Armorsmith Archive

Thread: Merchant Nerf and Armorsmiths

Tuanga
Sun Jun 13, 2004 1:35 pm
#14

The efficiency line is actually quite nice, saves a ton in maintenance. But I agree that Merchant as a profession needs to offer a lot more.



-----------------------------------
Tuanga - Bloodfin
12 point Master Armorsmith --- Crafter of Fine RIS Armor

Accounts cancelled 8/1/2004
DragonFire7
Sun Jun 13, 2004 3:15 pm
#15

I welcome this change as a Merchant and AS...if you don't want to give up a few skill points thats ur problem..nothing is free live with it..Although many of the merchant skills are rather useless I don't see how anyone can honestly justify it when its the most obvious exploit in existance



Ryric Krael- Master Armorsmith
Emissive Technologies
an Armor Crafting Company
Avian City, Talus -6055 377
Coronet, Corellia: -411, -5508
justapilgrim
Sun Jun 13, 2004 6:16 pm
#16

so.....there are lots of arguements about dropping the skills you should have the vendors


I am a former master merchant


I have redone merchant 3 times to redo vendors


So....you guys argue that vendors should be disabled if you drop the box. BUt what about those who are on the map, have different species of NPC vendors that all have ad barking. I can see them disabling the vendors in some way but what about that? Does your hammerhead species (for got name) vendors turn into the coke machines if you drop the hiring tree? I don't see how they can get around this fix, and to make you require the skill for one tree but not the other is silly.


I like merchant the way it is but agree that something needs to be done about empty vendors.





SkinnyManDo

Armor Sensei, tailor, Rifleman, Businessman, RIS certified, 12 exp points


Lottery vendor: Coronet -403 -5636

Visit the Armor Dojo: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery, 200k lightweight military backpacks

Kung Fu Armor 80% kin 68% base (375k) Kung Fu Light (NEW) 80% kin 62% base (375k) S.S.S. Composite (NEW) 80% kin 79% energy 66% base and Yokozuna S.S.S. (NEW) 80% energy 62% base 4% stun and superlight 74% ubese, wookie armor, psgs, mabari belts, ubese shirts all in plentiful supply






SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Nisse
Sun Jun 13, 2004 6:52 pm
#17

The merchant proffesion means that YOU can maintain many merchants and advertise for yourself. This is pretty dumb considering every other proffesion is more or less dependant on someone else to get by in the long run. A Merchant should be able to somehow create vendorspace and advertisements for the crafters or loot collectors. That would make Merchant a cool proffession.



This is my sig. Nice isn't it
Slaine Soulreaver, scruffy looking nerf herder and Master Armorsmith.
Soulreaver Armor at Guka Mega Mall (1570, -2800) Corellia
destrkta
Sun Jun 13, 2004 7:32 pm
#18


as a master armoursmith i have merchant so i don't have to worry about the devs fixing the exploit that you so easilly abuse, if i want to go out and fight i use one of my alts(actually main, armoursmith is an alt) my armour smith has absolutely no combat abilities and is pure crafter. All i can say is good bye to your business.


also merchant does give something, it gives you lots of credits, think for a second how little credits you would earn if you didn't have vendors to put your items up for sale. Not many ppl can be bothered waiting around. Personally i hope they give you no noticed and just nuke your vendors and you loose everything.

Message Edited by destrkta on 06-14-2004 01:42 PM




Rand al'thor, the masterful Bounty Hunter
The hunter that is now hunted
Only BH to solo kill and hunt a Jedi Master(pre cu) on valcyn /bow quing'tut
mattco71
Sun Jun 13, 2004 7:54 pm
#19

Theonly problem i see is that if you are a master crafter in any profession whether it be chef, armor, weapons, tailor, dorids or structures you should have the ability to place A vendor.


I admit that i trained novice merchant and dropped a descent looking vendor and dropped merchant all the way out. By dropping all the way out i mean i even dropped the business line in artisan. Don't flame me for this because I pay my monthly fees to have FUN. Fun is the key word here. I happen to know that on the kettemoor server there are two people that do nothing but stand in front of the starport barking "I am selling this and I am selling that." I am sorry, this may be enjoyable to some but how is it? Making tons of money is great and this rings true to real life too but if you are not willing to get out and enjoy having it, then there is no point in having it.


I believe that a master crafter should be able to maintain there own vendor on there own without paying for a merchant's service. I really only have my vendor for people to drop off lotts because i mainly do special orders for friends, but that doesn't mean i want to lose my vendor.


These are just my opinions though.



Adolfie Warfarer / Addonis Warfarer
W-A-R

Stinky_jawa
Sun Jun 13, 2004 8:01 pm
#20

Im hoping that keeping management 4 will be enough, I only have 4 vendors anyway (even though they're dressed in armor), they dont bark anyway (I find it spammy, and when they bark they face the wrong direction anyway, too 'untidy' for me).

With management 4 and Master Armorsmith, you can still master an elite brawler or ranged weapons profession as well and have points left over (which you can put towards some medic or artisan etc). Which is ok with me, but bareable. I like to hunt every now and again and its annoying when you cant because you have no skills. Mostly hybrid professions that are out of the question with this coming system.

As for it being nessary, I dont like it, but I can live with it. Really, you hire someone to hold your things and give them to people who buy them, I could pay someone to that who has no experience at all. Vendors dont sell items, the items sell themselves. If the vendor was a Salesman, sure I could understand the need for management.

ps - if management 4 isnt enough to keep my vendors, then sorry, they're not worth it. I'll stick with the big clunky artisan one. Like I said, if the armor is good, no-one cares about asthetics in the vendor.
beantownphan
Sun Jun 13, 2004 8:06 pm
#21

Thanks for the 1 stars everyone!So much for constructive debate! I agree with the last poster. One vendor for being a master. Not so unreasonable. I guess it comes down to 2 groups:


1) Those who have merchant think the evil "exploiters should be burned in Theed square

2) Those who don't have merchantthink it'sobvious u shoulddrop it after u set up ur vendors.


I suppose If I wanted to go out and buy another account I could (realize merchant is 1/4 of all of your skill points- in effect you are paying 1/4 of your monthly fee for Merchant!) But I won't.


If they are going to make this change, redo the whole profession altogether, don't just do the knee-jerk thing and listen to a few whiners. Then I can make an informed decision if I want to change back to merchant.



Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

DragonFire7
Sun Jun 13, 2004 8:28 pm
#22








mattco71 wrote:

Theonly problem i see is that if you are a master crafter in any profession whether it be chef, armor, weapons, tailor, dorids or structures you should have the ability to place A vendor.


I admit that i trained novice merchant and dropped a descent looking vendor and dropped merchant all the way out. By dropping all the way out i mean i even dropped the business line in artisan. Don't flame me for this because I pay my monthly fees to have FUN. Fun is the key word here. I happen to know that on the kettemoor server there are two people that do nothing but stand in front of the starport barking "I am selling this and I am selling that." I am sorry, this may be enjoyable to some but how is it? Making tons of money is great and this rings true to real life too but if you are not willing to get out and enjoy having it, then there is no point in having it.


I believe that a master crafter should be able to maintain there own vendor on there own without paying for a merchant's service. I really only have my vendor for people to drop off lotts because i mainly do special orders for friends, but that doesn't mean i want to lose my vendor.


These are just my opinions though.





so just because you find it not "fun" its okay to exploit that part of the system..okay with that reasoning..I don't find it fun to go find different Segment Enhancers so Im gonna go use some of the No Serial ones...or how bout I go PvP and use some of the exploits in that aspect of the game because otherwise it simply isn't fun?


Do you read what you write? I find it funny that people thing just because they don't find some aspect fun they see that as reason to Exploit..And as for the RL comparisons..this is a game...I don't need to get Pistoleer in RL to be able to Pistol Whip someone..honestly its easier to do that then try and shoot the pistol if i've never used one before.


its a game..there are rules and you guys think you should be rewarded for breaking them...I hope they delete the vendors if you don't have merchant..sucks should have played by the rules..i have no sympathy for ya


The 1 Star button is below...use it at will

Message Edited by DragonFire7 on 06-13-2004 10:29 PM



Ryric Krael- Master Armorsmith
Emissive Technologies
an Armor Crafting Company
Avian City, Talus -6055 377
Coronet, Corellia: -411, -5508
destrkta
Sun Jun 13, 2004 9:52 pm
#23

hell if i could drop merchant and the devs confirmed it wasn't an exploit i would have master DE as well and be able to do all the crafting in the dwb on my own. Call it an unncessary evil but i'm not online 24/7 to hand out goods that i sell, i preferjust place em on a vendor and that takes care of that part of the game for me, and i can jump on my main character and play the combat game as much as i like.




Rand al'thor, the masterful Bounty Hunter
The hunter that is now hunted
Only BH to solo kill and hunt a Jedi Master(pre cu) on valcyn /bow quing'tut
owako
Sun Jun 13, 2004 10:34 pm
#24

The main reason your venders have not gone poof and taken all your stuff with them is you are not alone in not having merchant anymore. Lots of people have dropped and kept the venders, and the DEV's are afraid of the massive amount of whining that would happen if tomorrow everyone that didn't have the skills lost their venders.

It would be cool to get a vender when you master an advanced crafting profession, but that would remove half the reason to take merchant, and the DEV's probably don't want to give people more reason to drop it.

Again, if you don't have the skill boxes you shouldn't have the skills period. Its different in this case only because the DEV's let this bug go for so long that an imediate fix would make a lot of people unhappy. Its not the way it was ment to be.

It is not going to stay as it is, the DEV's have stated this, they are just trying to figure out how to give people fair warning before their venders go poof.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Andymantium
Mon Jun 14, 2004 12:08 am
#25






Areriye wrote:


No, this argument is stupid, and I'm tired of hearing it.


I trained as a merchant to hire the vendors, taught them accordingly and left it at that. I can no longer change their ad barking, their names, register them, create new ones, etc.


Having to waste SP on merchant is just stupid. This change better not go into effect.






All arguments on this topic are becoming "stupid". The devs have already stated merchant vendors are not functioning the way they intended, and will be fixing it. What else is there to debate?



K

Andymantium
Mon Jun 14, 2004 12:11 am
#26






royalewitcheez wrote:
Ok, devs say the economy is bad, maybe they should put more focus on the merchant profession. I mean, having to list 100 items individually when you want them all set at the same price... it's more like work than anything else.

And how difficult would it be to take empty vendors off the map? Merchant stands to benefit as much as or more than any other proffession out there. If the profession is so fun, why does everyone drop it?




There have been many proposals put forward for a more streamlined vendor interface, and the devs have said they have plans on upgrading it eventually.


According to TH, the empty vendors will no longer be listed on the map...I forget the date he gave but it was sometime in the next publish or two.





K

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