Armorsmith Archive
Thread: State of the Armorsmith Profession
JaatoWaals wrote:
Suspected Technical Bugs
AP weapons ignoring PSG's entirely- There are reports that AP weapons ignore the effects of PSG's entirely.
PSG's still not working 100% of the time- There are still occasional reports that PSG's are not working all the time.
To my understanding, PSGs were never intended to give ANY protection VS an armor piercing weapon. If the weapon pierces through the shield layer, then you lose it's normal resists as well as the AR bonus VS an AP0 attack. I'm not sure if an AP2+ attack would gain the +25% damage bonus twice though (+25% through shield, then the total damage going up another +25% through the armor).
I would like to add something though...
I hear that Using AP weapons VS players without armor does not grant the +25% damage bonus. This actually makes it MORE damaging to wear Mabari VS a Republic Blaster than wearing nothing at all VS that same RB... I think that a vuln in armor should be treated as wearing no armor, and such, firing an AP weapon upon a naked target should get the +25% damage bonus per level of AP.
I think that AS is a great profession, especially now with the fixes. We used to have8 armors, 1 in Artisan, 2 Bugged, and 3 no on wanted for Encumb or gated resist reasons leaving us with Composite and Ubese and only at Master AS. We now have another two armors we can make along with PSGs, but RIS seems a bit out there and Tantel only has three pieces (and no Adv)... So now that the armor is FINALLY fixed (it only took them about a year), they're doing the combat revamp! My hopes for that are balancing all armor so that the low-end armors have a place on the battlefield as well as the money makers.
Nice summary of the State of the AS Profession, and please do add the Repair issue (maybe there should be an Armor Repair skill that increases in the Tech branch).
[edit] PS - We need an apron because I think the tapes are pretty rare for AS... I haven't found 1 Exp tape, nor have I seen many for sale... I think that a +5 exp Apron would help out the Tech IV smiths so they could use 8 points for low-end armors until Master as well as help masters get that much closer to 12 points.
Message Edited by NinjasLovePirates on 05-01-2004 11:23 AM
That being said, I seefour problems. The first two might be local just to Eclipse, I'm not sure.
Great post...
One thing.. On the note of the armorsmith crafting apron... Please suggest it as a standard Belt or Bandolier,
There are a few of us wookiee armorsmith out there... and currently we can not wear any of the crafting aprons... It is unknown if this was just an oversight or intentional... but making an armorsmith belt/Bando would be more useful to the entire community...
It has been brought up in the Talor and Core systems Fourms... But I know there are a few wookiee crafters out there who are ticked off already at the fact they cant wear the current aprons because they are not designed to fit a wookiee...
witch I find odd, considering we can wear the new Cooks Jacket...
Im afraid this isnt the case as you will never be able to have both very high base resist and very high kinetic. It is even worse when acid (a common damage type) is a vulnerability
bullitt3 wrote:
apparently ris armor can be crafted to be better than composite in some ways but i guess it is usually not enough of a gain over good composite to take a chance that it could decay. it simply doesnt make any sense to have something that is supposed to be a difficult quest for ARMOR turn out to be an almost impossible quest for a museum piece. if ris had the same or close to same resists as composite but with half the encumbrance this would be infinitely better.