Armorsmith Archive

Thread: Anyone have clarification on the new stuff in tc to affect entertainer buffs and experimentation?

freedomwarrior
Wed Aug 24, 2005 9:42 am
#1

Ok, was trolling over in the chilly boards and it was posted that the current entertainer buffs on tc are causing players to be able to hit 100% experimentation with their items when they have this buff. My question, is this by design? a bug?


If its not a bug and by design, do they have any idea how this is going to affect the older smiths who worked hard to get resources up? For most of us, we know with the caps that this isnt going to help us as we can already hit with 2 or 3 experimentations left. Now new players/smiths are going to be able to achieve what we can with less. Why would they do something like this?



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

pykescylla
Wed Aug 24, 2005 10:19 am
#2

It means we'll all be capping everything. We'll all sell the same stuff. We won't have to look hard for resources. We'll be quite bored.

There's a good focus thread on the musician board. Add your voice there.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Slider067
Wed Aug 24, 2005 10:36 am
#3


It makes it easier for the combat players to find or makearmor.


Considering the ratio of crafters to fighters, it's not surprising that SOE doesn't really care much whether crafting is almost turned into an NPC task. Think about how much content of the game is available to low CL toons.


I think they are making it fairly clear what the business direction is for SOE. SWG is becoming more and more like the rest of the MMOs with each patch. Maybe it's a good business decision. Again....refer to the crafter/fighter ratio.




__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
thegreywolfe
Wed Aug 24, 2005 10:51 am
#4






pykescylla wrote:
It means we'll all be capping everything. We'll all sell the same stuff. We won't have to look hard for resources. We'll be quite bored.

There's a good focus thread on the musician board. Add your voice there.




It's a 10% buff, that means a 100 point increase on the stats. It's not the end of the world.

I've done a number of crafting professions in the game now, and I have a large stockpile of decent resources, however, I think something like this is good.

You have to look at why people are complaining.

1) I've spent (6 months to 2 years) collecting the best resources on my server.
That's nice for you, however, now that you've done so you are most likely doing the same as everyone else in your position. You are sitting on the stockpile and doling it out in dribbles to the new guys. I just went shopping for Dant Wooly Hide for my armorsmithing and paid over 2 million for 15k worth of the resource. As I left the guys house I found he's got a few million units of it on the floor as decoration. He sells it in 5 to 20k amounts.

2) I'm known for having great (weapons, armor, whatever).
That's also nice for you, you've been at it since before the vendor system went on the bazaar, good for you. 90% of the people who start crafting in your profession are going to quit because they can't compete with your price or quantity.

3) This makes my 98% resources no good.
How's that again? They didn't flip the stats, they just give a 10% buff to it, you'll still need a resource that's 90% in order to reach caps. These aren't as common as you think, and they are very very rarely ever 2cpu. Usually they are 8 to 10cpu as opposed to 100cpu for the 98% resources.

4) Now every thing is going to have the same stats.
This is allready the case people, the stats determine the price, and the guys with the best stats make the most money. However, try finding a high quality item and frequently they are made in small quantities and hard to find. This will increase the number of these and give more people a chance to get an uber weapon or armor.

5) OMFG the sky is falling.
Ok, shut up and go away Chicken Little.


Seriously, do any of you really feel that this is going to make a drastic difference? All it's going to do is increase the quantity of quality items. For those that are complaining that they had to spend many millions to get the resource they needed, are you saying that you just bought it yesterday? Or have you been sitting on it, selling it off in little bits on the bazaar for 10x what you paid for it?

I think this is a good thing.




@@The Grey Wolfe@@
@Bria - Bieje Master Muni (RIS Cert) -RgB-/ Bria Stuusko Master Cmnd-RgB-@
@Vendors Are In Blood Gulch Mall in Blood Gulch on Talus, south of Nashal 4510 3493@
Vanguard - Thunderaxe - Bieje Ikadi - Lvl 10 Necormancer / Blacksmith
Owet
Wed Aug 24, 2005 10:57 am
#5



Slider067 wrote:

It makes it easier for the combat players to find or makearmor.

Considering the ratio of crafters to fighters, it's not surprising that SOE doesn't really care much whether crafting is almost turned into an NPC task. Think about how much content of the game is available to low CL toons.
I think they are making it fairly clear what the business direction is for SOE. SWG is becoming more and more like the rest of the MMOs with each patch. Maybe it's a good business decision. Again....refer to the crafter/fighter ratio.





I think you hit the nail on the head with your post. I'm somewhere in the middle of the spectrum. I have some top notch resources built up. I can create some capped armor with decent layers but no where enough resources to even consider mass producing. Most consumers can have a very hard time right now on the smaller servers finding the armor they want, with decent stats at a reasonable price.

While this is certainly not a positive addition for the crafters that have been at it for years and have a good stock of resources, there are not alot of them out there anymore, at least on the smaller servers. I think they're willing to risk having a small number quit outright in order to open up the playing field for many more potential crafters. If this change goes through, they will probably more than replace the number of people that quit with people who previously only had one account who may now purchase another to craft now that they can break into the market.



Lt. Elcith Weiri
Executive Officer

The Crimson Order
Owet Weiri
Master Crafter of Rocket Launchers


freedomwarrior
Wed Aug 24, 2005 11:33 am
#6






Owet wrote:





Slider067 wrote:


It makes it easier for the combat players to find or makearmor.


Considering the ratio of crafters to fighters, it's not surprising that SOE doesn't really care much whether crafting is almost turned into an NPC task. Think about how much content of the game is available to low CL toons.


I think they are making it fairly clear what the business direction is for SOE. SWG is becoming more and more like the rest of the MMOs with each patch. Maybe it's a good business decision. Again....refer to the crafter/fighter ratio.








I think you hit the nail on the head with your post. I'm somewhere in the middle of the spectrum. I have some top notch resources built up. I can create some capped armor with decent layers but no where enough resources to even consider mass producing. Most consumers can have a very hard time right now on the smaller servers finding the armor they want, with decent stats at a reasonable price.

While this is certainly not a positive addition for the crafters that have been at it for years and have a good stock of resources, there are not alot of them out there anymore, at least on the smaller servers. I think they're willing to risk having a small number quit outright in order to open up the playing field for many more potential crafters. If this change goes through, they will probably more than replace the number of people that quit with people who previously only had one account who may now purchase another to craft now that they can break into the market.




I agree pretty much with everything you've posted here, but it still doesnt make it right. I know crafters have left in droves, but thats soe's freaking fault. They dumb down professions, what did they expect. But now they are going to make it even more dumbed down with this, it will have a reverse effect. Yes you will have some new players come in for a short period, but they will get bored fast and move on. The crafters who are left, actually do give a damn, and they have worked hard to maintain stocks for players to buy. I normally maintain over 700 items to 1000 items on my armorsmith vendor, but with this, my crafting experience just became more mundane. I dont like to go hunting, have a jedi who ive not played for almost 3 months, as well as a bh char who ive not pulled out for over 6 months. My crafter is who I enjoy, and with this, its just making it harder. I guess I do have 1 reprieve, DDO is around the corner.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

BobtheChef
Wed Aug 24, 2005 11:38 am
#7



BASICALLY IT'S THE SAME SH*T THEY BEEN DOING FOR AWHILE NOW. THEY DON'T CARE ABOUT VETERANS OF THE GAME AND THE TIME THEY'VE SPENT COLLECTING RESOURCES OR THE TIME THEY'VE SPENT DOING ANYTHING. YOUR MONTHLY FEE FROM THE PAST HAS BEEN PAID AND YOU CAN'T GET IT BACK FROM THEM, SO WHAT DO THEY CARE. THE ONLY PEOPLE SAYING THAT THIS IS A GOOD THING ARE PEOPLE WHO ARE NOT CRAFTING THE BEST ITEMS OF THEIR PROFESSION ON THEIR SERVER BECUASE THEY WILL BE ABLE TO MATCH THE CRAFTERS WHO WERE OUTDOING THEM NOW. BUT GUESS WHAT, SO WILL EVERYONE ELSE AND NOW MORE CRAFTERS WILL POP UP AND EVERYONE ON EVERY SERVER WILL BE CLONES OF EACH OTHER. SO ALL YOU LONG TIME CRAFTERS WHO HAVE WORKED HARD AND SPENT MILLIONS TO BE AMONG THE BEST CRAFTERS, KEEPING YOUR RESPECTIVE SERVERS GOING, SOE WANTS YOU TO KNOW FROM THE BOTTOM OF THEIR HEARTS, WE DON'T CARE, THANKS FOR YOUR MONEY.





OldBob
12 Pt. Master Chef , 14 Pt. Master Artisan , 12 Pt. Bio Engineer
OldBob's Fine Cuisine
Ghost Town Mall, Dantooine
freedomwarrior
Wed Aug 24, 2005 1:00 pm
#8






LeviticusD wrote:





freedomwarrior wrote:

Your right leviticus, I just saw that post on going over the 1000. It still doesnt change the facts, that those of us who took the time to get the server best resources, worked hard moving miners and such are now going to be no different then the newguy who comes in. The one thing that kept the crafting fresh, was that not all armors were the same. Some could hit the high caps, but others couldnt and would strive to get to where the long established smiths were.


With this buff, it just basically says it doesnt matter. It says we want everyone to not have to work. This game is turning into candyland MMORG.







This wouldn't be a problem if we had multiple lines and such easy to reach caps. I've only been collecting for two months and can reach cap on all three of my armors (though it has been pointed out that my sever has been lucky). That should be a bigger insult to you guys that have been gathering for years. I'm not really arguing with you though. It should be about 2% max, and one must choose to have either an xp, assembly, resource, or experimentation buff, but not all four at once.






You are correct on non layered armors, what about layered? Ive yet to see an 8200 capped kinetic assault armor that wasnt hit without gettinga slice. I forsee everyone hitting the 8200 cap on kinetic layered assaults now, heck with my resources now im hitting 8154 kinetic on chilly, so now that 8154 will equate to 8200 with a buff. Thats wrong, it shouldnt take watching a dancer dance to get my armor up to 8200. I mean come on, who are we kidding, thats just plain stupid. Yes I know dancers/musicians need content, but quite frankly, this isnt the way to do it.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Slider067
Wed Aug 24, 2005 1:08 pm
#9






freedomwarrior wrote:

The one thing that kept the crafting fresh, was that not all armors were the same. Some could hit the high caps, but others couldnt and would strive to get to where the long established smiths were.


With this buff, it just basically says it doesnt matter. It says we want everyone to not have to work. This game is turning into candyland MMORG.







The armor pretty much became the same when the CU hit. This just makes it easier to acheive.


I agree. This game is becoming like the rest of the MMOs.....more so with each new patch....or so it seems. The diverse crafting is what sets it apart from the rest....IMO.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
LeviticusD
Wed Aug 24, 2005 1:10 pm
#10


Before I answer that, is 8200 really a cap or a theroetical cap? I mean we haven't had perfect resources before so we haven't been able to craft up to 8200. I always thought that mathmatically that was a capassuming perfect resources, butI didn't really pay attention to the old system slice effects when they were in. If that is really capped at 8200 also, then yeah...that's no good. I would be fine with this system if there was no cap on layers though (and a reduction in percentage)...then the best will still be the best.




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
freedomwarrior
Wed Aug 24, 2005 1:14 pm
#11

Based upona mathematical equation done by willy in another post here on the forums, 8200 is indeed the hardcap based upon resources. The resources would have to be absolutely perfect to get there too, which would happen once in a blue moon. However, with this new buff stuff, that blue moon has now become deep red.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Slider067
Wed Aug 24, 2005 1:14 pm
#12






LeviticusD wrote:


Before I answer that, is 8200 really a cap or a theroetical cap? I mean we haven't had perfect resources before so we haven't been able to craft up to 8200. I always thought that mathmatically that was a capassuming perfect resources, butI didn't really pay attention to the old system slice effects when they were in. If that is really capped at 8200 also, then yeah...that's no good. I would be fine with this system if there was no cap on layers though (and a reduction in percentage)...then the best will still be the best.






At 93% energy, I'm hitting 1128 total increase. I haven't tried to figure out the math, so am not sure of the cap. If the purposed change goes into effect, I'll stay at least long enough to make some and see.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
LeviticusD
Wed Aug 24, 2005 1:19 pm
#13






Slider067 wrote:





LeviticusD wrote:


Before I answer that, is 8200 really a cap or a theroetical cap? I mean we haven't had perfect resources before so we haven't been able to craft up to 8200. I always thought that mathmatically that was a capassuming perfect resources, butI didn't really pay attention to the old system slice effects when they were in. If that is really capped at 8200 also, then yeah...that's no good. I would be fine with this system if there was no cap on layers though (and a reduction in percentage)...then the best will still be the best.






At 93% energy, I'm hitting 1128 total increase. I haven't tried to figure out the math, so am not sure of the cap. If the purposed change goes into effect, I'll stay at least long enough to make some and see.







I make mine at 93% energy and with the 10% buff and capped cores I should be able to make armor over 8200. I want to know if it is capped at 8200 or not. I would go check this if it was bloodfin's turn for TC, but it's not. The cap numbers wittynewt figured were using 1000/1000 resources, well now we can get 1100/1100 no? So is the cap hard coded in at 8200 or can we break it now?






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
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