Armorsmith Archive
Thread: Armor Padding
adam2975 wrote:
So let me get this straight, for 4%/182 paddings i can charge 75-100cpu?
Wow i've been under pricingI suppose it depends on you server though right.
Message Edited by adam2975 on 08-05-2004 03:28 PM
I charge that much because I'm having to outbuy armorsmiths for hides. Really nice wooly = ALOT. I know what Chimaera's economy looks like! (Boaby was offering 300 cpu forold tat woolyfew days ago... 75-150 cpu is average!)Thankfully, we don't have to use the bestest of the bestest to get 4%, however, many smiths are looking forABOVE 4%. They want the base maxed as far as it'll go, with the final experiment % in the title ( the higher the better). ( On Kauri) I paid 45 cpu for the scaley from hunters( 25cpu in an auction for more), 60 cpu for the wooly, and harvested the outstanding fiberplast myself ( but could sell for 30 cpu). Add in 30 cpu profit ( certainly reasonable), and you're looking at 75 to 100 cpu....
WiTH?
10 wooly hide
5 fiberplast
PER
Exp Dur:
Armor Integrity
50% OQ
50% UT
Exp Qual
Armor Effectiveness
50% OQ
50% UT
All right back to posting, while the resources listed are correct the stats are not
Stats do not matter when making AP any longer, get junk to use, it does not require statted resources any more
I can still experiment on the armor padding, and it lists I need certain quality (UT, SR, OQ) - but the final product has no stats whatsoever. Do the stats not show, or does it not matter what resources I use despite the fact what it says on the schematic?
Sincerely,