ive read on the armorsmith page theres alot of failures and bugged problems.

Does anyone have any screenshots of the armor! it sounds so cool....






http://www.imagedump.com/index.cgi?pick=get&tp=84917&poll_id=0&warned=y



There you go.

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