Armorsmith Archive

Thread: Deathwatch Bunker FAQ (Draft, Incomplete)

DFazin
Fri Jul 08, 2005 10:46 pm
#14






CaileSathinor wrote:
Bloodguards too. All of mine were looted off BG's



Never got one from a BG.



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Aroogala
Sat Jul 09, 2005 5:54 am
#15






Bizerk78 wrote:Im not flaming or anything, but there is already a DWB guide under the Fourm: Game Guides.


This: http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=261402

But perhaps you could modify that guide and make it Post-CU. Since that guide is Pre-CU

Message Edited by Bizerk78 on 07-09-200505:09 AM





Ours is better.



Natalya Ba-an
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LeviticusD
Sat Jul 09, 2005 10:11 am
#16






Aroogala wrote:






Bizerk78 wrote:Im not flaming or anything, but there is already a DWB guide under the Fourm: Game Guides.


This: http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=261402

But perhaps you could modify that guide and make it Post-CU. Since that guide is Pre-CU

Message Edited by Bizerk78 on 07-09-200505:09 AM





Ours is better.





And more people come here asking about it then the game guides.




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Grendelwyf
Mon Jul 11, 2005 8:01 am
#17

anyone have any tips on keeping a lvl 1 crafter alive once you get to the crafting rooms and start the process? our group made it down last night to craft a helmet. i dropped an alum mineral on the droid and all the mobs spawned and the group kept them off me, but the damn SBD's have a ranged area or cone attack they use, and it hit me for over 1200 dmg and killed me with one shot.


only thing i can think of is to use a buff crystal with the crafter, and maybe take some synthsteak or something. but i hear they are going to be fixing the crystals so that they are only a 10 or 20% buff instead of a 2k buff, so that idea might not work for long. anyone else have any tips on doing this?




Buliwyf - Master Rifleman/Master CM
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GARonin
Mon Jul 11, 2005 1:43 pm
#18






Grendelwyf wrote:

anyone have any tips on keeping a lvl 1 crafter alive once you get to the crafting rooms and start the process? our group made it down last night to craft a helmet. i dropped an alum mineral on the droid and all the mobs spawned and the group kept them off me, but the damn SBD's have a ranged area or cone attack they use, and it hit me for over 1200 dmg and killed me with one shot.


only thing i can think of is to use a buff crystal with the crafter, and maybe take some synthsteak or something. but i hear they are going to be fixing the crystals so that they are only a 10 or 20% buff instead of a 2k buff, so that idea might not work for long. anyone else have any tips on doing this?





I have not gone into DWB yet personally but several folks from my guild have...Low combat level toons basically will die quicky and need to be dragged/carried to the final sections of the DWB and then rezz'ed...or so I am told...With a rez I don't believe your stuff would decay either...



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Grendelwyf
Mon Jul 11, 2005 3:24 pm
#19






GARonin wrote:





Grendelwyf wrote:

anyone have any tips on keeping a lvl 1 crafter alive once you get to the crafting rooms and start the process? our group made it down last night to craft a helmet. i dropped an alum mineral on the droid and all the mobs spawned and the group kept them off me, but the damn SBD's have a ranged area or cone attack they use, and it hit me for over 1200 dmg and killed me with one shot.


only thing i can think of is to use a buff crystal with the crafter, and maybe take some synthsteak or something. but i hear they are going to be fixing the crystals so that they are only a 10 or 20% buff instead of a 2k buff, so that idea might not work for long. anyone else have any tips on doing this?





I have not gone into DWB yet personally but several folks from my guild have...Low combat level toons basically will die quicky and need to be dragged/carried to the final sections of the DWB and then rezz'ed...or so I am told...With a rez I don't believe your stuff would decay either...





ya, i understand that. my problem is once you get to the bottom, and are in the crafting room ready to make the armor, you get a bunch of mobs that spawn on you as soon as you start the process. keeping the crafter alive in this situation is a must, as you only have 5 minutes to complete the process. if he is continously dying, you're not going to finish and you lose all your components when you get kicked out.




Buliwyf - Master Rifleman/Master CM
Hrungnir - Master Armorsmith(+125 Exp/+122 Assembly)
Valhalla Armory Coronet, Corellia (540, -5212)
"I gotta have my {VA}"
Starpilots
Sat Jul 23, 2005 6:20 am
#20

picture of helmet ant bracer colors!!

http://members.home.nl/pw.verwey/MandoHelmet.JPG



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