Armorsmith Archive

Thread: Blixtev's 12pt nerf.

Esewo
Wed Apr 13, 2005 1:44 pm
#27

Ok, I'm on the wagon on this one. I'm a newly made 12pt smith, so I have a little stake in the argument. I don't particularly care that they have removed the encumbrance experimentation. I only partially care if there is only one experimentation line (it would be nice to see some diversity in stats). What I do care about is experimenting to MAX and still have 2 or more experiments left. The 12pt smith should be able to produce better armor then a 10pt or an 11pt smith every time.

All master armor smiths currently playing have gone through the initiation of grinding armor smith (with rare exceptions of people that crafted their way to master). Every 12pt smith has gone through another form of initiation; no less arduous. I ask that if the encumbrance line does not work with the CU, you at least put forth an effort to make being a 12pt armor smith as useful as it is in it current state.



Armor by Esewo: Master Armorsmith

12 Point Armorsmith

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Ruebacca
Fri Apr 15, 2005 10:29 pm
#28

I expected this thread to be deleted. So I am bumping it so it can be







Ruebacca

Emperor of Lok, Raider of Rori, Newb of Naboo, Merchant of Corellia, Bain of the Ewoks, Looter of Dathomar, Hunter of Huurons and Defender of Tatooine.

Raiker: Hunting Reb wounded in Restuss.
Ruebacca
Tue Apr 26, 2005 10:33 am
#29

Wow it did not get Deleted.

The above post is right. I see things simular. I just want HAM experimentation back. We need that back.

How far back did you need to look for thread?







Ruebacca

Emperor of Lok, Raider of Rori, Newb of Naboo, Merchant of Corellia, Bain of the Ewoks, Looter of Dathomar, Hunter of Huurons and Defender of Tatooine.

Raiker: Hunting Reb wounded in Restuss.
Desertrat1
Wed Apr 27, 2005 9:21 pm
#30






Shantung wrote:


Much as it grieves me to see the changes leaving theveteren community up the brown stickycreek without a paddle, being a player for over 2 1/2 years myself, I can see the logic in some of the changes ( very few though ).


12pt AS nerf, yes it certainly is. However, consider the fact that rather than automatically allowing anyone with a 12pt suit to be able to make better quality armour than a 10pt, they ought to have had a BETTER chance of making the finest quality piece. This would have rewarded those who have invested time and money on resources and tapes to become grandmasters of their chosen profession.


The way it is to become, sadly you may say, will level the playing field for those veterans who have dominated their server's market in high quality armour by their reliance on 12pt suits and and bank rolls capable of buying up the best resources where needed and allow the newcomming AS players into the market. This, as in real life, should open up competition for business and allow the dedicated AS to look for ways to think up a way to give "added value" to their goods, whether by customisation, free packs/belts/shirts or whatever. This will reward those who take time to craft and interact with their customers and not just those throwing out factory crate upon factory crate of goods and swamping the market. The 12pt suits should still allow a greater chance of hitting the maximums and I'm sure the mechanics of the crafting system could allow for this, but it shouldn't be taken for granted.


I myself have been anmaster smith for about 8 months (currently 11pt) and reached the point where I could turn out 3 x 80% composite if I was willing to waste resources looking for those amazing result runs on making schematics, but in the end settled for less, because being a relatively >new< AS, I couldn't afford to try and match the output and price of the 12pt AS folk. The quite frankly disastrous intention of changing resources needed for the new armour has left me floundering as I havent the time or money to invest in restocking and can only feel sorry for those left in a similar position.


To sum up, yes the fields are being leveled, yes the 12pt AS veteran is being kicked where it hurts, but a market dominated by a few becomes stagnant. The CU is introducing a whole new range of markets to work on, so diversify and try to think on, how difficult it would be for you to challenge as 12pter for sales and steady income if your were a true beginer with nothing to fall back on. The CU is desperately flawed, but nothing is going to change it radically now.









I am a new 11pt Armorsmith( 6wks) and i can make armor as good as the "master Armorsmith" on my sever (the enc is just a little higher and i sell for less then he does) but the other states are the same. I hunted for the resources and harvested what i could but i did do it.Now you say that it cant be done!


I dont think that is fare to have the noobs be able to make the same armor. what happen with paying your dues and having to work for it? Yes i did go through alot for it but if you want it bad enough then just do it.


you are right about new competition but what about dyfersity of the work. it is all going to be the same now. i hope this isn't going to be as bad as ppl make it out to be(I hope)

Shantung
Thu Apr 28, 2005 1:44 pm
#31


Ok, just to clarify a few things.


1. I didn't say that the new resources can't be collected, but that I no longer have the time or money to do so, after all, we had to collect the original resources else we wouldn't have become armoursmiths ( excluding those who just buy resources and grind a profession out ofcourse ).


2. When is a noob no longer a noob ? I thought that once you have picked up that final Master's box and have the resources needed, then you are going to turn out the best armour your skills and resources will allow. Just because that person has just reached master can in no way prevent him making it as well as any other with the same skill and resources. It maybe much harder to get the same results as a 12pt AS, but still going to have a chance. As far as I understand, there is no apprentice or journeyman structure set up to ensure you've served your "time".


3. There is scope for diversity, unless you mean "my composite is better than yours because I have skill tapes" approach. I made my money and reputation by crafting specialised armours that other 'smiths were ignoring. The same will be true after the CU, the types are there, just take a minute or two to look and you'll see a larger market to aim at. No longer will it just be a kin/en/stun composite or kin ubesse market. Classes will need different types.


Changes were in order for most professions, but the wrecking ball instead of a tack hammer approach is totally unjustified and is going to alienate many veterans. I have seen my guild drop from being one of the most feared Imperial forces on it's Galaxy to actually folding the city since the new Jedi path opened up, I can see further damage being done to guilds and cities alike following the CU.


If you are going to weather the changes, then I wish you all the best, myself, I will test the waters and consider further.
Jeterb
Thu Apr 28, 2005 1:57 pm
#32

Tried armorsmithing with my AS on Gorath earlier. I am at loss what I'm gonna do. I have collected nice resources for composite, mabari and ubese the last 12 months, some 10 million. Have quite many different resources besides that as well. Turned out there's isn't a single armor, not even a single new core that I can produce because I lack at least one resource for everything. Am I the only one who is this unlucky? Oh well, maybe I'll start over maybe I don't. Damn it.




Jeter Pidhe -Adventurer- Bo-tang Clan - 12pt AS --- LOST --
"If you are not confused, you are not paying attention."
Massive selection of stat capped armor sets at BoSam Armor.

Shantung
Thu Apr 28, 2005 2:13 pm
#33

Take heart in that you are not alone. They have introduced new resources never before seen pre-CU.


I hope you're not a pure crafter or have someone to escort you on your travels if you are, because you're going to use up a lot of psg's or have frequent trips to the cloning facility picking these new ones up.


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