Armorsmith Archive

Thread: Who is going to bother to make Gloves and Boots anymore after the CU?

WittyNewt
Tue Apr 12, 2005 9:55 am
#27






DBinky wrote:





justapilgrim wrote:

put them on the vendor with mabari belts?







Mabari belts don't require outlandish quantities of hard-to-find resources. Making gloves and boots to match the new armors will.






Making matching boots and gloves will not require using hard to find resources. Sure the quantities might be large, but you can use all grind quality stuff since stats don't matter. This is what I do to make "for looks only" armor, padded belts on live at present.


To do this under new system then just make unlayered segments that go into basic cores and do the final assembly in a factory. All resources used are unamed ones and you can use any rubbish ones you want. You could even use stuff from the recyclers.


For example to do a run of padded boots I would use the following:


Segments: steel, aluminum, polymer wooly hide


Cores: hide, fiberplast, metal, gemstone, segments from above


Final assembly: scaley hide, metal, sync cloth, reinforced fiberplanel


Then price accordingly




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HeadRoll
Fri Apr 15, 2005 11:14 am
#28

Don't mind it at all. Since Armor won't get hit there, their condition will last longer. Will be putting my best AA's to the gloves and boots. This is still a benefit to Humanoids over Trandos and Wooks.


Humanoid species will get two extra potential bodyslots for extra CA's and AA's.
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