Armorsmith Archive
Thread: Regarding Factional Armor Being Bugged
and I'm sure all the MArchies are thrilled about that one.
/bump
It makes me laugh. Devs know how game breaking this bug is, and instead they spend time fixing lights and candles.....who cares about lights and candles - maybe 1% of the gaming population? This affects far more - everyone who either crafts or wants to buy a set of faction armour.
If I see another patch come out fixing a pathetic bug before this one is resolved, it's the last straw for me gamewise. It's simple - just TURN OFF the non-tradeable flag on faction armour. And what's the point in having it bio-linked anyway?
Message Edited by Rasp3on on 06-18-2005 11:03 AM
Katarn armour is definitely bugged in the same way and untradable. I also had a few problems with some Pre CU armour I had stored on a vendor, I took a pack off which contained 2 pieces (A composite helmet and an ubese chest plate I think), and couldn't put the pack back on the vendor until I had removed the armour.
I'm scared to take off my faction armour now, just in case I can't put it back on, and I can tell you, it's starting to smell pretty minty inside now.
And another thing while I'm venting, what is it with making millionaires out of smugglers just so that we can bio link armour? Either lower the FP cost to cert the armour, or lower the price of buying FP's, or better still, scrap bio linking - it sucks - I have sets of armour that I can't use anymore because of the respec (admittedly that is my problem having changed professions, but in order to test them properly, you need to make sure you are kitted out properly), all they do is sit in my house gathering dust, I can't do anything with them (can't even stick them in a pack and whack that on the vendor)
Rant over. Spleen vented.
Going back through SWG history, we had bases that could be destroyed while you were incapped and walls you could shoot through....SWG let us color our speeders instead, and didnt fix the problem for 6 more months. There are far too many instances like this since launch to type through. So now the candles they broke are fixed and the armorsmiths take another swift kick to the already bruised family jewels from the CU. Surprised no, disappointed yes....but i expect the disappointment at this point.
Keep up the good work dev's.
CaileSathinor wrote:
I'm aware of the problem guys. I made it very clear to the Devs how game breaking this is. It's a horrible, sucky bug, I know, and I wish I could make it fixed instantly. I wish I knew what else to tell you guys. Sorry.
Caile, are there any news about the health enhancement bug?
master_finesse wrote:
This is all part of project management. I see a real lack of planning and testing when it comes to code interaction. This is a simple systematic approach where each section of code should have defined dependencies charted out and when code changes the dependencies should be tested. If they no longer exist as a result of the patch then they need to be tested to prove they no longer exist and the chart updated.
Programmers need to focus on writing code while managers focus on quality control. If you don't meet the dead line you patch what you can without introducing the new bugs. The rest gets updated in the next patch
Nicely put ![]()
I am needing new faction armor soon, I hope this bug gets fixed ![]()