Armorsmith Archive

Thread: New top five items you'd like fixed/improved

Ragnoraq
Wed May 12, 2004 1:00 pm
#1




1- Jedi robes- this will put me out of business, a huge % of my customers are jedi- let armorsmiths be involved with the jedi armoring

(when people open a second slot, the tend to have 1 crafter, 1 combat (jedi) if their combat/PvP armor, it'd put me out of work)


2- Armorsmith Belt - i hated being singled out


3- sockets - let them stack/work


4- new idea - I'd like to see decimal points on experimentation (like in the layer/segment stats), i know they're there. I can combine 3x13% layers on composite and get a 40-41%


5- PSG issues


-Ragnoraq (eclipse)


Message Edited by Ragnoraq on 05-12-2004 01:04 PM

Message Edited by Ragnoraq on 05-12-2004 01:07 PM

DragonFire7
Wed May 12, 2004 1:08 pm
#2

Hardware attachments for armor..crafted by various professions..we had a thread on this recently, gas masks/accuracy enchancers for helmets etc..perhaps adding a slight HAM cost or such to these would help balance their benifits



Ryric Krael- Master Armorsmith
Emissive Technologies
an Armor Crafting Company
Avian City, Talus -6055 377
Coronet, Corellia: -411, -5508
owako
Wed May 12, 2004 1:18 pm
#3

I have gotten in a bunch of firefights over that last few days, and My PSG has not once absorbed damage until I unequpied and and reequiped it. They don't shift any more, but they don't help if the system forgets that they are on.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
nimalaP
Wed May 12, 2004 1:56 pm
#4

Advanced Tantel Segment?




> - PALAMIN - <
Grumpy Old School Armorsmith
Retired
bleh...


Jordan_Karr
Wed May 12, 2004 2:06 pm
#5

1) Armorsmith Belt- Most professions got a +experimentation/assembly belt due to the theme park loot upgrades. Armorsmiths would like one as well (one that is wearable by wookies).


2) Experimentation range for encumbrance is too small- the trade off for experimenting encumbrance versus resistances is weighed heavily in favor of experimenting resistances, because the benefits from experimenting encumbrances are much smaller than for experimenting resistances. The benefits for experimenting encumbrance on all armor types should be increased.


3) Experimentation irregularities- There are a variety of irregularities in the experimentation process. For instance, the way composite is experimented seems to be different from how other armors are experimented. Along the same lines, experimenting encumbrance costs on segments seems to be acting strangely.


4) More questable armor schematics- RIS was a great idea, even if the quest items were a bit on the unobtainable side. The PSG quest is a bit too easy, although the fact that it is a limited schematic makes up for this. Armorsmiths would really welcome a questable armor schematic that did not require looted components to make, or only required a one time acquisition of a looted component.


5) Dual condition shields- These would be Personal Shield Generators with two conditions: a maximum condition and a temporary condition. The temporary condition would slowly recharge over time and would deplete at the same rate that PSG's currently degenerate. The permanent condition would degenerate at a much slower (1/10th or less) rate.


Secondary Things


6) Sound effects associated with armor- Heavy breathing or altered impact noises are two possibilities


7) Armor powerups- Some kind of modification, similar to the one in place for weapons, would add a bit more variation to armor.



Character Name: Chalvooka WOOKIEE FROM DAY ONE!! still a wookiee even after a small break from SWG!!! A Wookiee from before wookiee armors and ROTW or RTOS!!!!
Ainwyn
Wed May 12, 2004 2:17 pm
#6

1. AS belt

2. The rest of the Tantel pieces and an advanced segment

3. PSGs "on" when they are equipped (and not needing to be unequiped reequiped)

4. More things that can go in sockets, craftable stuff even, perhaps a good place for the "gas mask" concept. The socketable crafted items could even be limited to what armor piece they can be used in (it would look silly to have a gas mask in your boots, fer instance). Or maybe craftable (not even by AS) enchancers to go into the enchancement slot on armor segments, such as gas filters (could be CM crafted), weapons skill increases (either WS crafted or crafted by the combat elite profession involved), hunting skill increase (ranger crafted), etc, kinda like tailors have BE enhancements.

5. SEAs that work the way the Friday Feature outlined



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
WarTorn
Wed May 12, 2004 2:19 pm
#7

More choices in armor - Most armorsmiths only make 2 types of armor, Ubese and Composite. The quest armor is too difficult to obtain for it's worth. Weaponsmiths have large varities of weapons to make, but armorsmiths only have a few choices. I'd like more craftable armor that appears in my skill tree and not some new quest loot drop that requires insanely rare resources.





________________________________________________________________

::::::::::::Tauren Otairlow::::::::::::
Furor Armor_____1660, 5986____East of Braxis, Naboo
Master Armorsmith
SaintGadreel
Wed May 12, 2004 2:21 pm
#8



Tantel is completely borked now. The tantel segs i made last night aren't registering as a valid ingredient in the final product schematics.... So now Tantel is COMPLETELY worthless.... good job devs. This makes my top 5.


Oh and i would like to see Factional Crafted armor become a new staple armor instead of Composite, or Along with composite. I'd also love to see some of the other suits with Adv. Seg capability become worth making and selling.

Message Edited by SaintGadreel on 05-12-2004 02:22 PM



Thyran Gadreel_________________Ariman'zen Gadreel
Lazy Master Armorsmith - FoE____Useless Smuggler - FoE
Official FoE Meatsheild __________Semi-Official FoE Meatsheild
Bastion Minister of Commerce ____Bastion Minister of Drug Abuse
Vendor Located In Bastion City, Naboo. Armor Hall by the TIE Fighter
Drummerboychris
Wed May 12, 2004 2:25 pm
#9

make it an armorsmith's hat! (that would benefit me the most )



][ KIRADON RENNEKE ][
_____________________________________________
][ Gotama & KyboRenneke - Eclipse =!=!= Manabi Renneke - Bria ][
][ Blaine Renneke - Naritus =!=!= Govinda Renneke - Ahazi ][
][ Aged Citizen - Lowca =!=!= Sinn vonBeasterhausen - Bloodfin ][
___________________________________________________
Proud Family of the Alliance
speardancer
Wed May 12, 2004 3:09 pm
#10

1) Armorsmith Belt/apron.

2) all the inconsistancies in all the armor types. this includes the special resists on Mabari, Ubese boots not matching the pallete of the rest of the suit, glove/bracer iregularites (how about listing which slots they cover, so we know when something doesn't work?)

3) Hand-held sheilds for those with a free hand in combat (brawlers, 1h melee, pistoliers)

4) Armor Power Ups.

5) More Armor types, even if only visual different from existing armors, it allows for more variations in the way people look, and makes more of a market, where competition is easier.

and I'll add a #6 here too.

Storage space!!! help me store all my resources!



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
Camrux
Wed May 12, 2004 3:21 pm
#11




Armorsmith Belt- Most professions got a +experimentation/assembly belt due to the theme park loot upgrades. Armorsmiths would like one as well (one that is wearable by wookies).


Experimentation irregularities- There are a variety of irregularities in the experimentation process. For instance, the way composite is experimented seems to be different from how other armors are experimented. Along the same lines, experimenting encumbrance costs on segments seems to be acting strangely.



PSG's still not working 100% of the time- There are still occasional reports that PSG's are not working all the time.


Looted armor segments are generally useless- Most looted segments contain base statistics that are lower than those crafted by a novice armorsmith with only one experimentation point. As a result, they are essentially useless. The looted segment table should be reviewed and particular segments should be modified.


Experimentation range for encumbrance is too small- the trade off for experimenting encumbrance versus resistances is weighed heavily in favor of experimenting resistances, because the benefits from experimenting encumbrances are much smaller than for experimenting resistances. The benefits for experimenting encumbrance on all armor types should be increased.









Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
DragonFire7
Wed May 12, 2004 3:21 pm
#12

Tantel is completely borked now. The tantel segs i made last night aren't registering as a valid ingredient in the final product schematics.... So now Tantel is COMPLETELY worthless.... good job devs. This makes my top 5.


--------------------------


This is currently a Crafting wide problem..Devs probably tried a stealth Nerf and **edit**ed up everything else...


Factional Armor /Drool


Resource Space..Top 5 for every crafter I think





Ryric Krael- Master Armorsmith
Emissive Technologies
an Armor Crafting Company
Avian City, Talus -6055 377
Coronet, Corellia: -411, -5508
MaligY
Wed May 12, 2004 4:28 pm
#13

Oh I don't know but im thinking the top issue should be to FIX CRAFTING. I can't even make armor lol. Its not just tantel is for any crafting profession that requires identical components.



______________________________
JA
Armory
The Finest Composite Armor in the Galaxy - Located on Dantooine, Valley of Darkness Mall
New Vendor located near Theed, Naboo at: -4491 3411
Jimmy


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