Armorsmith Archive
Thread: Solo groups to be nerfed. Question for armorsmiths...
Message Edited by Rarool on 11-12-2004 06:59 AM
Message Edited by Rarool on 11-12-2004 07:20 AM
In other words, if you group and act like a group, you can make lots of money fast.
Message Edited by VemaGara on 11-12-2004 10:40 AM
I laugh when I see posts about how crafters will be forced to lower their prices. Anyone that thinks this does NOT understand how Crafters work. If in lets say a month from now a player is not able to pay for my armor at current pricing then that means... he can not buy my armor. Players will ALWAYS pay for quality goods.
To have me lower my goods I need my COST of goods to be lower. I don't see that happening, in fact I see the cost of hides, meat, bones and looted items going up. Unless the spawns for Minerals, Chemicals, Hides, meat, bones and looted items jumps up and stays up, to increase the supply there by lowering per-item cost, the end item pricing will stay basically as it is.
The wildcard is the Guild crafters. They can sell at cost and undercut all others, driving them out. Having the Guild collect Hides, meat, bones, loot items, and using the lots of the Guild members, Guild crafters can have a HUGE impact on market pricing. I only play on 4 different servers so I only know how those markets work and I have not seen a a price war from within the Guild Crafters on those servers.
Even if someone undercuts my composit price by 50% I would just sell a uncommon item, Padded armor is a great example. Players will pay for a quality good, well above the price of a composit that is selling well below market price. I doubt the Devs really think this will have major impact on current pricing. They just don't like the Solo dynamic within the game.
I saw this in a post and thought Hhmmmm here someone willing to speak his mind.. LoL
"And guess what - I'm a crafter. Hell if I'm lowering my prices. Suck it up newbies, fail and fail again, quit the game and cry to mama. Waste weeks of your time getting enough credits to buy a freakin' Swoop. Lick it up. Scream at the Devs, but ya know, don't bother - soon you will learn young Padawan that the Devs will screw your game over in any way they can. Welcome to SWG."
Rarool wrote:
Not meant as a flame but, I think you guys need to understand...
Im a wookie. My composite (Hunting armor) costs 350k per suit. It wares out in about 10 good hard play sessions or about 20 hours of continuous fighting.
Group missions for Janta/Mokk will now pay around 3k at best. That leaves hunters 2 options.
Option 1) Hunt 10k missions with armor.
Option 2) Hunt 6k missions without armor.
Option 1 analysis
Given that in a buff period I personally make 700k now at 30k a mission that means that I'll be making about
233k after the patch. The issue however is that to make that 10k missions I'll be hunting mercs on Lok which degrade armor in about 4 hours of hunting not the normal 20 hours from Mokks.
(Mercs = ranged Janta = kited fools... lol =little armor damage)
This means for 2 play session or 4 hours my income looks like this with armor.
466k profit (- 1 set of Kyasshk hunting) = 116k profit
Option 2 analysis
It's fairly easy to take missions on starter planets for about 6k without armor. This will net me about 138k.
Therefore my profit for hunting without armor is 276k. (I also imagine I can do these missions at a higher rate but Im using a very low rate of missionover timein both senarios which is about 23 missions in 2 hours)
276k profit
Conclusion:
I will buy way less armor than I currently do. I usually buy a set about every 2 weeks worth of heavy grinding. I will now most likely only use my armor for pvp and most likely won't need new armor till after the combat balance if things change. If they do not change it could be 5 or 6 months.
fyi
Message Edited by Rarool on 11-12-2004 06:59 AM
Message Edited by Rarool on 11-12-2004 07:20 AM
Rarool wrote:
Im a wookie. My composite (Hunting armor) costs 350k per suit. It wares out in about 10 good hard play sessions or about 20 hours of continuous fighting.
...in a buff period I personally make 700k now at 30k a mission
Right, so let me get this straight. Before, you made 700k a buff session. Buff sessions averaging about 3 hours let's say? Your armor lasted you 20 hrs of hard fighting. So one suit of armor that cost you 350K (my price
)played a big part in you earning roughly 4.5 million credits, not including whatever loots you might sell from the missions. Minus the cost of armor and weapons and buffs and food and such let's say you made ten times as much as the one suit of armor cost. With numbers like that it makes me think I've been charging way too little and I consider my prices in general to be low compared to most AS on my server.
So now you won't make as much money, so you want us to lower prices so your profit margin is about the same? You aren't considering that we have a profit margin as well. Factories, harvesters, warehouses, vendors and tents all cost money to maintain. Resources cost money. Hides and bones, which other players provide, cost the most. The only way the cost of armor is going down is if the cost of the resources go down. Gotta talk to the rangers/miners about that one, not us.
Will the economy change? Absolutely it willand everyone will have to adjust. That being said, if the prices of creature resources, mainly, don't go down, the cost of the armor will not go down. You don't want to cut your profits, that's fully understandable, but neither do we.