Armorsmith Archive

Thread: Merchant Nerf PLEASE READ

Tirgwystraff
Mon Aug 09, 2004 11:37 am
#27






SimDroid wrote:





Ryche_Mykola wrote:


Reason why no Armorsmiths complain about the 25, not 20 item limit on the bazaars is that no Master sells on the bazaar!


This vendor Camping which you never seen, is because the vendor limits haven't happened yet. Would you pay 250k for a pair of Vibro Knucklers? Be prepared for that if you aren't friends with a weaponsmith.


I acquire all my items from fellow PA members, so I don't have to go shopping, soI could care less about finding empty vendors if I go shopping. But, I'm not worried about myself, I'm worried about all the other players not being able to purchase things.


Just because you have no marketing skills and/or make garbage armor and this is the only way you could compete doesn't mean this change should happen.








I stand corrected - 25 is the limit on the bazaar. Not much of a difference though, and I never said armorsmith... I said anyone. No one complains about the bazaar limit most likely because it has always been that way. If personal vendors had been the way they are proposing for the next publish then I don't think anyone would be upset, simply because everyone was used to it. So the question that presents itself is as follows:


Is everyone upset because there will be a low limit on how many items can be on a vendor, or is everyone upset because the things they are used to are changing? Now before you go and flame me or one-star my post again, think about it. Had there been a limit right out of the box would you have complained and threatened not to pay for the game at all? Or would you have just played along because "that's how things are"?


By the way, that last paragraph was completely uncalled for. You know nothing about my marketting techniques or the quality of my armor. I never said that I need this to change so that I can make money. That is a complete fabrication.





This post is your better one, the first couple simply sounded like flamebait. You must not have read the artisan boards very much, or the discussions before the cap on bazaar prices were intorduced. We have always asked for higher item caps on the bazaar. The reason alot more complaining isn't done, is because everyone has access to vendors. My tailor is shrinking in fright at vendor caps. ( 234 schematics in tailor). At the proposed limits it would take 2 master merchant vendors plus part of a third, to stock just one of each item ( in basic black).


I've heard proposals saying crafters of a particular group place vendors together and divy up the schematics. Ehem. I'll be the tailor with the bioclothing please. Whadaya mean, I'm the yellow skirts vendor??


But I want to craft ubese!! Whadaya mean I'm the tantel vendor??


But I want to stock the brandy!! Whadaya mean I'm the Blue milk vendor???





Newmoon Tirgwystraff
Resident of Mr. Ploppy's Turtle-Flavored Ice Cream Kingdom
" English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over, and goes through their pockets for loose grammer. "
Fobi
Mon Aug 09, 2004 2:27 pm
#28

lol simdroid is funny how bout the new crafters? what are they gonna do? we all know if this vendor nerf comes in that resources hunters will raise the $$ so they can break even on how much they lost, which means? Armor, Weapons, Food, and Clothing will raise which means the new AS's that started will make crappy armor get no sells then quite, basically if your not friends with someone who has old resources your screwed, personally i think the devs made the resources that are out today so the newer AS and older ones would make crappy items to lower the economy but apparently they werem't expecting the older ones to have that 1000 cond copper up the A$$ so their ok but the newer ones are like duh i sit for 3months buying resources farming resources i make this t21 it doesn't sell i have no money i gotta drop this prof get tkm and make my money back, but thats what i think anyone agree?? i believe this vendor nerf is crap if jtl wasn't coming out i'd quite this pos game because all they do is nerf they dont fix they nerf, nerf this nerf that nerf this devs ,,',,(<_>,,',,



~~~~~~~~~~~~~

Fobi'Two Konobi Bria

Master ArmorSmith, TKM

2nd LT in the Empire

HAUNT Guild Forever!




% Fobi'Two Konobi %
Bria's Swordsman/ Architect
[AoK] Industries Located on Dantooine, in Ghost Town at -5005, -5987.
- I support keeping & balancing the current combat system You can too
Iago_C
Mon Aug 09, 2004 4:29 pm
#29

This nefing (if allowed to go through) will kill the noobs along with the merchants. Why I say this is, I'm sure there are a lot of merchants like me out there, I make my money of a main product and then have a vendor or two of basic stuff at cost or below to help out the noobs. Heck, my noob vendor has close to 400 items on it. If they nerf me, guess which vendor is getting killed. It sure as hell isn't going to be the ones that get me close to 500k a day. It'll be the noob one that gets maybe 5k a day selling 50 items.


But I guess we all should get ready for the El Grande Nerf Bat of Doom, becuase we're not Jedi.



Supporting My Local Crafters One Swoop At A Time.
Tashaa Kerensky-Ward:Master Bunnyhugger
Erica- Durnislayer: Redheaded Stepchild


Force_hammer
Mon Aug 09, 2004 5:28 pm
#30

Now they have decided to kill Merchant, these guys just dont use their brains .. DO THE DEVS EVEN PLAY THE GAME.

Im a Master Armorsmith and Master Merchant with 6 vendors and i take pride in always keeping my vendors fully stocked with Ubese, Wookiee and Composite armor but hey 660 items .. 4 of my vendors are for my armor 1 is for resources and 1 is for items wich i loot with my other 2 accounts wich i have to support my main toon wich is my armorsmith .. i have at this stage more then 2000 items stocked on my 6 vendors and i sell LOTS of armor each day.

just made another factory run of armor ready to put up on vendors .. but i guess with this going live i will not bother to put up any of my Ubese and just Put Composite armor on my vendors since composite armor is the big seller.

I will aswell jack the prices up just a bit since i now will have to babysit my vendors to make sure they are always stocked.


Or perhaps i take the easy way out and drop armorsmith cancel my other 2 accounts and go TKM/Rifleman that way i dont have to think of my vendors at all.. and still make heaps of cash each day doing janta/mokk missions all day.



Ejjo Omosh
Master Armorsmith, Master Artisan, Master Merchant
Valley of Legends, Naboo
Fobi
Mon Aug 09, 2004 5:35 pm
#31

excatly hammer alot of the older and newer crafting prof are basically gonna drop crafting all together with this nerf apparently devs have no clue what there getting themselves into, they say there doing this because the vendors with so many items create 30% of the lag now with this nerf what will i do? imma use my left over lots for equipment factorys to store in and house no how is this nerf gonna help lag when i put up 6 houses and 4 equipment factorys (thats with help of others lots)?? answer me this devs, wait dont answer that question YOU'LL JUST NERF IT!!




% Fobi'Two Konobi %
Bria's Swordsman/ Architect
[AoK] Industries Located on Dantooine, in Ghost Town at -5005, -5987.
- I support keeping & balancing the current combat system You can too
Ozosc
Mon Aug 09, 2004 6:49 pm
#32

This nerf is complete crap, SOE!! What is the use of giving is the use of heavy harvesters and factories only to limit amount of items that can be put on a vendor!



(gggggggggggggxnnnnnnnn Ozosc nnnnnnnnxggggggggggggg)



Ocek
Master Carbineer/Master Ranger

Bami
Wookie Rifleman/CM
Ryche_Mykola
Tue Aug 10, 2004 12:40 am
#33






SimDroid wrote:


I stand corrected - 25 is the limit on the bazaar. Not much of a difference though, and I never said armorsmith... I said anyone. No one complains about the bazaar limit most likely because it has always been that way. If personal vendors had been the way they are proposing for the next publish then I don't think anyone would be upset, simply because everyone was used to it. So the question that presents itself is as follows:


Is everyone upset because there will be a low limit on how many items can be on a vendor, or is everyone upset because the things they are used to are changing? Now before you go and flame me or one-star my post again, think about it. Had there been a limit right out of the box would you have complained and threatened not to pay for the game at all? Or would you have just played along because "that's how things are"?


By the way, that last paragraph was completely uncalled for. You know nothing about my marketting techniques or the quality of my armor. I never said that I need this to change so that I can make money. That is a complete fabrication.





Sorry if I hurt your feelings, but I am sick and tired of the player base that complains because they don't have a full suit of RIS armor and a Nightsister Energy Lance after a week of playing. Everybody expects things to be handed to them.


I've been playing as a crafter since launch day, I worked VERY hard to get my customer base and I take pride that our Mall is ALWAYS well stocked with weapons, armor, food, etc. With this change, all of my hard work gets flushed down the toilet. (actually, this even applies to a lot of us in the forum, other crafting types included).


I don't use vendors for storage either.I like to offer my customers a wide variety of armors to choose from. I know how frustrating it is for players to go around shopping and not find what they are looking for.





Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
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