Armorsmith Archive

Thread: The thing people have been waiting for: What armors are certified for which professions.

WittyNewt
Fri Apr 01, 2005 11:01 am
#14

I would hold fire on the "we are stuffed since we have x million of comp resources and only 3 profs wear it" sentiments until we see how the new resources split out.


Afterall several final combine comp resources are already used elsewhere anyway, there is nothing to say that the current comp segment resources won't become the new assault armor segment or core ones, layers can already be used in many other armors.


I have some faith in the devs that they are not just going to leave smiths completely messed up. It would be a sucidical plan since it would limit our ability to deliver new armor to everyone post CU and would basically create such a huge negative impact which is exactly what they dont want the CU to be.


The same is true for the huge number of new weapons I see in the CU as well. I might have to end up swopping some colat or bery copper to a weaponsmith for some rhodium steel due to new resource requirements of each but a nightmare resource fiasco is just not going to happen.


Anyway, we shall soon see





Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


EdOWar
Fri Apr 01, 2005 11:11 am
#15

Your best defensive equipment isn't your armor...it's your vehicle. The only time you have to get off the vehicle is to place harvestors. You don't have to get off to survey, to check harvs or to redeed them. Even if crafters got some kind of low-level non-cert armor, it would likely be worthless crap anyways. Not having armor isn't the end of the world for pure crafters (I'm a pure crafter too).


Slim Vargo, Corbantis
UmmonPrime
Fri Apr 01, 2005 11:35 am
#16






EdOWar wrote:

Your best defensive equipment isn't your armor...it's your vehicle. The only time you have to get off the vehicle is to place harvestors. You don't have to get off to survey, to check harvs or to redeed them. Even if crafters got some kind of low-level non-cert armor, it would likely be worthless crap anyways. Not having armor isn't the end of the world for pure crafters (I'm a pure crafter too).


Slim Vargo, Corbantis





No biggie, I never wear armor anyways and rarely get off my speeder and that's because I got knocked off.




Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


LgEnder
Fri Apr 01, 2005 11:45 am
#17



ZionHalcyon wrote:


LgEnder wrote:
Keep in mind these aren't certifications! Anyone who wants to can equip the armor, the professions just get mitigations on the debuffs applied by the armor so you don't lose as much movement speed, accuracy, and attack speed, thus making that armor the better choice for the stated professions.


No, that is precisely what they are - I believe the devs have already said that you will not be able to equip armor unless you have the appropriate certification.



Sorry but NOWHERE does it say Certification for any of the armors! All it says is Mitigation movement speed 60% and such, meaning there ARE armors that are better suited to different professions, but anyone can still use them! (They will just move slow, attack slow, and not be able to hit anything)



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Baccarat
Fri Apr 01, 2005 11:55 am
#18

I don't generally wear armor on harvester runs.. i'm lazy and often leave my crafting suit on (lol). I do however like to wear a adk'ed PSG.. this helps a ton. I also use my vehicle defensively, and pets sometimes... it's rare that a mob at a harvester or factory prevents me entirely from doing what i want but i sometimes have to be clever. So i don't see this as much of a change from where i stand.



Furia, Kavala, Xana, Tarantella (Xana's alt, before NGE), all cancelled.(3 accts total)

VemaGara
Fri Apr 01, 2005 12:21 pm
#19

We've know, for a long time, that the devs wanted to get everyone off the "composite" system. Diversification was guaranteed. Now, you are surprised that the new system favors diversification? Believe me, diversification = profit.



Dr. Vema Gara
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Valcyn
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MrGouda
Fri Apr 01, 2005 12:24 pm
#20

Where is this information coming from? I have a lot of customers who are going to be *&SSED that they cannot wear their ADK'd RIS suits anymore -- not to mention me.


Should I dump my RIS resources? Holy crap. So much for waiting until after CU to craft a bunch of RIS.
ZionHalcyon
Fri Apr 01, 2005 12:33 pm
#21




LgEnder wrote:





ZionHalcyon wrote:





LgEnder wrote:
Keep in mind these aren't certifications! Anyone who wants to can equip the armor, the professions just get mitigations on the debuffs applied by the armor so you don't lose as much movement speed, accuracy, and attack speed, thus making that armor the better choice for the stated professions.





No, that is precisely what they are - I believe the devs have already said that you will not be able to equip armor unless you have the appropriate certification.





Sorry but NOWHERE does it say Certification for any of the armors! All it says is Mitigation movement speed 60% and such, meaning there ARE armors that are better suited to different professions, but anyone can still use them! (They will just move slow, attack slow, and not be able to hit anything)






Keep deluding yourself.



From the armor crafting document:





Armor certifications will control what types of armor players can wear by profession.



  • Beginning players are not intended to have armor when they start playing (they will not receive any armor certifications) and are able to successfully fight against enemies that they can conquer without any armor.
  • As a player progresses they will gain certifications for armor in their chosen profession.





It should be a given that those are certifications for professions, based on the CU documentation. Your resistance to that despite the facts staring you in the face and kicking you in the balls is ludacrious at best.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Kesslan
Fri Apr 01, 2005 12:35 pm
#22

I'm not personally worried about the diversity in armor types as an AS. I am however worried about resources like everyone else. But I'll at least wait and see what seems to show up as an answer in CU before I go into panic mode.


However I'm not exactly happy that BE's will be the only crafter class that can wear armor. I mean it seems silly to me that as an AS I wouldnt beable to even wear armor that I could make from scratch. And its hard enough making a harvester run on Yavin, Endor, Dathomir etc. After CU by the sounds of it. It'll be impossible without armor evne with a buff. I've a hard enough time right now with critters blowing up my bikes now too, and doing tons of damage to me even wearing composite.


As for the shift away from comp to other types though. I'm all for it. Personally I'm not too taken in by the look of comp. If only because it was a bloody clone army it created. I only make it since it's the only thing that really sells. Beyond crappy padded armor for looks.



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
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ZionHalcyon
Fri Apr 01, 2005 12:36 pm
#23






MrGouda wrote:

Where is this information coming from? I have a lot of customers who are going to be *&SSED that they cannot wear their ADK'd RIS suits anymore -- not to mention me.


Should I dump my RIS resources? Holy crap. So much for waiting until after CU to craft a bunch of RIS.







I got this information based off the CU armor documantation on certification, and combining it with what armors were listed under what professions when I went into the skill page, and looked at all the professions. It seems armor will have more mitigation properties as you advance, but it is no leap of logic to see that based on the CU armor docs, this is CURRENTLY (I cannot stress that enough) where the certs will most likely be.



That doesn't mean they won't change in the future. Just meansthat for right now, this is the layout. As changes are made, I will make changes to my original post.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ZionHalcyon
Fri Apr 01, 2005 12:37 pm
#24






Kesslan wrote:

I'm not personally worried about the diversity in armor types as an AS. I am however worried about resources like everyone else. But I'll at least wait and see what seems to show up as an answer in CU before I go into panic mode.


However I'm not exactly happy that BE's will be the only crafter class that can wear armor. I mean it seems silly to me that as an AS I wouldnt beable to even wear armor that I could make from scratch. And its hard enough making a harvester run on Yavin, Endor, Dathomir etc. After CU by the sounds of it. It'll be impossible without armor evne with a buff. I've a hard enough time right now with critters blowing up my bikes now too, and doing tons of damage to me even wearing composite.


As for the shift away from comp to other types though. I'm all for it. Personally I'm not too taken in by the look of comp. If only because it was a bloody clone army it created. I only make it since it's the only thing that really sells. Beyond crappy padded armor for looks.






I have to admit, I did find it curious that Docs and BE's could wear armor.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
WittyNewt
Fri Apr 01, 2005 12:39 pm
#25

I don't think the RIS sky has fallen in just yet


Given that there are 8 elites that can wear RIS, check the armor cert thread in this as forum, about 3 posts away from this one, I can't see that many of your customers are going to be annoyed, I would expect quite a few of them to have one of these elites.


As for having alot of customers with adk'ed RIS suits that is a serious amount of credits spent so you must have many rich customers . If any are annoyed then I expect they can quiteeasily spend their huge credit amounts and switch to mando or faction stuff.


RIS will still be popular, no doubt, it will be the best armor of its class given its epic status as it should be. (I hope )





Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


Ox-
Fri Apr 01, 2005 12:58 pm
#26

As for certs, I don't even have novice marksman, yet I can equip a T21. I don't see why armor couldn't be the same.

As an armorsmith, all I care about is whether being an armorsmith will continue to be fun and challenging. I don't care about what armor I can personally wear, or whether all my resources are now useless.




Ego Ietava, Corbantis Master Armorsmith, R.I.S. Certified
Ox-, Corbantis, Master Smuggler
Theed Shop: -3991 4135
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