Armorsmith Archive
Thread: I am so tired of the 12pt/10pt stupidity
Kesslan wrote:Aye. As I've said in other posts. When I was still a 10 point smith I hit 66 base easily with 80 kin. And even managed to pull off 68 with only 10 points. Sure I didnt have 80 Kinetic/Energy/Electricity. But my HAM was about the same. And the resists not much lower. Slice it and you wont even know the difference. Hell get a really good slice. And it'll even be better because you'll hit that 90 base cap instead of 80 cap with specials.There's an attraction to both types of armor. For those that dont want as much risk. Go for the 12pt suit with the tripple or quad 80's. THen even if you get an encumberance or plain old crappy slice. Wont matter.For those that like to gamble abit more. Go for that 10pt or 11pt suit.And its not like its hard to join a guild (Many often cry out for their own AS or two) and just go to them and say hey look. You guys give me any AS tapes you loot. And I'll give you armor for free. Afterall if your selling it on the side. It's easy to pay back for the resources and take the long term chunk out of yoru resources to be making such as such a guildie free armor for life or some such thing.God knows my guild has been wonderfully supportive. Any AS tapes they get they give to me. Any time there's a really good resource spawn I just put out a guild mail and post to our form. Hey look there's this really kilelr spawn. Here's a few waypoints could you please drop harvesters for me. And they will. At their cost to boot. And in return any armor they need they get. Now and then they still pay me for the armor jsut because I still have to buy tons of natural resources and the like. But as a whole the guild tends to share the costs with it's crafters and we all wind up benifiting.Not all guilds are like that of course but still. There are some that are. And even without their help I'd still have eventually made 12pt. It would have just taken me alot longer to do so. My armor quality wouldnt have increased quite so quickly. But due to alot of good spawns lately it still would have gotten better with time. It was hardly an unrealistic goal. And its one thing I find alot of combat proffs lack in CU... an end goal that isnt met in a few weeks.If you do nothing but grind out yoru template. Your done there unless you start swappign all the time. So what else is there left to do in SWG? Be a loot whore, and chat with friends. Not too much else. Sure there's a few RP guilds out there and the like. But their few and far between. And SWG doesnt make for the best RP setting with people spamming like mad etc.
totaly.
Me and my guild have good relationship. they said they wanted to get some crafters in the guild, I almost went WS, I asked around, they said they already had 3 WS, but no AS. so I went AS. along the way I was supported with any harvest I needed to grind/ craft up.
Once I hit Master I was thier little investment. they needed armor, they just had to ask. I needed resources, I had no hunting skills (and lets not go into Combat, it's embarrasing), so alot of them took up Scout Novice to some extent. they do there combating, picking up stuff along the way, or Isend them on Mass hunts for hides and bones. Personaly I don't know how an AS can survive without some friends or Even a guild.
Thula wrote:
Totally agree Bisek!
Resources is the key, not 10 or 12pt. For the most part it would only affect encumbrance, which most of the customers didnt care about anyway. Granted, for high end Stun Comp or Triple/Quad Comp, you would need 12pt for the best result. But noone has ever said that a 10pt should be able to do everything...
Find your market niche, sell at a price that people will buy and make a profit like everyone else.
Message Edited by poisonfrog69 on 04-14-2005 04:42 AM
DarthPolecat wrote:
Im a 10 pointer and my standard Comp. is 10%Stun/80%Kinetic/67-68%Base(Piece dependent). I think that is preety good stuff and i almost sell out every week charging 378k for a complete suit. A almost bought some tapes to become a 12 pointer the other day but i saw that it wont matter post CU so i didnt.
How much.... I know servers are different, but on farstar 71% base for 150k a set id the norm...
I'm a 12 point smith, I make 80% Blast with 73% Bases (KINETIC & ENERGY) that can be sliced up to 90%. 90% Kinetic helps against all creatures and 90% Energy is awesome for Geo Cave Droideka's and Super Battle Droids... My pieces are also nearly 37K in condition and as low in ham as I can get them. I'm a bit of a perfectionist when it comes tocrafting. I also don't sell sets anymore, got sick of putting peices into backpacks. I sell only individual pieces so my customers can buy only what they need. I have actually had an INCREASE in vendor sales by doing this.
I like being a 12 point smith with 3 lines of experimentation. It will totally suck if they change armor to one-line experimentation. It'll be like crafting swoop bikes... boring.
Rinviero wrote:
How much.... I know servers are different, but on farstar 71% base for 150k a set id the norm...