Armorsmith Archive

Thread: I'm surprised other crafters aren't revolting right now, too...

chlaos
Thu Apr 14, 2005 9:16 pm
#27


CMs and Docs are getting closer to revolt every day.






I think they have just given up, or maybe thats just me.
RebelKangaroo
Thu Apr 14, 2005 9:18 pm
#28



chlaos wrote:
CMs and Docs are getting closer to revolt every day.
I think they have just given up, or maybe thats just me.





Those poor guys just need someone to light the flame of revolution!





Ciet Darksun - Tempest

"A litte rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day"
-Calvin and Hobbes
00over0
Thu Apr 14, 2005 10:35 pm
#29






Eerif wrote:

Chef here since launch. Devs are giving our profession another revamp, even though the last one was supposed to be the one we got with the CU in mind, funny how that works.


Anyway we are totally clueless as to what does what, in fact it was only the other day that they patched in a fix that showed the stats and whatnot on foods and drinks for TC.


The devs have the best crafting system of any MMO at their fingertips, it's a pity they don't use it to their advantage.


(oh, I'm also hoping PSG's are going to be able to save me while being attacked by 2 voritors while tending my factories, if not, I also hope that the devs never fix the fact that CA's still work on fully decayed clothing)




Yeah, that was a real bright, smarmy comment by a dev in the Stratics chat concerning crafter's ability to check harvesters--PSGs will only protect against ranged energy damage, they only protect against about 10% of the damage, and most of the time they're recharging. In other words, don't bother--you'll be dead before you hit the ground anyway.




-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
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