Armorsmith Archive
Thread: Blixtev's 12pt nerf.
The above post is right. I see things simular. I just want HAM experimentation back. We need that back.
How far back did you need to look for thread?
Shantung wrote:
Much as it grieves me to see the changes leaving theveteren community up the brown stickycreek without a paddle, being a player for over 2 1/2 years myself, I can see the logic in some of the changes ( very few though ).
12pt AS nerf, yes it certainly is. However, consider the fact that rather than automatically allowing anyone with a 12pt suit to be able to make better quality armour than a 10pt, they ought to have had a BETTER chance of making the finest quality piece. This would have rewarded those who have invested time and money on resources and tapes to become grandmasters of their chosen profession.
The way it is to become, sadly you may say, will level the playing field for those veterans who have dominated their server's market in high quality armour by their reliance on 12pt suits and and bank rolls capable of buying up the best resources where needed and allow the newcomming AS players into the market. This, as in real life, should open up competition for business and allow the dedicated AS to look for ways to think up a way to give "added value" to their goods, whether by customisation, free packs/belts/shirts or whatever. This will reward those who take time to craft and interact with their customers and not just those throwing out factory crate upon factory crate of goods and swamping the market. The 12pt suits should still allow a greater chance of hitting the maximums and I'm sure the mechanics of the crafting system could allow for this, but it shouldn't be taken for granted.
I myself have been anmaster smith for about 8 months (currently 11pt) and reached the point where I could turn out 3 x 80% composite if I was willing to waste resources looking for those amazing result runs on making schematics, but in the end settled for less, because being a relatively >new< AS, I couldn't afford to try and match the output and price of the 12pt AS folk. The quite frankly disastrous intention of changing resources needed for the new armour has left me floundering as I havent the time or money to invest in restocking and can only feel sorry for those left in a similar position.
To sum up, yes the fields are being leveled, yes the 12pt AS veteran is being kicked where it hurts, but a market dominated by a few becomes stagnant. The CU is introducing a whole new range of markets to work on, so diversify and try to think on, how difficult it would be for you to challenge as 12pter for sales and steady income if your were a true beginer with nothing to fall back on. The CU is desperately flawed, but nothing is going to change it radically now.
I am a new 11pt Armorsmith( 6wks) and i can make armor as good as the "master Armorsmith" on my sever (the enc is just a little higher and i sell for less then he does) but the other states are the same. I hunted for the resources and harvested what i could but i did do it.Now you say that it cant be done!
I dont think that is fare to have the noobs be able to make the same armor. what happen with paying your dues and having to work for it? Yes i did go through alot for it but if you want it bad enough then just do it.
you are right about new competition but what about dyfersity of the work. it is all going to be the same now. i hope this isn't going to be as bad as ppl make it out to be(I hope)
Take heart in that you are not alone. They have introduced new resources never before seen pre-CU.
I hope you're not a pure crafter or have someone to escort you on your travels if you are, because you're going to use up a lot of psg's or have frequent trips to the cloning facility picking these new ones up.