Armorsmith Archive

Thread: Interwoven R.I.S Armor

Mego
Fri Feb 27, 2004 2:45 am
#27

If you are on Radiant, you can bid on this Interwoven R.I.S. schematic here:


http://forums.station.sony.com/swg/board/message?board.id=radiant_trade&message.id=35863


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Nerun1
Tue May 11, 2004 5:36 am
#28

just wanted to give this a /bump because it answered most of my questions.

can you RIS smiths confirm the latest news in this thread: only acid and stun vulnerable?



Nerun Ainu

--- currently out of business ---

CAIRD Armor - Master Armorsmith (RIS Certified)


Nyghoma
Tue May 11, 2004 10:42 am
#29

Hey guys, I made a full suit of ris, and was able to get the kinetic resist as high as 78%, and the base resists to 76%. This was done using the segment schematic, 4 % yellow geno cubes, 8% janta hides,a 5% ns layer, and two kinetic layers. It's a waste of time trying to get a acid or stun layer added that gives you less than 20% protection. Put it all into kinetic and have a good PVE armor.



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ZionHalcyon
Wed May 12, 2004 12:25 am
#30

What we need is an update on the acid vun.



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CrackoDoom
Wed May 12, 2004 2:43 am
#31





here's the first ris helm i made... used a janta hide... with goodNS layers and ajanta hide i could hit 90% base easily


http://www.worldwideclan.org/crackodoom/ris-helm.jpg



this is WITHOUT the acklay schematic.

Message Edited by CrackoDoom on 05-12-2004 05:46 AM



CrackoDoom

Retired Armorsmith
Fully Stocked Vendors at the Kenosis Mall, Dantooine
Proud Leader of Kenosis Elite Garrison

Swerve99
Wed May 12, 2004 6:48 am
#32

I've made three pieces of Interwoven RIS.


Helm, Chest and Pants (Skirt??)


I've geared it towsrds PvP and used 3 x (3/13) Stun layers and Krayt Scales to get round the lack of Acid protection. The Geno cubes used were the green ones as the as after the use of Krayt Scales the remaining two stats in base effectiveness are Restarint and Electricity - hardly the dmg types taken in PvP. The Green cubes gave me extra condition - well over50k in this case.As PvP was my focus I'd kinda went against the main draw of RIS - the low HAM costs. However in PvP we r normally buffed anyway so HAM costs was not a concern here. Just to sate any curiosity the final HAM costs were almost identical to standard tri-layered composite albeit slightly lower.


The results were as follows:


Special Protections:


Stun : 40%


Cold : 75%


Heat : 76%


Energy : 76%


Acid : 15%


Kinetic : 65%


Base Effectiveness :


Restraint : 70%


Electricity : 70%


This armor has been left unsliced to ensure longevity. I keep my regular Comp helm on a hotkey just in case someone busts out a Tenloss or Scatter Pistol in view of the low Acid protection. My PvP char looks just like a Samurai charging into battle - cept this one chucks poisons at 90m out and closes in with his rifle to finish the job. How does the armor work in combat? Just as well as my normal comp - cept it makes me look a lil more Bling


Swerve


Masta CM / Masta Rifles


Snok


Masta Smith (SDTech Armor, Braxis on Naboo - Starsider)







Swerve
SDTech Armor
R.I.S Certified
Braxis on Naboo
Starsider
(1130, 6090)
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