Armorsmith Archive
Thread: Guess what MAJOR ARMOR NERF IN PUBLISH 10 from e3
owako
Sat May 15, 2004 11:07 pm
#14
It really shows a lack of forsight that the DEV's didn't see the current state of armorsmithing comming. If your system allows people to make 90% resist armor, it will be made. Just because you didn't see much during beta or during the early months dosen't mean its not going to happen. Yeah the combat system is broken and needs a huge overhall, but HELLO, if your system allows something you should assume it will be done. I don't care if they didn't intend for composite to become the best armor, it has, and for entirely forseeable reasons. All other armors have protection deficiencies that make them useless in anything outside of most creature killing. Why would people use something worse when there is a better option? Yes, I assume 90% resist comp is throwing off their current balancing efforts, but they should have seen this comming. If it can be done it will be done, the DEV's seem to have forgotten this.
dlcnate1
Sun May 16, 2004 3:38 am
#15
Finally! it is about time they are doing this, the Armor system is completely messed up, I mean everyone knows to make good composite you expiriment the base instead of the specials right, but for some reason that doesnt work with ANY OTHER ARMOR that I have made, So... Is all armor supposed to be like that? or is Composite NOT supposed to be like that, it is only one or the other? if you look at this rationally it makes sense, sure it is going to make alot of people mad, but in truth I dont think there is any change they can make without pissing someone off, also this doesnt hurt armorsmiths so much as it hurts the combatants, they will still be buying armor... Nerfed or not. So face it, the System is messed up and it should, nay NEEDs to be changed.
As for the armor not being Star Wars, I dont want to hear about it, Stormies had armor, Boba had armor, armor protects, but because of 2.4k buffs it isnt encumbering enough.
As for no combat medics, sheesh everyone knows that all MMOs need a spellcasting class (so to speak) in this it is the combat medic, although they should tone it down some.
As for the armor not being Star Wars, I dont want to hear about it, Stormies had armor, Boba had armor, armor protects, but because of 2.4k buffs it isnt encumbering enough.
As for no combat medics, sheesh everyone knows that all MMOs need a spellcasting class (so to speak) in this it is the combat medic, although they should tone it down some.
MrMud
Sun May 16, 2004 3:55 am
#16
I agree that armor needs to be nerfed. It worked about 6 or so months ago when people couldnt hit 90% without some really good loot (and buffs werent nearly as predominant) but today it is clearly out of hand. I just wish they dont simply do a massive nerf on the armorside but instead look at the other source for the problem, namely that doctor buffs enhance the average player capability by 20 times.
We knew it had to happen so we might just brace for it and hope we dont turn out like droid engineers.
ChilastraBH
Sun May 16, 2004 4:33 am
#17
that will probably make things a lot easier for beginning Armorsmiths
Wugrut
Sun May 16, 2004 5:00 am
#18
Strangely enough, I don't care about armor.... not that I really have a choice if I did. We will always find the critical path to killing our enemies as fast as possible regardless of nerfs or armor. Let's move on.
Don't you love paying to be a beta tester?
Wug
Kristania
Sun May 16, 2004 5:44 am
#19
As an armorsmith I dont see this as a bad thing. They need to have a use for all the armors not just composite. And as far as someone saying jedi robes or any other armor ugly I have to chuckle. Composite is the worst I think in looks..well the helmet anyway..always makes me think of an ant eater
Ox-
Sun May 16, 2004 6:31 am
#20
No no no, you're not seeing this from the right perspective. It's not composite nerf, it's R.I.S improvement!
Bradimus
Sun May 16, 2004 8:15 am
#21
This can't be looked at by itself. You have to take into account all the other things that are going to change. This is but a small portion of the revamp don't get mad at one part until you can see it as a whole in action. I'm waiting to see how everything pans out before i start complaining about certain aspects of a revamp, we have no idea how its going to actually work with everything else they are changing.
WarNerve5776
Sun May 16, 2004 10:16 am
#22
I think that they should just let Imp AS craft St armor with stats equal to Composite if they feel that everyone running around in comp ruins the feel of the game.
Who cares if people solo stuff,it's fun and this is a game after all. When you log on and feel more like you are going to a second than playing a game something is wrong.
SpeCiaL_Ed_
Sun May 16, 2004 11:13 am
#24
Composite just needs to be brought in line with other armors. PSG's need a condition boost and lose less condition.
PSG's should be the best armor available for what it protects against.
Jedi_Odin
Sun May 16, 2004 5:01 pm
#25
im not really sure how i feel about this...guess ill just wait and see how it turns out
BlumFatch
Sun May 16, 2004 5:34 pm
#26
Crap. I hate this idea.
I need to have more info on what exactly they plan on doing though.
One this is for sure, I will not be happy if all of my schematics, segments, and armor are turned into useless rubish. At least grandfather the pre-nerf stuff in.