Armorsmith Archive

Thread: Space management, enough is enough!!

Jordan_Karr
Tue May 25, 2004 12:09 am
#27

All I really want is a 4 Lot buliding that is 4 walls and a roof and all one big room... Called a Warehouse with a Storage space of 600 Items... Double what two 2 lot Small house gives us now...


This would let me pull down the three houses I have to condense ever thing into one building..


Even a Well organized system of storage is still controled chaos in this game...


Just a Warehouse... Generic to all planets... Very simple floor plan just a Rectangle with a Door...





Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
mrthx
Tue May 25, 2004 1:37 am
#28

I would love to be able to not depend on lot trades to store my resources cause frankly it scares me. My bank holds my most important resources but it is full. All 100k stacks which makes that 10million resources. It would only take 20-30 spots if I could put them in 500k stacks. A 999k max would rock. And upping the crate size limit to 50 would be swell too. I know they wont go higher than that.





Reginald VelJohnson [LGN]
Semmi [CAKES]

CasualMaker
Tue May 25, 2004 10:26 am
#29



Jordan_Karr wrote:

All I really want is a 4 Lot buliding that is 4 walls and a roof and all one big room... Called a Warehouse with a Storage space of 600 Items... Double what two 2 lot Small house gives us now...





Walk in the door and you're in a small office with a console: the inventory control and retrieval unit. The console would function like a bank safety deposit box, except that you could create named folders (and sub-folders) to store your items by category. In fact, it might have a "Resource tree" set of folders programmed by default.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
Starpilots
Tue May 25, 2004 1:10 pm
#30

I got the same problem I run 2 types of business Docter and Armorsmith , Docter top of the business (top 10 of the server) AS I just started last month but colecting resourses for 5 months know


our Guildcollect the most for me we mine around 3-4mil of top resourses for my business a week and sell old replaced stuff of as grind resourses all with all I got a Resourse vendor with 10mil units on it but our storage of resourses is poring out 44mil units it takes a lot of storage space to mine it we need 200 haversters of diverent sorts to. So I did place Resourse Vendor Storage in my workshop a few days ago placed all the same stacks in a backpack an labelt it with type sort name and importand stats and but it on de vendor for 50mil credits a backpack.

THis is very riscky and around the 3 weeks I need to pull the stuf of and replace it on it otherwise it can be delete after a surtun ammount of time

I also placed a specail loot vendor for storage to store all NS layer shards janta hide yellow cubes Janta blood ectttttra.


Bevore I did this I stored every resourse in a backpack in my input hopper of my 22 factorys but the just run out of space when I got a great run medic stuff 60 crates go in to a factoryso space runs out.......


I hope the vendor stuff stay good as storage orthewise I loos a valure of 400mil on resourses and thats loosing the total business, and quiting it (Eclips fokes all remeber Stryker and his 250mil units disapeerd on his resourse storage vendor)


well thats my sulution maiby some other people do the same I think the do



~ Armorsmith ~
~ Offers, in my workshop -458, 906 Naboo ~
~ Mandalorian Suit ~
~ Loot Made Armor Stock ~ Normal Armor Stock ~
PainStealer
Tue May 25, 2004 2:10 pm
#31

personally i think storage is the biggest pain in this game ... I like making armor .. but i hate trying to find all my resources ... and i am fairly organized ...



Deija , Server : Lowca
Crafter no more. BH Loot hunter
Master of 28 professions.

Deijarrr Master Baz Nitch Bomber, Glow Stick user.
ElvisTheKing
Wed May 26, 2004 12:59 am
#32






speardancer wrote:
A pure combat char should be able to live within the 75 item per lot limit, although I also think it should be upped to 100 items per lot on pure principal. Crafters, however, cannot. The resources eat up too many of too few slots. we need some sort of releif.




Bahhahahahaha. Combat classes living with just that? Good luck. I have 2 combat only charecters and I have a vendor (one has merchant 3) just to store stuff. Otherwise I would use all 20 lots on houses, both banks and a bunch of droids on storage. Its combat classes, like my toons, that get all of the clasps, heavy leather, geno cubes, meats, skins, scales, tissues, glands, vibro motors, feed mechs, RIS components, crystalline spray things, and all of the other stuff that crafters can't mine or farm. This is in addition to the 5 flavors of pistols/rifles/carbines/swords/axes/polearms that we need, the multiple suits of armor, the backup and spare weapons, and all of the other stuff I have.


Remember, this is an economy. If you limit the inventory space of some players (read: your customers) they will buy less stuff from you because they will have no where to put it.


For example, I am out and about and stop in at a vendor tent. On a vendor I find a great deal on brandy (armor, scatter pistols, whatever). Do I buy these items or no? If I have space (and the credits) sure. But if I have the credits and no space, then what do I do? Maybe those items do not sell as fast or as much as they used to? Who loses out? The crafter.


So when you think about dealing with the storage issues, make sure you consider it in these terms. There is a symbiotic relationship between the crafters and the combat classes, surely you can see that.





__________________________
N Eawet Ami N
Master Bounty Hunter
NeXuS
"My gun is for hire."
__________________________

Page 3 of 3