Armorsmith Archive
Thread: Patch 17 comments
Okram2k wrote:
Can we place the species wearable list *AFTER* the stats of the armor at the very bottom?
Mon Cals can't wear Mabari Gloves for some reason.
Kelloch wrote:
Do we still have the issue where some speices can't wear the helmets? Aside from the Wookiee and Ithorian armor that seems to be the only thing now that isn't universal. So why not just have the listing on the helmets?
Feomatar wrote:
CaileSathinor wrote:
What if we got it reversed to a "Cannot be worn by:" thing?
Yes please.
And this should be at the buttom, below the short text that describes the armor.
That is definately the way to go.
Brutus_Krylop wrote:
Mon Cals can't wear Mabari Gloves for some reason.
the condition on my factional (all three rebel) are no different than they were before 17.0.
WOuld be nice to get a "can not be worn by" rather than can worn by, and also put it at the bottom
Don't think complexity changed much. I didn't check itsubcomponent by subcomponenet butthe final schematics loaded into factories still are registeringroughly the same time to complete manufacturing per piece.
I also wish for the "species required" section to be at the bottom of the description window please.
Okram2k wrote:
Brutus_Krylop wrote:
Okram2k wrote:
Can we place the species wearable list *AFTER* the stats of the armor at the very bottom?
Just eliminate the dumb thing altogether. If someone can't figure out that an item with "Wookiee" or "Kashyyykian" in its default name is intended for Wookiees, or that something with "Ithorian" is intended for Ithorians ... maybe they should try Chutes 'n' Ladders instead.
Since I'm pretty sure I know which dev that put this in, I doubt it's going away.
Do we still have the issue where some speices can't wear the helmets? Aside from the Wookiee and Ithorian armor that seems to be the only thing now that isn't universal. So why not just have the listing on the helmets?
Here's a fun little one ...
I'm not sure how extensive this is, but it looks like certain armor appearances, when uncrated, will go to the default armor coloring. I've had this happen to me with all nine composite appearances and the Ubese Jacket and Helmet.
I've not tested it with any other appearances, but this is a pretty nasty problem one way or another. I had a 15-suit run of E-Layered Ubese turned to visual crap because of this.
I'll throw this in the bug thread as well.
Yea, this is a nasty bug. The ubese boots and chests on chilastra are doing it to me. Not sure about the padded armors, I pray they arent all like this, otherwise I just wasted alot of resources.
Brutus_Krylop wrote:
Here's a fun little one ...
I'm not sure how extensive this is, but it looks like certain armor appearances, when uncrated, will go to the default armor coloring. I've had this happen to me with all nine composite appearances and the Ubese Jacket and Helmet.
I've not tested it with any other appearances, but this is a pretty nasty problem one way or another. I had a 15-suit run of E-Layered Ubese turned to visual crap because of this.
I'll throw this in the bug thread as well.