Armorsmith Archive
Thread: Ithorian Defender Armor, Monday and Today
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neosayberbum
Wed Nov 03, 2004 3:32 pm
#27
Doro1138 wrote:
Have you checked to see if the armor you sold has changed stats?
Nope ![]()
I have no clue what the name of the person was I sold the set to....I wish I remembered...
neosayberbum
Wed Nov 03, 2004 3:47 pm
#28
Went to a friends shop today and looked at his Ithorian set of armor he made for display when the armor became available...
Same stats as day 1....
80% Kinetic
79% Elec
66% Base
So it looks like this new defender armor issue is with newly created sets of armor and armor pulled out of crates...
Message Edited by neosayberbum on 11-03-2004 04:49 PM
-VtS-Maddix
Thu Nov 04, 2004 7:09 am
#29
Any progress being made with this? Really don't want to be wasting my best Composite resources if its going to end up being useless....
Mad-dog98
Thu Nov 04, 2004 1:39 pm
#30
This LOOKS like a dev codingmess upwhen trying to switch the 2 armors. I happen to have the resources and segments made to make really good examplesuitsof all 3 Ithorian armor types the day they went live and have them on display in my shop. I'll list the gloves only for comparison's sake:
Guardian Gloves 80Kin/25Blst/19B
Vulns Stun/Heat/Acid/Lightsaber
Encumbs 24/35/29
18.9k Condition
Sentinal 76Kin/19Blst/48B (used Heavy 14%Kin Layers)
Vulns Stun/Heat/Acid/Lightsaber
Encumbs 52/78/55
22.7k Condition
Defender 73Enrg/62Elec/56B (used Light Energy Layer, left overs from an old run of comp)
Vuln Stun/Lightsaber
Encumbs 50/48/52
36.7k Condition
(PLEASE NOTE: The stats on these suits have not shifted and are the same as the day they were created)
TODAY: Nov 3/2004
After this problem was mentioned to me by a curious Ithorian I crafted Gloves of each Ithorian armor type. They came out as follows:
Guardian Gloves 80Kin/25Blst/19B
Vulns Stun/Heat/Acid/Lightsaber
Encumbs 24/35/29
17.6k Condition
(NO CHANGE)
Sentinal Gloves 74Kin/65Blst/47B (used Heavy Kin Layers again)
Vulns Stun/Lightsaber
Encumbs 50/77/53
22.7k Condition
(Composite protections with Padded numbers)
*Notice the Blast Special Protection got bumped up likeElectricity does on Composite Armor*
Defender Gloves 76Kin/70Elec/25Blst/62B (used Light Kin Layers)
Vulns Stun/Acid/Heat/Lightsaber
Encumbs 51/48/52
36.9k Condition
(Padded protections with Composite numbers)
*Blast was an unexperimentalbe Special Protection, but other stats built up like Composite does*
To me so far it looks like a bug (MAN, I REALLY HOPE IT IS) that should be fixed soon. I told Ithorian friend I would keep him posted on changes/fixes/explanations on the armors. Would hate our new Ithorian friends get jipped out of PvP b/c the best armor for it has the numbers of padded. No offense to padded armor, I love it ESPECIALLY when it has useful stats.
If you're on Shadowfire Server and want to see the completed suits yourself my shop is at -1651 -3855 Naboo in Elysium Fields
Mad-Dog (Master Swordsman/Rifleman, Retired Master Armorsmith)
Shakuhachi (Master Armorsmith/Shipwright/Artisan)
Psyco (Master Smuggler)
mrWattz
Wed Nov 17, 2004 10:23 am
#31
this post has been here for awhile and still no correspondent response other then the first one that made no sense to me? whats going on with this? will ithorians be a useless race?
cmon devs if yall messed up just let us know, honesty is the best policy and im sure people will understand if the truth comes out instead of us sitting here guessing and waiting on what to do here.
Brutus_Krylop
Wed Nov 17, 2004 10:30 am
#32
I'd have to agree that this is probably our #1 issue right now that needs to be fixed ASAP.
Alanis
Wed Nov 17, 2004 11:24 am
#33
This is very Simply a bug. The Defender Armor is Coming out as Padded. How they change things like this on things that arent ever being worked on is beyond me
Okram2k
Wed Nov 17, 2004 11:37 am
#34
I have reported the problems to the devs, but I do not know how soon they will be able to start working on it.
mrWattz
Wed Nov 17, 2004 11:39 am
#35
Alanis wrote:
This is very Simply a bug. The Defender Armor is Coming out as Padded. How they change things like this on things that arent ever being worked on is beyond me
I would completly agree with you that is a simple bug. If it wasnt for the first day that it came out the way it was (i belive) meant to, exactly like composite. If this is a bug then SOE did something on a not so later date to force this to bug. I dont see how hard this is to track down if they have a time frame of when it was crafted like comp.
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