Armorsmith Archive

Thread: Post CU RIS- Your stats?

Animi
Thu Jul 21, 2005 8:58 am
#14

layers don't add to hinderance.



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MoonRay
Thu Jul 21, 2005 2:07 pm
#15

Sure layersdon't add hinderance. So what is the hinderance for some of these 'uber' sets of battle armor?


Scoutloch
Thu Jul 21, 2005 2:57 pm
#16

Hinderences are based on your skills.


if you are a rifleman your recon Hinderence will be low, but if u add pistoleero as a skill also which is also recon armor


you will have viturally no hinderence,



look in the 3rd colum of your combat skill and see what armor mitigation is there the more mitigation you have the lower

your hinderence.



Scoutloch
Master Rifleman,Master Pistoleer,Master Marksman, Novice Medic
Kbee
MAS (R.I.S. Certifed) 12 point, +34 Repair, +27 Assem, Master Artisan 12 point, ( Basically Nerfed if no decay )
Relicant
MCH, MCM ( NOW NERFED)
Make deliveries to -2851 -132 Kbee's RIS Armor on Dantooine In City Noresta
Envoy3113
Thu Jul 21, 2005 5:48 pm
#17

6100ish kinetic

6700ish energy

5600ish elemental


Completely resource dependant, last batch I ran came in a lil low with better resources...Been seeing odd results with sockets lately as well. Never making another suit without an inspiration buff...



There comes a time in every mans life when 86 years is just too damn long...
MoonRay
Thu Jul 21, 2005 6:37 pm
#18

OMG. Is this the AS forum?


Hinderances are BASED on the protections in the armor. The impact of the acutally hinderance is based on your certs.


Can someone please post what hinderances they are getting for 6500ish battle armor?



Also - Scoutloch - you are incorrect. If you have Master Rifleman you can never improve your reduction of hinderances in recon armor - because the hinderance mitigations DO NOT STACK.


mu6sta9ng
Thu Jul 21, 2005 8:46 pm
#19


6562/6562/5438 and 104k Condition
Keyrahl
Fri Jul 22, 2005 12:40 am
#20

with primus I got...

6252 Energy
6252 Kinetic

5172 Rest

cant remember condition

sure I can get better.




Kiyoma-Infiltrator

Eminence of KnightsTemplar Once powerful Dark Jedi

Pootian
Fri Jul 22, 2005 5:30 am
#21



MoonRay wrote:
OMG. Is this the AS forum?
Hinderances are BASED on the protections in the armor. The impact of the acutally hinderance is based on your certs.
Can someone please post what hinderances they are getting for 6500ish battle armor?
Also - Scoutloch - you are incorrect. If you have Master Rifleman you can never improve your reduction of hinderances in recon armor - because the hinderance mitigations DO NOT STACK.





Dude there are no armor hinderences any more. Just like the other guy said, it is totally based on your template now. If you have novice combat medic your gonna be hindered a lot, at master doc not so much,and at master doc master combat medic, barely anything. Also wearing armor with 1500 protection and wearing armor with 7000 protection will give you the same hinderences. Hope that finally clairifies things.



"All your base are belong to us!"~ Old Phalanx Proverb
Scoutloch
Fri Jul 22, 2005 7:31 am
#22

thanks for setting me straight, i thought Mitigation always stacked.





Scoutloch
Master Rifleman,Master Pistoleer,Master Marksman, Novice Medic
Kbee
MAS (R.I.S. Certifed) 12 point, +34 Repair, +27 Assem, Master Artisan 12 point, ( Basically Nerfed if no decay )
Relicant
MCH, MCM ( NOW NERFED)
Make deliveries to -2851 -132 Kbee's RIS Armor on Dantooine In City Noresta
freedomwarrior
Fri Jul 22, 2005 8:39 am
#23

Im making 3 different types at the moment.


My Primus is 6534 kin/6534 energy/5465 base.


My energy is 6996 energy


My regular is 5950 to all.


My conditions range from 95.5k to 98.6k





-Ackire-

THE Retired
dMaster Armorsmithd
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Shaar
Fri Jul 22, 2005 8:55 am
#24

If I remeber correctly I can make 7120 kinetic or 7135 energy at the moment. 6k across for unlayered.


Animi
Fri Jul 22, 2005 1:27 pm
#25






MoonRay wrote:

Sure layersdon't add hinderance. So what is the hinderance for some of these 'uber' sets of battle armor?






40/40/40 for battle armor that is not sliced. This will be mitigated completely by any profession with full battle armor qualifications. Increasing the protection by adding layeres will not increase the hinderance from 40/40/40 to something else. It will always be 40/40/40.




Trost Bemin Profession Undecided
Tsort Nimeb Munitions Trader Extraordinaire
- Back with a Vengeance. (1) (2) (3)
- Bemin Industries Armor - On Sale Now!
- How to Fix the NGE
MoonRay
Fri Jul 22, 2005 1:27 pm
#26

The other misconception is hinderances aren't built into the armor.


Hinderances are a function of the protectiongiven bythe armor. For example 6k-6k-6k battle armor is 40% 40% 40% on hinderances, while 1k-1k-1k battle armor has much lower base hinderances.


So anyone know what the hinderances on 6500 armor are? and does anyone think a 5% speed reduction is worth it? Does it really work out to 5m lost for every 100m traveled? or are hinderances completely broken ? (I don't see a change in the rate of attackwhen I have a 40% attack speed reduction from armor when I examine my weapon - but does it actually do anything??)


(For example a melee toon in 6500 armor will never be able to keep up with a ranged character in 7500/5500 assault armor?)


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