Armorsmith Archive
Thread: Blixtev's 12pt nerf.
Message Edited by -FireStorm- on 04-12-2005 04:42 PM
Jereck wrote:
He is by all accounts THE AS dev. I don't know about you, but when someone says "---> I <--- can/could change something but ---> I <--- think this makes more sense." Then that implies they have if nothing else a major say in the direction of the class.
I agree, he's probably the lead developer on this if not the only one. But I was just trying to make the point, its probably just not him involved in the decision making process. Potentially he has leeway in what stats can be used, but maybe there's a bigger group that decides on the parameters of the overall crafting process.
I will stop my whining. For 5 minutes.
Ruebacca wrote:
I am a bitter ender. I grinded AS to make low HAM armor. I bought a 12 pt suit to make low HAM armor. I bought and mined high mallibulity resources to make low HAM armor. I heard that HAM was going to be very important in the CU.
I will stop my whining. For 5 minutes.
Yep..me too. Now it doesn't exist and the obivious stat that would equate to that is hindrance, but we can't experiment on it.
UmmonPrime wrote:I've already decided to just accept the changes. As long as they gave OQ+SR back, I'll be fine. I can find the special resources, don't like the idea, but I can handle it.
...then their plan has worked. Introduce one or more bad ideas. Introduce one SUPER bad idea. Scale the SUPER bad idea back a tad and people will then be thankful for their load of garbage. I know that is pessimistic but I've seen the pattern too many times to ignore it.
Why not just tune back all armor to the theoretical max, make base resists either be better on Kinetic or Energy, with the approximate range of +1 kinetic for Assault armor, or +1 energy for recon armor like they said, and balance the other types of armor to match. The varience to the theoretical max would be based on how advanced the core was (segment) and keep experimentation as it was. If they want armor to hard cap at 50% (like Composite does at 90% now) then just reduce the cap to match the target.
My point is that the system was good, people enjoyed it, there was no need to make drastic changes to a system that was not broken, just unbalanced.
To me the whole CU just screams "New development team here, we didn't make the old system, so we're just canning it and starting with something different just because its easier for us."
Alanis wrote:Gloves+25 Armor Exp+25 Armor Assy+10 Armor Repair20 Mil of the best ever from day 1 Resources.Anyone want to guess how much I just lost?Should have sold it on EBay a Month ago
Look at the bright side, you can wear those gloves all the time now since hands won't take damage anymore! I suppose that's negated by the fact that they're now worthless though.
Vastar wrote:
UmmonPrime wrote:I've already decided to just accept the changes. As long as they gave OQ+SR back, I'll be fine. I can find the special resources, don't like the idea, but I can handle it.
...then their plan has worked. Introduce one or more bad ideas. Introduce one SUPER bad idea. Scale the SUPER bad idea back a tad and people will then be thankful for their load of garbage. I know that is pessimistic but I've seen the pattern too many times to ignore it.
I totally agree. Throw enough crap out there and the lesser stuff will stick because people get tired of fighting for what they want. It seems to me that what happens a lot is the Devs stay silent, people complain for a week, they don't hear anything from the Devs, then they assume nothing is changing so they start compromising. I say don't compromise people! Let's keep fighting for what we believe in! Yes, be civil..make constructive comments, but don't give up!
Message Edited by Kelloch on 04-12-2005 09:45 PM
Kelloch wrote:
I totally agree. Throw enough crap out there and the lesser stuff will stick because people get tired of fighting for what they want. It seems to me that what happens a lot is the Devs stay silent, people complain for a week, they don't hear anything from the Devs, then they assume nothing is changing so they start compromising. I say don't compromise people! Let's keep fighting for what we believe in! Yes, be civil..make constructive comments, but don't give up!
Message Edited by Kelloch on 04-12-2005 09:45 PM
Timbo1970 wrote:
I'm just so dissatisfied with the CU, especially for AS that its hard to focus, but I'd just like to ask a theoretical question:
Why not just tune back all armor to the theoretical max, make base resists either be better on Kinetic or Energy, with the approximate range of +1 kinetic for Assault armor, or +1 energy for recon armor like they said, and balance the other types of armor to match. The varience to the theoretical max would be based on how advanced the core was (segment) and keep experimentation as it was. If they want armor to hard cap at 50% (like Composite does at 90% now) then just reduce the cap to match the target.
My point is that the system was good, people enjoyed it, there was no need to make drastic changes to a system that was not broken, just unbalanced.
To me the whole CU just screams "New development team here, we didn't make the old system, so we're just canning it and starting with something different just because its easier for us."
OMG you are so right...What I expected out of the upgrade (I use the term loosely) was a balancing effect. Instead of having armor max at 80 it now maxes at 50 and we balance from there. I don't think it really even needed that much with better use of the AP system. Think about it. My comp now gets ap protection level 2 with RIS at level 3 being the best. Rancors at level 4 damage would have all sorts of bonuses against my comp, I wear level 1 mabari and I'm toast. The problem was the system really wasn't used. Until darktroopers had anyone seen anything with medium protection? If all armor is light protection, of course people are going to use comp, it's the best light protection there is and there are no pluses and minuses.
Armor certifications make no sense. It is not logical to say that I can not physically walk over and pick up a gun because I am not trained to use it.