Armorsmith Archive
Thread: Proof that 1 bad resource can ruin armor....
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Shlo_mo_shun
Tue Mar 23, 2004 1:39 am
#28
duffman3 wrote:
when you guys what make the comp segments what are the base percents, im only getting 13/19/19, but im new so i don't have great resources i just wanna know what to shoot for
For advanced or Regular, the theorietical Maximum is 30% on initial combine, so I guess we are all shooting for that. This makes sensebecause each experiment adds 7% more so 10great successes would get you up to a 100% result onarmor. On my kinetic layers, I currently get 20%/27%/27% on combine. This is using +900 materials. Most people say that you want over 1600 for OQ+SR and OQ+MAL which would translate to a 24% starting percentage. I would try to reach that level if possible. Remember that 'gated' resources hinder this, so you might have a hard time finding 'much' better resources.
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