Armorsmith Archive
Thread: Feedback wanted: How is my driving (a.k.a. How am I doing?)
And I think it'd be unfair to both of us if I compared the way you do things to the way I did things (and I'm glad to see nobody else did either), but you keep me in the loop which I am grateful for
Oh and as for newbs, not all of us are anti-newb you know, see my updated mastering master AS thread is all for the poor newbs stuck trying to learn from all you jaded smiths!
Message Edited by Okram2k on 07-06-2005 08:29 PM
CaileSathinor wrote:
Are you guys more or less pleased with the job I've been doing?
Have I been mostly helpful (barring my few bad moods)?
Have I been personable/friendly most of the time?
What can I do better?
Please be brutally honest guys. I try to think of myself as working for you, and if you aren't pleased with how I'm doing my job, I'd like to know. Just keep criticism constructive
*two thumbs up*
I don't envy your job one bit, and I respect you for not only doing it, but doing it well
You are a player and fellow crafter and a go between the community and the devs.
I think you have given us all the information the devs have given you, and have been honest with us.
So those are some big props to you. And I believe that you have been as honest and up front with the devs.
So Id have to say your doing your job to the best that you are allowed.
I just wish the devs were a little more upfront and less vague with their responses, perhaps they can learn from you.
Thanks for all your efforts in a job thats usually thankless
Thanks
CaileSathinor wrote:
Are you guys more or less pleased with the job I've been doing?
Have I been mostly helpful (barring my few bad moods)?
Have I been personable/friendly most of the time?
What can I do better?
I am going to be blunt about this.
Okram was a hard-nails Correspondant when this profession was a hard-nails math puzzle. He was good at the math, and his representation was appreciated by all who provided input.
On its own level, the profession has become 'light and fluffier.'
As I see it now, you run the best all-volunteer Product Quality andTestingteam that SOE can't afford. Developers are coders, and this is not a shot against them. In sales-driven companies, QA really has little say in stopping buggy code from being thrown into place.
There was a comment earlier in the thread about 'Setting the Tone'. Crafting done from the ground up takes lots of patience and logisitical planning. Most crafters, especially Weaponsmiths, don't survive past the first fall-off of their stock off the vendor. The tone is set for people who can mostly ignore the 'tone' and keep on making the armor when it reaches a cocaphony of customers wanting the impossible and you're out of stock of what is wanted the most.
- J