Armorsmith Archive

Thread: New armorsmith questions

Jaer_Allanon
Sat Apr 10, 2004 11:35 am
#14









I doubt you will need hundreds of heavy harvesters and dozens of factories unless you have many many accounts or lots of friends willing to lend you their lots. Personally I have only 3 factories, about 5 medium harvesters and a bunch of personal ones. Works fine for me.


Emily







I agree with Emily here. The scale of your business will dictate the amounts of materials you will need. I stay relatively small business scale with medium scale harvesting. Personal harvestors should befine for your needs while working on armorsmith. However, collecting the specific resources with the qualities an armorsmith needs will require some diligence. Especially when credits are an issue. Learn when the resource shifts normally hit your server and drop your harvestors within the first few days of a new spawn. I usually plan for a 5 day run with hopes of a 7 day run of harvesting. Also, don't forget about hides. Always keep on the lookout for great deals on hides and HQ hides. Once you get the Harvestor stuff down, the toughest part is finding good hides and waiting for theelusive resource in your Galaxy.


Have fun





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Maybe they'll get a new vehicle in the shape of a big butt.
iamcount
Sat Apr 10, 2004 5:32 pm
#15


I kinda agree with the previous 2 ppl. But it was and is a lot cheaper harvesting than buying. Buying good resources will cost a min of 5 cpu. I can mine my own for about .8cpu. Since we use mostly minerals (copper, steel, iron, etc) i have 10 heavy mineral. Youll be glad when that carme or idokiam comes around. You cant have 2 much. If u do get 300K of it and think u have 200K too much u can sell it to one of the other armorsmiths for 5cpu and make an easy million. The others i dont have as many. I have 4 deep crust. I do have 3-4 of all the others but not for smith resources just for greed. When no good metals or chems are spawning its nice to grab 300K of uber fungi or verries and sell it for a ton of money. As far as factories go I use 2. I could proably use 3 to be more time efficient but id rather just wait for 2 nights. I rarely lose sales on waiting 1 day.


Tip. If u need another profession to complement, grab a weapon skill and hunting. Hides are by far the most expensive thing youll have to get. Ive found it easier to go hunting with 2-3 friends and gather 10K of hide than pay 10cpu+ for good hide. (I have as who will pay 75cpu for the uber hide)



How do you kill 1000 warriors? One at a time. If you try to take on the 1000 at once, you have lost before you have begun to fight!

Ardif
Sun Jun 06, 2004 10:09 pm
#16


I know you've probably seen post like this hundreds of time so I apologize in advance. I just got Novice Armorsmith after about 30 min of playing time (I have another character on this server so I had money for resources). What is the best thing for Novice Armorsmiths to begin crafting. Is it better to just grind on one thing going up the skill trees? Is it better to start crafting stuff that you can sell? If its best to grind up a few trees whatitems give good XP fora beginning AS.If its best to startcrafting stuff to sell what items would that be? I'm in no desparate need of money but a little income would be nice as my other character is a struggling BH. I don't want to grind the whole tree by using macros because I think that ruins the fun of climbing up the skilltrees and, at least to me, would take away the feeling of accomplishment. Also, what skill tree is the best to climb first? Where can I find Synthetic Cloth for Mabari? Is there a good tailor shop on Gorath that sells 'em?


Thanks in advance for the help. I had entertained the idea of doing all of my armor hand-crafted, not using any factories. I thought it'd add a little uniqueness but from what I read that is impossible as some armor require factory made components. Should I go ahead and buy a factory now or waituntil I can make something worth while?


-Ardif Drey'tah


Novice Armorsmith
ju-bei
Sun Jun 06, 2004 10:16 pm
#17

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=42983


read that, it helps


and most of the big armorsmiths use 10+ factories. its almost impossible not to use them. it would take a thousand clicks to make 1 single piece of armor
DarthBallz25
Mon Jun 07, 2004 12:03 pm
#18

I started out grindin mabari chests and AUKs(armor upgrade kits). AUKs don't offer much xp, but they only require 2 resources. Now i'm about to switch to ubese shirts. They only require 3 resources, don't know how much xp they give tho. It's not just about what gives the most xp. You have to think about the amount of resources u'll need to craft the item and how many clicks is it gonna take too. As to which skill trees to climb first, i'd say personal armor and technique. Save layers and then psgs till last. Synth cloth only requires novice talior skills. So u can either buy them from a tailor or get some tailor skills. Personally, i went the latter road and picked up some tailor skills. U might want to think about gettin up to field wear 3 in tailor, since 3 of ur components for armor are in with the tailor skills(syth cloth, reinforced fiber panel, armor padding). Synth cloth isn't too expensive to buy, but armor padding is expensive. The cheapest price i found for armor padding, on my server anyway, was 10k per factory crate(25 armor paddings). And most definitely get urself a factory or even 2 to start, just to make the components u need. I also like to hand craft my armor. Like u said, it adds a uniqueness to ur armor, but keep in mind that u probably won't be able to keep up with all the orders u get when u become a master. To me, quantity of sales and the amount of cash i have doesn't matter. Ienjoy hand craftin armor, i'm not in armorsmithin for the cash like some are,and i will continue to do so evenwhen i become a master.As to whether to grind up to master or craft armor to sell, till u get master the only ppl that are really goin to buy ur product are newbies. If u just craft armor to sell, ur in for a long haul. Personally i like to combine the 2. Newbies need armor too and they can generate some income for u and give u a customer base for when u become a master, but don't expect a huge amount of sales from them. You'll still have to do missions for cash.


Irato


Novice Armorsmith/Novice Tailor/Businessman/Novice Rifleman/Guardsman


Owner of Irato Armorsmith Services in Mos Utopia on Tatooine


zaphb
Wed Jun 30, 2004 5:25 am
#19

Yes it is possible to make 4.70 layers though 4.66 should be all you need :-) (.66*3=2)
If it is possible is all about resources, from what I remember 4.66 is in the area around 91,66% so it takes one helluva lot of points and makes your armor darned heavy.
Maybe go for 4.5 (87.5%) on two layers and one layer of just 4 (75%)

Depending on the base on your unlayered you can see if you have to throw points into special on your layers to get that magic 80% or just go for a HAM reduction.



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Estei Finai - Noobish Smuggler
Kayah
Wed Jun 30, 2004 12:29 pm
#20


I am a new armorsmith and I was wondering if someone could answer my questions. First should I bother making 80% Kin 70% Base because the ham is alot higher and I am only a 10 point smith, if so what would be good ham for a full suit.

Second question is what type of composite sells the best, currently I can only make good kinetic layers but I am working on getting the resources for stun layers.


Now some questions about layers and segments. When making stun layers and the segments around what stats should I get and how should I spend my experimentation points. Also if for example I got 4% Base on a kinetic layer should I experiment more, is it possible to get like 4.7 or should I just put the rest into ham. Remeber when answering that I am a 10 point smith. Any help is greatly appreciated.



Kayah Boda
Jedi Padawan
-fOrSaKeN- -DrIfTeR-
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Pst kayah or -fOrSaKeN-


Wrofeiw_Aisem
Wed Jun 30, 2004 3:44 pm
#21

With buffs the way they are right now and the difference of a max of 100 points enc. from 10 to 12 point smiths you should not have a problem with whatever ham you have, for example helms i make as a 10 point smith are about 300.



-------------------------------------------------------
The'One
Cool_james_2005
Wed Jun 01, 2005 9:19 pm
#22

I am new to this especially since the CU. I was an architect before many moons ago so I understand How crafting works. I was just wondering if people could post links to helpfull posts here. I have read the stickies but They do not answer all of my questions.
justapilgrim
Thu Jun 02, 2005 2:36 am
#23

this doesnt go as much into the crafting side but this might be usefull


http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=88822






SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
MissMir
Thu Jun 02, 2005 4:34 am
#24

look at the diagrams on the CU section of the official swg site, makes understanding the layer, segment and core part easier



Kori Mir
Cool_james_2005
Thu Jun 02, 2005 5:10 am
#25

Thank you guys very much for this.
Kratas
Fri Jul 01, 2005 5:59 pm
#26

Alright I did exactly what SOE wants me to do and picked up a copy of the Total Experience today, i have decided to make an Armorsmith toon. i was wondering what i should set myself up with in the beginning to grind it out. also any macros or links to good places for new armorsmiths, also what kind of template i was looking at droid engineer armorsmith since it is required for MAndo armor. alright any help is appreciated thanks!!






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