Armorsmith Archive

Thread: Mando Helm DE buff vs AS buff About to craft it! :)

WittyNewt
Fri Oct 07, 2005 1:38 am
#14






whippet wrote:

OK! heres what i used and what i got -


Hides - 963 OQ, 976 SR, 831 DR. Solid petro - 953 OQ, 671 DR.


Made all these peices together, logging in the diffferent crafters myself. Each peices was experimented to the maximum these resources allowed and this was done prior to crafting inspirations being available.


Mando Helmet 110812

Chestplaate 110812

Pants 110812

Left bicep111276

Right Bicep112791


I have no idea why the biceps came out differently, everything was done exactly the same for each peice.


If the original poster, could state the stats on the resources he used it would be useful to see how the compare and possibly shed light on whether the inspiration was effective or not.






The variation you see between the pieces is due to the condition differences in the cores used I think. If the armorsmith got an amazing while making one of the bicep cores for instance then they would be able to throw another point into the condition line. They might even get an amazing on the condition line. The same would be true for segments as well. Those few points in condition at the segment and core stage do make a small difference to the final condition on the armor.


My guess is that the smith did a health enhancer run to make aroundat least 7cores to do the pants, leggings and chest. These would all be the same. They then used odd pieces to make up the cores for the biceps and got a more favourable set of experiments.


I have seen this variation many times when I do health enhancer stuff and make the helm, biceps etc separately


Hence, due to this segment and core contribution its actually very tricky to determine whether the 2% DE buff is actually making a difference at the final combine just considering the final combine resources.





Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


whippet
Fri Oct 07, 2005 2:44 am
#15






WittyNewt wrote:



The variation you see between the pieces is due to the condition differences in the cores used I think. If the armorsmith got an amazing while making one of the bicep cores for instance then they would be able to throw another point into the condition line. They might even get an amazing on the condition line. The same would be true for segments as well. Those few points in condition at the segment and core stage do make a small difference to the final condition on the armor.


My guess is that the smith did a health enhancer run to make aroundat least 7cores to do the pants, leggings and chest. These would all be the same. They then used odd pieces to make up the cores for the biceps and got a more favourable set of experiments.


I have seen this variation many times when I do health enhancer stuff and make the helm, biceps etc separately


Hence, due to this segment and core contribution its actually very tricky to determine whether the 2% DE buff is actually making a difference at the final combine just considering the final combine resources.








You been poking around my house? Your absolutely correct, Now that i check what i have left over, I can see that I have 2 identical cores left over in a crate and the 10th and 11th cores were indeed loose ones, that i used to make these biceps.


Leaving myself the remaining 2 crated cores to complete the bracers, which i'm nearly ready to make!!


Stats for those interested are 7563/5563/5437 and all +50 health.



But to get back to the original question, you can see from my resources then that a 112k condition is feasable from those resources I used without an inspiration.Would love to know what resources were used to make the helm in this thread as it will help me decide which inspiration to use when I do assemble my Bracers.
JediSpam
Fri Oct 07, 2005 5:44 am
#16

Our group has already looted enough parts for 8 jetpacks.

Yet, we still haven't looted a single PLC...

I envy you...



Hormel Spam

Whether you're rich or poor, it's nice to have money.

Kam_Revel
Sun Oct 09, 2005 7:05 pm
#17

You know what is the real kicker? Both the PLC and the Binary dropped on one raid for this piece. Additionally we had 3 Guildsmiths collaborate to make this piece just right. This is my 7th Mando craft and the best of all the pieces so far, first helmet. Shabitz made the energy layers which is Flurry's current best. Augger made the health enhanced cores with those awesome layers. He also helped me achive my MDE skills, the extra +25 in droid customization and our collabaoration yielded this beauty. I love my guild!

Now if I can only get this lucky on my next one. Pic linked for those that would like to check it out.

CLICKY




Kam Revel
Force enhanced ArmorSmith & Mayor of New Freeport
-794 2852Mining Outpost, Dantooine|-2470 -4600 Mos Athens Mall, Tatooine
-2666 -4440 New Freeport, Naboo
-----|----------------------------- Flurry
vacationing on Kael'Thas server inwow

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