Armorsmith Archive
Thread: Feedback: xp too low?
And do you think 120k in 80 minutes is good enough?
I agree the grind up to it is a big issue. I pay £14 a month to play the game, not be spending days waiting for factories to turn out grinding materials.
Myn_Opias wrote:
I calculated I can get 60k xp from a factory run of 1000 cores. This is a run that consists of waiting for 1000 Segments to be made for several days, then waiting for the cores to be made for a couple of days, if you're a tailor it means more factory runs for synthetic cloth and reinforced fiberplast panels, or if you're feeling lazy or not a tailor, just buy them, and then the actual crafting takes about 30-40 minutes if you're quick on your toes.
well you can do it that way and make a litlte money, or you can do it the grind way.
Eiter way, if you dont want to do that then maybe you arent cut out to be a crafter.
RedlineJunkie wrote:
Myn_Opias wrote:
I'm wondering if I could get some feedback on this so I know whether to try and make a request about it, but does anyone else feel that we need the xp per item raised? I know many might ask "What for?" and the simple answer is that those of us who are grinding up AS by doing chestplates are having to do it over a matter of months, whereas many other professions can be mastered in weeks.
E.g. I'm crafting Mabari Chest Plates because they give xp, and I'm having to wait up to 4-5 days for the cores then spend ages sitting here with a macro building the chest plates. And finally I MIGHT hit the xp needed for one of the Tier 1 boxes.
I REALLY hope the xp gets better on the higher tier's otherwise I might begin to rethink AS
Ok so I've rambled on for a bit. Here's the point: it's very difficult to get credits nowadays. Unless you spend weeks hunting on Dantooine to get a few hundred thousand credits. I barely get enough for the resources to craft with. By the time I get to Master I won't have the money to buy the resources to sell armor.
Anyways, anyone else think we need more xp from crafting?
Wow, I'm novice armorsmith too and I'm finding it's very easy to make a lot of credits by selling armor on the bazaar. I've probably made 300K or more in the week or so that I've been novice AS. I sell biceps and bracers for 3K each, chestplates for 7K,helmets/boots for 5K each, and gloves/boots for 1500 each. All bone armor, basic cores. Every day I log in I have to restock the bazaar, sometimes even twice a day. Rather than just grinding for XP, you could solve your money problem by making armor and selling it.
The difference being that Europe-Chimeara is a different economy to Flurry (I'm guessing you're on Flurry because I looked your name up and found you on the Flurry Trade Forum)
Bone armor may sell well for you on there, but on Chim, I've learnt from experience that it's a different matter. I've tried selling armor made with voritor standard battle cores, and selling them at 3-4k a piece, and no luck.
Yep, I think there are a ton of new players on Flurry so it's pretty rewardingfor a new armorsmith who can only craft crummy cheap armor.
Myn_Opias wrote:
The difference being that Europe-Chimeara is a different economy to Flurry (I'm guessing you're on Flurry because I looked your name up and found you on the Flurry Trade Forum)
Bone armor may sell well for you on there, but on Chim, I've learnt from experience that it's a different matter. I've tried selling armor made with voritor standard battle cores, and selling them at 3-4k a piece, and no luck.
Yup. By the time most of the Chim newbies have spent their first few hours in the game they've either sold their BARC to some exploiter for 100k or less, then don't trust anyone to buy stuff from like my armor, or sold it for 2-3 millions and therefore have enough money for a good set of armor.
Unfortunately, there's just no selling armor with those stats