Armorsmith Archive

Thread: Resources for Armor

JangoFett100
Thu Apr 07, 2005 5:17 pm
#27

I'm still thinking there is a 50/50 chance they will change it back. Either way is fine by me, I just hate not being sure.



Qum - Retired Armorsmith
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Maloon
Thu Apr 07, 2005 5:19 pm
#28

I have just wasted 3hours hunting leathery hide
oq 976 sr 1000 ut 400
oh and that was only today....
now look back 1.5 years
Taltas
Fri Apr 08, 2005 7:47 am
#29

Well here is some hope they will change it back from another thread....





Blixtev wrote:

I can change the UT-OQ to SR-OQ, however with all the new resources and the new organics the UT made more sense.






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MittenX
Fri Apr 08, 2005 10:33 am
#30

You wimps can't take a little change in this game



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gamin
Fri Apr 08, 2005 1:29 pm
#31





Blixtev wrote:


I can change the UT-OQ to SR-OQ, however with all the new resources and the new organics the UT made more sense.








I'm working on a armorsmith right now.. so i'm kinda new and i've been following this...


I can realize everyone is upset (i just had my scout Toepick collecting alot of the hide on dant that was recently good for us)..but before everyone gets too upset and screams for a change...maybe Blixtev has a point and understands that under the new resource requirments there is a better possibility of said resources spawning with higher UT then SR...so if he changes it back to SR maybe a few of the things will be good..but then we will forever be screwed with a lesser quality armor because the resources required have a lesser chance of having good SR...


just a thought..


and don't feel too picked on..at least you guys will still be able to make a product..imagine how the docs feel









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