Armorsmith Archive
Thread: 2% buff testing?
Ok, tested my Assault segments with the buff using...
Steel: 932oq 984sr
Iron: 997oq 996sr
Polymer 1000oq 899sr
Scaley: 940oq 914sr
without buff: 959
wtih buff: 977
This comes out to almost 2%, but since there is a free 100 points on segments, the 2% bonus would be applied to 859 (not 959).
Also... it appears that stats that are close to or at 1000 are not capped at 1000 during this calculation. I had 3 in here that would have been affected, and they were not, so, the cap (assuming it is still in there) probably only applies to 100% experimentation.
pykescylla wrote:
This is strange. The buff does not seem to affect condition on the final combine in the same way. Composite I made last night has 44,124 condition. With a buff using the same core and resources, I'm getting 44,667. A 2 percent increase should yield 45,006 condition. I'm only getting a 1.2 percent bump on condition. Theories?
Condition is also experimented on in the core and in the segment. if you started from scrtach, you would see the proper increase. ![]()
Also, I broke Ahazi'spre-patch 23primus battle cap while experiemnting around, so the buffs do work. The cap was 6540. The resources I used in my test made 6539 kin/en prior to today. Starting from scratch, I was able to make 6550 kin/en with the same reasources. I grabbed an AS buff and then made a layer scheme, hand-crafted the segemnts from the layer run, hand-crafted the core, and hand-crafted the final piece (a padded bracer).
So, these buffs will not raise caps, but they do help you about a bit in areas where you are below the cap like layeres and condition.
darthbock wrote:
pykescylla wrote:
This is strange. The buff does not seem to affect condition on the final combine in the same way. Composite I made last night has 44,124 condition. With a buff using the same core and resources, I'm getting 44,667. A 2 percent increase should yield 45,006 condition. I'm only getting a 1.2 percent bump on condition. Theories?
Condition is also experimented on in the core and in the segment. if you started from scrtach, you would see the proper increase.
Also, I broke Ahazi'spre-patch 23primus battle cap while experiemnting around, so the buffs do work. The cap was 6540. The resources I used in my test made 6539 kin/en prior to today. Starting from scratch, I was able to make 6550 kin/en with the same reasources. I grabbed an AS buff and then made a layer scheme, hand-crafted the segemnts from the layer run, hand-crafted the core, and hand-crafted the final piece (a padded bracer).
So, these buffs will not raise caps, but they do help you about a bit in areas where you are below the cap like layeres and condition.
correct me if i'm wrong aedyl but this would only work on primus battle
as it is well balanced out and the resistances do not easily hit the caps as they do in other armors
/bravo for the new break through ![]()
for the most part this buff seems like it'll help those armorsmiths that don't have the best of all worlds when it come to smithing
It will work with any layered armor that is below the theoretical max. The difference is not large, but I'd expect the 4x energy cap to jump from +1123 to 1130 or so, and the kin cap to go from +1090 to +1100 or so. So, this will raise whatever stats the layeres modify by a bit and also raise condition by a bit.
The only change for unlayered armors that you could already cap would be a moderate condition increase.
Message Edited by darthbock on 08-31-2005 01:40 PM
I can now make recon armour without using resource kit materials...and I love it!
Still looking for a couple of nice resources for battle...and im getting closer to making decent assault all the time!..but the buffs mean its much more possible for me to hit this with one lot of crap resource in the core build.
Mozzman wrote:
I don't think this fix affects the caps on resistances, so if you were making capped armour before, these buffs shouldnt matter..
not true, it will give you more points to put into condition if you were capping before, right now I've gotten a boost of 1k on my imperial faction condition this is only on the final build but I am guess that overall starting from scratch these new buffs could get my imperial say battle armour to atleast 72k condtion and who knows as high as 74k may be possible.
Thats recrafting everything, layers/segs/cores, with the buff and using the same resources..
layers went from 87,-88 to 88,-89 (energy)
primus went from 45,-46 to 46,-47
Probabaly get to use alot of backup resources to get my previous stats, thats only real advantage i see so far
DarkPlace wrote:
Mozzman wrote:
I don't think this fix affects the caps on resistances, so if you were making capped armour before, these buffs shouldnt matter..
not true, it will give you more points to put into condition if you were capping before, right now I've gotten a boost of 1k on my imperial faction condition this is only on the final build but I am guess that overall starting from scratch these new buffs could get my imperial say battle armour to atleast 72k condtion and who knows as high as 74k may be possible.
I said resitances, not condition. I dont know if there is a cap on conditon. But unlayered battle armour is capped at 6000/6000/6000, unlayered recon at 7000/5000/6000 and so on... I do not believe these buffs will affect that.
my 7117 energy went to 7147.
I like it. oh and from 93k condition to 101k.
Thanks
BLINGA
Blignas house of RIS
Radiant Galaxy