Armorsmith Archive

Thread: How will we survive random encounters in the wild?

Wallid
Mon Apr 11, 2005 2:16 pm
#27

a DE made me a pretty nice r4 unit. Named it crab ( though working on changing it to Darlek) it's a nice little armorsmith bot with combat bite. Crab has saved my tookus soo many times on harvestor runs

course there is always the Forest Manover;

RUN like your after life depended on it





McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


Bughunt
Mon Apr 11, 2005 2:25 pm
#28

Since you will not need your Armor exp. cloths anymore, make sure you do not carry anything the decays.

Save waypoint, clone, get new speeder if destroed, try again. Repeat




Vendor Tent located on Rori in Galatorbria 380 -1836

Otio Eta - Elder Jedi
Otio-Eta - Munitions Master, RIS
Carthax
Mon Apr 11, 2005 3:05 pm
#29

I've been thinking about this while I've been at work. I have an ATST that *should* boost my level considerably. All you pesky Webel Craftsmen however, I think your best is about 1/2 that isnt it? It wont kill them for me but it may very well be the difference between living and not.
VegitoSS
Mon Apr 11, 2005 3:18 pm
#30






-FireStorm- wrote:





WolfGuy wrote:
And don't get me started on this level-difference mulitplier bullsh!t. What a load of crap that it.





Welcome to Wolrd of Warcraft - StarWars Edition







No this is more EQ2. In WOW you progress through your levels in zones made for you. So if you were level 25 you would be leveling in areas that were lvl 20-30. You were never 1 hit killed in wow unless you go to areas you shouldnt be. EQ2 had mobs that were group ^^ and would eat you alive solo similar to this new system. There was no way to avoid these mobs. Likewise, the CU will require all these resources to craft which are on planets with extreme mobs. Think of it this way... Wow never required you to visit the Plague lands lvl 50-60 area on a regular basis to get resources for crafting with your lvl 10 character. Thats how it will be. Your low level crafter will be required to visit Dathomir for named resources while level 300 mobs are spawned all around him. Its going to be instant death and the boards will be on fire.


The CU is EQ2 plain and simple. If it was like wow it would be much better than the eq2 style.


-FireStorm-
Mon Apr 11, 2005 4:46 pm
#31






VegitoSS wrote:





-FireStorm- wrote:





WolfGuy wrote:
And don't get me started on this level-difference mulitplier bullsh!t. What a load of crap that it.





Welcome to Wolrd of Warcraft - StarWars Edition







No this is more EQ2. In WOW you progress through your levels in zones made for you. So if you were level 25 you would be leveling in areas that were lvl 20-30. You were never 1 hit killed in wow unless you go to areas you shouldnt be. EQ2 had mobs that were group ^^ and would eat you alive solo similar to this new system. There was no way to avoid these mobs. Likewise, the CU will require all these resources to craft which are on planets with extreme mobs. Think of it this way... Wow never required you to visit the Plague lands lvl 50-60 area on a regular basis to get resources for crafting with your lvl 10 character. Thats how it will be. Your low level crafter will be required to visit Dathomir for named resources while level 300 mobs are spawned all around him. Its going to be instant death and the boards will be on fire.


The CU is EQ2 plain and simple. If it was like wow it would be much better than the eq2 style.







lol i never thought of it that way but ur right lol i can imagine it perfectly trying to run as level 10 into EP and using by harvesters with mobs agroing me a MILE away lol cus trust me im sure they are gonna add that AI to mobs as well lol mark my words lol, level 10 evil hermits 1 shot killing you from 300m away cus they "saw" you lol



__________a______________________________________________
FireWindXel'Dar
X'Core Engineering Labs · Custom High Performance Starships & Parts
XCS Leader · Elder Everything · 1x18, 1x9 Pilot · Crazy Mexican SOB
Shop & Vendors @ /way 4185 5630 · Varia City, Naboo · Shadowfire
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Kesslan
Mon Apr 11, 2005 11:25 pm
#32

I've been killed more times surveying in TC in a week than I ever have yet in live over a 5 month period! WOO! And I've barely been playing TC. Go me!



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
-FireStorm-
Tue Apr 12, 2005 12:02 am
#33






WolfGuy wrote:
And don't get me started on this level-difference mulitplier bullsh!t. What a load of crap that it.





Welcome to Wolrd of Warcraft - StarWars Edition



__________a______________________________________________
FireWindXel'Dar
X'Core Engineering Labs · Custom High Performance Starships & Parts
XCS Leader · Elder Everything · 1x18, 1x9 Pilot · Crazy Mexican SOB
Shop & Vendors @ /way 4185 5630 · Varia City, Naboo · Shadowfire
Offers & Winnings @ /way -4425 6690 · Mos Themis, Tatooine · Shadowfire
Deal of the Week: 17.5 Speed 640RED and 2580 Mass MK3 DI's Now in Stock!

R0Man
Tue Apr 12, 2005 1:40 am
#34

Devs all time have no logic and too Far Far away from realism... Any one can wear armor but only profi can fight in this case.We dont need fight we only need some protection. So KEEP armor sertification for char who have combat skills!!!!!! IF i dont have any combat skills so i can wear ANY armor. Penalty for mooving speed? Sure we ready pay this price.



-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
SonVegeta
Tue Apr 12, 2005 5:19 am
#35






R0Man wrote:

Devs all time have no logic and too Far Far away from realism... Any one can wear armor but only profi can fight in this case.We dont need fight we only need some protection. So KEEP armor sertification for char who have combat skills!!!!!! IF i dont have any combat skills so i can wear ANY armor. Penalty for mooving speed? Sure we ready pay this price.




Roman in the new system we could wear the best armor made on the server and it wouldnt make a bit of difference. The CU is all about level and an armorsmiths level will be very low compared to a combat character. I am a level 22 combat character wearing assault armor on tc and I get 1shot killed by mobs 10 levels above me. Imagine a lone armorsmith trying to get resources off dathomir, endory, yavin, or dantooine. Level is all that matters in the new system. If your level is lower than mobs your going to die. The con system is a tell all be all which sucks now. If its yellow and you have no combat you die. Red and Purple you die in 1 shot. It sucks for crafters.

R0Man
Tue Apr 12, 2005 6:37 am
#36






SonVegeta wrote:

Roman in the new system we could wear the best armor made on the server and it wouldnt make a bit of difference. The CU is all about level and an armorsmiths level will be very low compared to a combat character. I am a level 22 combat character wearing assault armor on tc and I get 1shot killed by mobs 10 levels above me. Imagine a lone armorsmith trying to get resources off dathomir, endory, yavin, or dantooine. Level is all that matters in the new system. If your level is lower than mobs your going to die. The con system is a tell all be all which sucks now. If its yellow and you have no combat you die. Red and Purple you die in 1 shot. It sucks for crafters.





Lol its mean Armorsmith dead profession ?




-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
SonVegeta
Tue Apr 12, 2005 9:25 pm
#37






Rsern wrote:

what about buying a combat droid or 2 for protection?






LOL thats like sending in mini me to fight Bruce Lee.
Kesslan
Tue Apr 12, 2005 9:46 pm
#38






SonVegeta wrote:





Rsern wrote:

what about buying a combat droid or 2 for protection?






LOL thats like sending in mini me to fight Bruce Lee.






Actually a more appropriate response would be something starwars based! Like...


It would be like fighting rancors in nothing but hotpants, unbuffed, and with only novice brawler.




Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
SonVegeta
Wed Apr 13, 2005 12:20 am
#39

Well the only way I can see if we get saved is the devs making levels depend on skill boxes used. So if you use all 250 points your going to be set at a decent level not to get 1shot killed as a crafter. We will know more once the frogs are unlocked.
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