Armorsmith Archive
Thread: Merchant Nerf PLEASE READ
SimDroid wrote:
Ryche_Mykola wrote:
Reason why no Armorsmiths complain about the 25, not 20 item limit on the bazaars is that no Master sells on the bazaar!
This vendor Camping which you never seen, is because the vendor limits haven't happened yet. Would you pay 250k for a pair of Vibro Knucklers? Be prepared for that if you aren't friends with a weaponsmith.
I acquire all my items from fellow PA members, so I don't have to go shopping, soI could care less about finding empty vendors if I go shopping. But, I'm not worried about myself, I'm worried about all the other players not being able to purchase things.
Just because you have no marketing skills and/or make garbage armor and this is the only way you could compete doesn't mean this change should happen.
I stand corrected - 25 is the limit on the bazaar. Not much of a difference though, and I never said armorsmith... I said anyone. No one complains about the bazaar limit most likely because it has always been that way. If personal vendors had been the way they are proposing for the next publish then I don't think anyone would be upset, simply because everyone was used to it. So the question that presents itself is as follows:
Is everyone upset because there will be a low limit on how many items can be on a vendor, or is everyone upset because the things they are used to are changing? Now before you go and flame me or one-star my post again, think about it. Had there been a limit right out of the box would you have complained and threatened not to pay for the game at all? Or would you have just played along because "that's how things are"?
By the way, that last paragraph was completely uncalled for. You know nothing about my marketting techniques or the quality of my armor. I never said that I need this to change so that I can make money. That is a complete fabrication.
This post is your better one, the first couple simply sounded like flamebait. You must not have read the artisan boards very much, or the discussions before the cap on bazaar prices were intorduced. We have always asked for higher item caps on the bazaar. The reason alot more complaining isn't done, is because everyone has access to vendors. My tailor is shrinking in fright at vendor caps. ( 234 schematics in tailor). At the proposed limits it would take 2 master merchant vendors plus part of a third, to stock just one of each item ( in basic black).
I've heard proposals saying crafters of a particular group place vendors together and divy up the schematics. Ehem. I'll be the tailor with the bioclothing please. Whadaya mean, I'm the yellow skirts vendor??
But I want to craft ubese!! Whadaya mean I'm the tantel vendor??
But I want to stock the brandy!! Whadaya mean I'm the Blue milk vendor???
SimDroid wrote:
I stand corrected - 25 is the limit on the bazaar. Not much of a difference though, and I never said armorsmith... I said anyone. No one complains about the bazaar limit most likely because it has always been that way. If personal vendors had been the way they are proposing for the next publish then I don't think anyone would be upset, simply because everyone was used to it. So the question that presents itself is as follows:
Is everyone upset because there will be a low limit on how many items can be on a vendor, or is everyone upset because the things they are used to are changing? Now before you go and flame me or one-star my post again, think about it. Had there been a limit right out of the box would you have complained and threatened not to pay for the game at all? Or would you have just played along because "that's how things are"?
By the way, that last paragraph was completely uncalled for. You know nothing about my marketting techniques or the quality of my armor. I never said that I need this to change so that I can make money. That is a complete fabrication.
Sorry if I hurt your feelings, but I am sick and tired of the player base that complains because they don't have a full suit of RIS armor and a Nightsister Energy Lance after a week of playing. Everybody expects things to be handed to them.
I've been playing as a crafter since launch day, I worked VERY hard to get my customer base and I take pride that our Mall is ALWAYS well stocked with weapons, armor, food, etc. With this change, all of my hard work gets flushed down the toilet. (actually, this even applies to a lot of us in the forum, other crafting types included).
I don't use vendors for storage either.I like to offer my customers a wide variety of armors to choose from. I know how frustrating it is for players to go around shopping and not find what they are looking for.