Armorsmith Archive
Thread: On the infeasibility of the Force sensitive Crafting Mastery skill tree
justapilgrim wrote:
I will be a FS crafter, I am glowing and waiting for old man
I am also rifleman/armorsmith
I can crank out 900k rifle xp in a set of buffs no problem
I can crank out 900K rifle xp in an hour. What does that have to do with the crafting mastery tree?
govo wrote:
So if u ask me its not a big deal and definately NOT something to grind. Gah especially with looping macros going away!
So we're all okay with the idea that the overwhelmingly vast majority of people who will take and complete the crafting mastery trees are the people who receiving one-time holocredit? Where does that put us in three month's time?
Message Edited by DirthNader on 09-03-2004 05:46 AM
DirthNader wrote:
So we're all okay with the idea that the overwhelmingly vast majority of people who will take and complete the crafting mastery trees are the people who receiving one-time holocredit? Where does that put us in three month's time?
Blimigerite wrote:
People that complain that "I had to grind so it won't be fair if others don't have to" make me sick. The game would only be better if people could have FUN while leveling up instead of hours of mind numbing grinding until you hit master and THEN you can have fun in your profession.
I agree with that. I was an old-school master bounty hunter - no mounts, no vehicles, no player cities, no xp increase. By the hologrider mentality I should have lobbied for an increase in the required xp every time a change was made to speed up advancement in the investigation tree. Instead, I stoodwiththem in support when the xp requirements were essentially lowered so that they could speed through investigation on their way to their Jedi.
The only time I get seriously disappointed with SWG is when something that could be fun (i.e. alternative character advancement) instead becomes a ridiculous grind, just to keep the people who are going to grind no matter what the costs from finishing too quickly.
It's not going to give us extra experimentation points is it?
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Crafting Mastery:
Experimentation will increase your chances of getting Amazing Successes (not give you more experimentation points). Okay to have, but considering Lightsabers do not decay, a Jedi won’t be using this very often.
____________________
*hmmm* might be ok to get the line in FS Experimentation perhaps. At least some more amazings would be cool.
Srednii wrote:
meh. My crafter "barely notices anything about myself", so I won't even be getting a chance to try the new grind.
To get the old man I'd have to what... master a whole bunch of proffessions, and do a whole bunch of theme parks? Wait a sec... I thought the holo grind was over? I don't want to master proffessions I don't need or want.
Don't need to master anything.
My AS/merchant/artisan with no combat skill at all is 1 theme park away from going.
I visited all POIS.
Bought a probot and put some armor/buffs on and did Jabba and Nym Theme park,
Then I went to the warren and the place was so crowded there were no npcs alive and I was able to get my 2 badges solo in 20 min....
Getting the second warren badge gave me 500 imp factions pts so I went covert imp and now I have started to do the Imp Theme park with my trusty probot ....
It's not grinding at alll..
Once I am done with the imp Theme Park I will be glowing..
Srednii wrote:
but..but..but.. my badge list is pristine, M Artisan, M Tailor, M Merchant, M Armorsmith, and that first event badge (cries of alderaan?). Nothing else, no crappy worhtless poi badges cluttering it up
.
heh, I suppose I could go do the poi's, and some of the easier theme parks.
/waves goodbye to his nice neat badge list
I was like that 1 week ago ![]()
I had M Artisan, M Architect, M merchant and M armorsmith + 2 POI ( got them surveying on Tat
).
Now I have 63 badges and just need to finish one more Theme Park....
Ail wrote:
Srednii wrote:
but..but..but.. my badge list is pristine, M Artisan, M Tailor, M Merchant, M Armorsmith, and that first event badge (cries of alderaan?). Nothing else, no crappy worhtless poi badges cluttering it up
.
heh, I suppose I could go do the poi's, and some of the easier theme parks.
/waves goodbye to his nice neat badge list
I was like that 1 week ago
I had M Artisan, M Architect, M merchant and M armorsmith + 2 POI ( got them surveying on Tat
).
Now I have 63 badges and just need to finish one more Theme Park....
DirthNader wrote:
justapilgrim wrote:
I will be a FS crafter, I am glowing and waiting for old man
I am also rifleman/armorsmith
I can crank out 900k rifle xp in a set of buffs no problem
I can crank out 900K rifle xp in an hour. What does that have to do with the crafting mastery tree?
govo wrote:
So if u ask me its not a big deal and definately NOT something to grind. Gah especially with looping macros going away!
So we're all okay with the idea that the overwhelmingly vast majority of people who will take and complete the crafting mastery trees are the people who receiving one-time holocredit? Where does that put us in three month's time?
Message Edited by DirthNader on 09-03-2004 05:46 AM