Armorsmith Archive

Thread: what exactly are you all up in arms about

Jereck
Tue Apr 12, 2005 10:16 pm
#14

if you mean minor elemental resists as diversity then don't bother trying to explain it. From what we've seen those won't be worth it for the combat character to bother using unless they only fight a mob that does that specific elemental damage.



Karras - Lowca
SWG - We know drama
linusboarder
Wed Apr 13, 2005 7:45 am
#15



Jereck wrote:
if you mean minor elemental resists as diversity then don't bother trying to explain it. From what we've seen those won't be worth it for the combat character to bother using unless they only fight a mob that does that specific elemental damage.




That's actually not what i meant at all. If you want my explination you can go here: MY optimism for the CURB



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

Valkyrie36
Wed Apr 13, 2005 9:13 am
#16

Some smiths will stay, but many will be either leaving the game or the profession. I hung up my apron and tools last night and started converting my AS to something new. I just can't see myself starting from scratch with harvesting again after 1.5 years of collecting the best armor resources ever spawned. I still love SWG and will be sticking around, but if the game is moving away from interesting and rewarding crafting, so will I. Add me to the list of ever expanding loot campers.


I hate to predict or be a 'sky is falling kinda' guy, but this is how I see the impact of these changes:


I wasn't a public smith, but I did supply many many friends and guildies with armor at pretty much resource costs. These folks and myself will now be released onto the public armor market. The demand will increase and the supply will decrease so the few smith that remain will have every right to be selling sub-standard armors for ungodly prices. Its not going to be good at all for a long time after the CU.


With armor costing so much, people will not be so interested in the GCW nor will they be interested in playing professions which require armor use. TKA and Jedi will flourish in this environment.


I do see a very good opportunity for the new AS. It will be a cash cow for quite a while with the vet AS moving on. I guess that can be looked at as a good thing. Unfortunatly, these smths with be making sub-par armors for quite a while since the addition of 2x the specific resources and organic resources have been added to the schematics.


On the other hand..it will generate an enviroment of 'haves and have nots' regarding armor. Those who have stocks of great armor converted at the release of the CU will hold an advantage for quite some time.


I hope changes are made so AS crafting reamins interesting. Prices now are managable because many folks really enjoyed how armor was crafted.They stuck to the year worth of harvesting required to provide you with the armor you see now. After the CU, AS is pretty much a tailor and this will not have the holding power it once had for the type of folks that reside on this forum.



freedomwarrior
Wed Apr 13, 2005 9:27 am
#17






linusboarder wrote:
I have had this debate on a couple different threads, but i still believe there will be more variety in the CURB not less (I am a master AS), if anyone wants to continue this debate there is a thread to do it

But On a clarification there are 2 bars to experiemtn on, not 1. Condition and resists.





Linus, this is not a flame, but I will say this again. Where did you see the 2 bars of experimentation? Every faqs I read says 1 line. Please sticky this so it can be viewed. Thanks.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

EdOWar
Wed Apr 13, 2005 9:50 am
#18






linusboarder wrote:
I have had this debate on a couple different threads, but i still believe there will be more variety in the CURB not less (I am a master AS), if anyone wants to continue this debate there is a thread to do it

But On a clarification there are 2 bars to experiemtn on, not 1. Condition and resists.






Even if resists and conditions are separate lines, that's still isn't much of a difference. Especially when you consider that what most people will care about is resists first, condition second. Right now WS dump everything into damage first, then put any leftover points into condition...but at least we have the option of putting extra points into Accuracy or Efficiency (even if we rarely do).


In terms of appearance, there will be greater variety of armor. But in terms of function, there will be less variety.


Slim Vargo, Corbantis

linusboarder
Wed Apr 13, 2005 1:15 pm
#19



freedomwarrior wrote:


linusboarder wrote:
I have had this debate on a couple different threads, but i still believe there will be more variety in the CURB not less (I am a master AS), if anyone wants to continue this debate there is a thread to do it

But On a clarification there are 2 bars to experiemtn on, not 1. Condition and resists.


Linus, this is not a flame, but I will say this again. Where did you see the 2 bars of experimentation? Every faqs I read says 1 line. Please sticky this so it can be viewed. Thanks.




Clicky

About halfway down, under Step 2: Armor Segments it says

"Segments are the basic components of any piece of armor. At the "segment stage" a crafter may experiment on armor condition and resistances. An Armorsmith may also choose to incorporate up to four different elemental layers at this point. Armor Hindrances may not be experimented upon."

Also i realize no one cares about condition now... but i am hoping that the Devs have paid attention to this and made condition of more importance. If they haven't then this new system really be a lot more midless, but if condition is important, then i believe that As will still be a very complicated profession.



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

freedomwarrior
Wed Apr 13, 2005 1:20 pm
#20

Thanks linus, but still one problem. I cant find the post here where blix was talking to us, but in that post he stated that the condition was incorporated now into 1 line with the resists. So when you do the resists, you also do the condition and so on. Wish I could find his original post, but thats what everyone is in an uproar over as well. I hope what was posted on that page does make it, but I believe it was changed. Not 100% sure though.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

linusboarder
Wed Apr 13, 2005 1:28 pm
#21


freedomwarrior wrote:
Thanks linus, but still one problem. I cant find the post here where blix was talking to us, but in that post he stated that the condition was incorporated now into 1 line with the resists. So when you do the resists, you also do the condition and so on. Wish I could find his original post, but thats what everyone is in an uproar over as well. I hope what was posted on that page does make it, but I believe it was changed. Not 100% sure though.





Oh okay, i never saw that post, and i hope it's not true. Maybe we can ask Okram for a clarification...

I looked under "Blix's 12pt nerf" thread on these forums, and he still mentions two bars. Condition and resists.

Message Edited by linusboarder on 04-13-2005 01:32 PM



Yossarian-e.Armorsmith RIS certified
^i©Yossarian Hejduk Armor ^i© -763, 1259 Kor Sperra, Corellia-Naritus
n Circe' Pojia e. Ranger Once a Proud Ranger...Always a Proud Ranger
PMMMPQMMMP

WittyNewt
Wed Apr 13, 2005 2:18 pm
#22






freedomwarrior wrote:

Thanks linus, but still one problem. I cant find the post here where blix was talking to us, but in that post he stated that the condition was incorporated now into 1 line with the resists. So when you do the resists, you also do the condition and so on. Wish I could find his original post, but thats what everyone is in an uproar over as well. I hope what was posted on that page does make it, but I believe it was changed. Not 100% sure though.







I don't beleive this is true, but I will admit that I haven't got far enough in my AS TC grind yet to actually make anything, having real problems getting past the loading message, I log on on european evenings


My understanding from reading the docs and the posts here was that at layer stage there is a single resist line and at segment and core stage there are 2 lines, resists and condition and at final combine stage there is a single condition line. However, when you experiment resists it changes the third characteristic of armor - hinderances, this is what Blix said in that post that I too can't find . We do not get any experiment line to change hinderances and apparently no one cares about condition so everyone is saying only one line of experimentation. Can someone take a screenshot please of the layer, segment, core and final combine experimentation window?


I personally think people will care about condition if the spending of a few exp points makes a big difference, it all depends how heavily leveraged the condition number is per point of experimentation spent.





Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


Insidius
Wed Apr 13, 2005 2:37 pm
#23

When people have less money to spend, crafters won't be able to charge as much.

The entire economy will change with the CU.

The only people able to buy your "1-3 million credit suits" will be the people with considerable wealth before the CU.
MBLAST
Thu Apr 14, 2005 12:14 am
#24

Maybe I should horde all my rare resources and sell them when they become super rare instead of crafting armor...

/evil



A fun, free, MMOG that you can play while grinding! Click here!
c:\>dir c:\star_w~1\charac~1\marsh\*.*
Directory of C:\star_w~1\charac~1\marsh
2/26/2003 04:02 AM 8,622 pi3.exe
6/14/2005 10:38 AM 4,604 forcession.exe
2 File(s)13,226 bytes
0 Dir(s) 523,646 bytes free
c:\>pi3.exe
I am the PI3 MINISTER! Oh, and Forcession
UmmonPrime
Thu Apr 14, 2005 12:15 am
#25






MBLAST wrote:

Maybe I should horde all my rare resources and sell them when they become super rare instead of crafting armor...

/evil






I've had that thought.... some of the resource sellers are getting wise to what is happening over here and rasing their prices on a lot of post CU usuable resources....



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Page 2 of 2