Armorsmith Archive
Thread: New top five items you'd like fixed/improved
My top 5:
1) Factional Armor - The art is in the game, we just need the schematics. No-brainer!!!!!!!!!!!!!!!!!!
2) Armorsmith Belt - Why no dev has commented on this is beyond me. Why did AS and BE get left out of this?
3) Armor Powerups - There is a whole damn section on it in the bazaar with nothing in it. Could require no art. Another no-brainer.
4) PSG's - Any and all PSG suggestions. I think we need a PSG mini-publish!
5) Armor Color - More options (like true black or true white on composite), fully colored composite legs...
Now... about this issue:
Ragnoraq wrote:
1- Jedi robes- this will put me out of business, a huge % of my customers are jedi- let armorsmiths be involved with the jedi armoring
(when people open a second slot, the tend to have 1 crafter, 1 combat (jedi) if their combat/PvP armor, it'd put me out of work)
Message Edited by Silvadeus on 06-15-2004 07:10 PM
#1 - Let us make factional armour.
#2 - Give us factional armour. Not in four months, not ' sometime after the GCW patch' - redo the skins on composite if you have to, but end the madness and give us factional armour.
#3 - We need to be able to make factional armour if this game is ever to resemble Star Wars.
#4 - Factional armour - let it be made by AS.
#5 - We would really like to make factional armour.
Oh, and if these issues are not looked at:
#6 - Stop slicing. Armour is too good as is - slices just make us so uber it is ridiculous. Slicing also means that we are not armoursmiths, any more than a master artisan is an armoursmith - we don't make armour at all. Smugglers make armour. We make subcomponents. Weaponsmiths are the same - smugglers make weapons, they make subcomponents. There is no logical reason for slicing - we all know that armour is too good, we all know that slicing it to make it better and better is unnecessary. Slicing means that we have to stock vast amounts of stuff because people will buy 10 suits to get one good sliced one. Slicing means that there is no point to maximising our stats except bragging rights - the slice will cover up any weakness if it slices right. Multiply our resource requirements by two or three if you are worried about uber crafters stocking vast amounts of resources for years, but stop this slicing rubbish.
1) Armorsmith Belt: but please please please make sure to specify a belt, or an apron, or something! make sure they don't give us a bandoleer.
2) psg's: I wish they'd fix these buggers once and for all ![]()
Message Edited by Srednii on 05-12-2004 10:55 PM
Armorsmith Belt- Most professions got a +experimentation/assembly belt due to the theme park loot upgrades. Armorsmiths would like one as well (one that is wearable by wookies).
Experimentation irregularities- There are a variety of irregularities in the experimentation process. For instance, the way composite is experimented seems to be different from how other armors are experimented. Along the same lines, experimenting encumbrance costs on segments seems to be acting strangely.
Mabari special protection irregularities- Mabari has two special protections (heat and blast), but only heat can be raised on the chest and only blast can be raised on the legs. Moreover, the segments contain only a heat special resist.
Composite pants missing a colorable area- The thigh portion of the composite pants cannot be changed from gray, even when a different color is chosen for the armor.
Glove/bracer irregularities- some glove/bracer combinations are impermissible, even though the graphics for those items appear as 'hand only.' In particular, chitin gloves, while appearing small, cannot be worn with bracers.
AP weapons ignoring PSG's entirely- There are reports that AP weapons ignore the effects of PSG's entirely.
PSG's still not working 100% of the time- There are still occasional reports that PSG's are not working all the time.
Armor not stacking with synthsteak- It is unclear exactly what is going on here.
Some looted segments not working properly- The latest reports deal with Fambaa segments not being usable in padded armor.
Looted armor segments are generally useless- Most looted segments contain base statistics that are lower than those crafted by a novice armorsmith with only one experimentation point. As a result, they are essentially useless. The looted segment table should be reviewed and particular segments should be modified.
Dual condition shields- These would be Personal Shield Generators with two conditions: a maximum condition and a temporary condition. The temporary condition would slowly recharge over time and would deplete at the same rate that PSG's currently degenerate. The permanent condition would degenerate at a much slower (1/10th or less) rate.
Experimentation range for encumbrance is too small- the trade off for experimenting encumbrance versus resistances is weighed heavily in favor of experimenting resistances, because the benefits from experimenting encumbrances are much smaller than for experimenting resistances. The benefits for experimenting encumbrance on all armor types should be increased.
Increase Giant Dune Kimo scale drop rate- The drop rate for GDK scales is vastly lower than that for the other RIS components. It seems to be in the neighborhood of 1/20 or lower. Given that the GDK is by far the hardest of the four creatures to kill, it seems counterintuitive that it should also have the lowest drop rate.
Armor powerups- Some kind of modification, similar to the one in place for weapons, would add a bit more variation to armor.
More questable armor schematics- RIS was a great idea, even if the quest items were a bit on the unobtainable side. The PSG quest is a bit too easy, although the fact that it is a limited schematic makes up for this. Armorsmiths would really welcome a questable armor schematic that did not require looted components to make, or only required a one time acquisition of a looted component.
Real shields- Either energy or physical shields would make a good addition to the game.
Pet/mount armor
Visual effect for PSG's- When shield generators are active in the movies there is a very clear visual effect. This would add a strong immersion element to the game.
Sound effects associated with armor- Heavy breathing or altered impact noises are two possibilities
Grant more experimentation points to low level smiths when crafting low level armors- Currently, it is difficult for low level smiths to compete with master armorsmiths at all because they suffer a double penalty- not only can they not make the high level armors, but the low level armors that they can make are inferior to those made by a master smith. Even a smith with Techniques IV has only 7 experimentation points- three fewer than a master armorsmith and five fewer than most established masters. One possibility would be to simply give armorsmiths with Tech IV +80 to experimentation rather than +75, thus giving them 8 experimentation points. Another alternative would be to grant them a higher number of experimentation points for use on low level armors but decreasing the higher the armor is.
Tantel color bug:When you choose color 1 (as master), the first 3-4 rows of colors will change the color of both the colar and the belt, the next few rows will only change the colars color! This was tested on a chestplate (with a heavy +base energy layer). For more info see: http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=47863
Message Edited by JaatoWaals on 05-12-2004 03:35 PM
Armor Repair? Whats going on with the repair skill? Is there going to be bonuses for the diff. professions?
Jatto poses some interesting ideas, and I'm seeing a lot of things I hadn't even thought of here. I am new to master Armorsmith but I see a few modifications that would make things more interesting and to be honest, adding more armor types all the time isn't one of them. I know, it doesn't sound like an armorsmith really talking here but hear me out.
1) the slicing idea. I would be in favor of removing slicing for armor altogether. Slicing a weapon makes sense to me much like reprogramming your car's computer can squeak out extra performance ( and is illegal, because lets face it, when the speed limit is 65, nobody really needs an SUV that goes 125 miles an hour... but many of them are CAPABLE of it if their limiters vere removed! ) Slicing armor makes no sense to me... what are you going to do, shave a bit of padding off the liner? It'll chafe! I didn't use all that precious wooly hide just to have it all cut out of that piece anyway. Come to think of it, the belt idea would fit nicely here because if they removed slicing armor the belt would make up for the points nicely. ( Besides... what slicer likes slicing armor? The ones I know drool over weapons where they can show off )
2) Shields. I love this idea. this makes sense in more ways than are countable... and if SOE will forgive me a "Real Starwars Universe" moment... Stun baton and Riot Shield... pretty much a standard set. They work well with pistols too if you ask any police officer. I'm not much for the Shield Bash but hey, some people like to. Besides... after what they did with the SG-82 they could at least follow the universe SOMEWHAT. ( For anyone who doesn't know... SG-82 = Sonic Gun model# 82. Yes, it's a sonic weapon, not a cold weapon... which is why you generally wear padded armor with it... because padding absorbs sound waves better than steel does. Anyway, I'll refrain from my where's the SG pistol rant and get on with business )
- armorsmith repair modifiers (using a 99% repair kit and having the item crumble is so wrong)
- armorsmith crafted customization kits (give our customers something to change the colors themselves. have the color change be semi-permanent tho, meaning that it doesn't fade or degrade or change until they choose to use the tool again)
- armor attachments customizable (say an AA has 3 mods and the person doesn't want the 18 to rifle crawl speed, but the 10 to dodge, we should be able to fix this somehow)
- larger color palette for ubese armor
- make the cheaper armors (mabari/chitin etc) more versatile. rather than have a 50% heat on mabari, why not be able to make that 50% energy?
My top3 priorities would be:
Armour repair - Get it to be more effective and trustworthy
Crafting- Show the hidden decimals to make it easier to plan production