Armorsmith Archive

Thread: what stats should i expect from segments

Slaxinexx
Tue Jun 14, 2005 12:55 am
#14

hmm then somethings borked on my recon segments ... or i got the "wrong/bad" resources to make the adv cores... my recon segments are all 947... and i dont hit the recon cap ...






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Kryxal
Tue Jun 14, 2005 4:58 am
#15






Slaxinexx wrote:

hmm then somethings borked on my recon segments ... or i got the "wrong/bad" resources to make the adv cores... my recon segments are all 947... and i dont hit the recon cap ...








For the cores, you're using a lot of named resources. They're more "take what you can get".



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-nuna-
Tue Jun 14, 2005 5:02 am
#16


Just started up some assault segments last night, with 905 stats. So close to capping I can taste it but that blasted dathomir fiberplast is whats holding me back (avg of 450ish) If I can get that I should be able to cap unlayered.... I hope



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tanajerner
Tue Jun 14, 2005 5:38 am
#17

im not having any luck with my stuff the recon the best i have got is 836 i havent got to crafting anything else got no dath fiberplast (thats worth bothering with) and no decent hide



pity it has to be all about the oq






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____________________________________________________________________________________________
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Parnakido
Tue Jun 14, 2005 5:48 am
#18

I'm hitting 965 with my Recon segments I can't get it to go higher even with better resources...and yes that is unlayered
tanajerner
Tue Jun 14, 2005 6:16 am
#19






Parnakido wrote:
I'm hitting 965 with my Recon segments I can't get it to go higher even with better resources...and yes that is unlayered





lucky you




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LEADER OF No Mans Army
____________________________________________________________________________________________
Tana Jerner || Decessus ||Samaria

"I Will Be The Last Man Standing When All Have Fallen Before Me"
"Most Of All In This World I AM LOST

Kelloch
Tue Jun 14, 2005 6:54 am
#20

I will say, the one thing this new system does seem to allow is a variance in your quality of resources for segments and cores and you can still potentially max out the cores. Some seem to need high end segments to max out, presumeably because their core resources aren't great, and others seem to be ok with slightly lower segments presumably because they have great core resources.



Sune Omare
WittyNewt
Tue Jun 14, 2005 9:39 am
#21

I am getting 957 on unlayered recon segments, 979 on battle and 982 on assault. With these sorts of values, especially battle and assault I can use1-2 very medicore core resources and still hit the cap.


I have found you can play games with your segment and core resources in terms of balancing things out depending on what you have in stock.


Its also important to pay attention to the quantities in the schematics and hence relevant contributions of each resource in the segment and cores.For example Ican afford to use weaker hide in the segments but want to make sure I use teh best polymer/fiberplast and steelI can.







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HairlessWook
Tue Jun 14, 2005 1:14 pm
#22

U boys should be able to cap the cores with segs at 944...check ur resourses...



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WittyNewt
Tue Jun 14, 2005 1:35 pm
#23






HairlessWook wrote:
U boys should be able to cap the cores with segs at 944...check ur resourses...






All depends on the resource mix. If you core resources are rubbish then even 950+ segments won't give you the cap. I can cap fine. Of course, I have resource stacks going back 18 months so no surprise really.The core can add a maximum of 3000 and the segments 1000 each. So 6000 in total. Of course, you only need to reach 5600 to able to hit the cap since the appearance assembly adds another 400.


With my 982 assault segments and playing around with my best resources to see want was acheiveable I made some ~5900 cores, it still capped at 6000 during the final assembly. But doing this a few times with different core resource mixes allowed me to find a recipe using a couple of medicore core resources with other good stuff that gave me 5602 cores and these still hit the cap but I didn't have to use all uber resources






Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


Danathal
Tue Jun 14, 2005 8:18 pm
#24

Tonight, on unlayered Assault segments, I hit 962. That's my personal high.




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