Armorsmith Archive
Thread: How experimentation now seems to work on Test
Message Edited by Cocoa_Boy on 02-28-2004 11:05 AM
They'll probably make it so old armor cant' be removed from crates, as they did with flameout and FWG5s.
If you want to know the basic impacts on armorsmiths, this is what I think is going to happen:
1. Novices/armorsmiths with less then about three to four months of resources will be completely unable to compete. Don't even bother. Seriously. Your armor will be so inferior it won't even be funny. Estimate around double HAM and half the resistances of a good arch-master made suit. In economics lingo, this is called a "barrier to entry." The net result is that prices of arch-master made armor will rise, everything else will drop. Established armorsmiths rejoice, because between horded segments/armor and this new barrier to entry, the cost of a good layered composite suit will probably approach a million.
2. The average encumbrance of arch-master made armor will go up slightly, resists will go down slightly. Expect about a 1-2% decrease in resists (due to less effective resistance experimenting on layers) and a 10-20% increase in HAM costs on most armors.
3. It will become easier to make ultra-heavy armor. Expect to max out at around 72-73% with extraordinary resources pretty easily. Encumbrance will be slightly increased, probably around 10%, but who cares about that on ultra heavy suits? As a result the price of ultra-heavy armor will probably drop.
JaatoWaals wrote:
If you want to know the basic impacts on armorsmiths, this is what I think is going to happen:
1. Novices/armorsmiths with less then about three to four months of resources will be completely unable to compete. Don't even bother. Seriously. Your armor will be so inferior it won't even be funny. Estimate around double HAM and half the resistances of a good arch-master made suit. In economics lingo, this is called a "barrier to entry." The net result is that prices of arch-master made armor will rise, everything else will drop. Established armorsmiths rejoice, because between horded segments/armor and this new barrier to entry, the cost of a good layered composite suit will probably approach a million.
2. The average encumbrance of arch-master made armor will go up slightly, resists will go down slightly. Expect about a 1-2% decrease in resists (due to less effective resistance experimenting on layers) and a 10-20% increase in HAM costs on most armors.
3. It will become easier to make ultra-heavy armor. Expect to max out at around 72-73% with extraordinary resources pretty easily. Encumbrance will be slightly increased, probably around 10%, but who cares about that on ultra heavy suits? As a result the price of ultra-heavy armor will probably drop.
Is this all written in Stone now Jaato or is there anything you can do to get them to re-evaluate this?
By re-evaluation maybe a delay whiel they can take a closer look at things maybe read the Crafting Forums.
One thing I really like about SWG is it's economy, player driven meant player driven in this game. And while competition is a great thing to see and be part of, this will be ugly.
If they refuse to re-evaluate could you maybe get a small explanation as to why they feel this is the best route for Crafting in general and specifically the Armorsmith?
Sidenote:
I realize all correspondents do this of their own free will, and just wanted to recognize you as being one of the more in tune Correspondents of the forums I visit, whether it will be of benefit to anyone besides yourself to hear this I don't know but I thought it may be due.
is everyone dumb or something ?
the change means that:
you will be able to experiment layers to 100%
you will be able to experiment segments a little higher (unless you already hit 88% exp or more and then can hit 100%)
you will be able to experiment armors to alot more than you do.
that means you will be able to make 67% base with a few crappy ressources and we'll prolly see the cap on composite.
The change is GREAT but will require alot more tries on every subcomponent to get the maximum amazings.
Message Edited by Vigeant on 02-29-2004 01:42 AM
Vigeant wrote:is everyone dumb or something ?
The change is GREAT but will require alot more tries on every subcomponent to get the maximum amazings.
What most are thinking of is that experimenting in one direction is getting a slight boost, while if you don't want your composite to end up at 1000encumbrance this change is not for the better. Since you always have to add all your points to max a bar it is very hard to keep todays resists while also keeping the hamcosts of today. So in fact only 12 point smiths can even dream of makeing slightly the same armor as before.
I think i speak for everyone when i say to the devs:
FIX THE GOD DAM PSG'S BEFORE YOU DO ANYTHING ELSE!!!!!
pyclone wrote:
I think i speak for everyone when i say to the devs:
no you don't.