Armorsmith Archive
Thread: Ranger Revamp = Cheaper Armor Prices?
MonKaiku wrote:
DrElJefeMD wrote:
QuarEstee wrote:
There is a big difference between being able to harvest something and being interested in hunting and harvesting. Like Darth said, there are bound to be lots of people with at least novice scout skills who can harvest, but unless you need something that comes off of Pikets or Bols I doubt you'll find what you need let alone what you need with good stats.
There are a lot of people out there who became rangers because they enjoyed the "outdoorsman" aspects of the class. How many of them keep master scout after what will happen to the ranger class is unknown. But your best bet is to find one of these people and get to know them well, so you have someone you can rely on to track down the best available resources on each planet week in and week out.
Moving ranger skills to scout will not improve the quality of what gets harvested, only the quantity. If it's crap, then gathering 10x as much of it isn't going to make it any cheaper.
There you have it. People have gotten into grinding "grooves". They have figured out what is most efficient for grinding and don't bother with anything else. Hunting creatures that aggro is totally off limits to them (try getting them to grind on hurtons or quenkers when a good spawn of dant woolly comes up, its worse than pulling teeth). If you want a spawn that is quality, you have to be willing to pony up the credits to get peoples attention away from grinding.
Regards
do you guys even play combat toons anymore?
hurtons give just as much xp as quenkers and hurtons. Same with gurks vs pickets. All about CL. If naboo bristley spawns good, I have no prob taking a group there to slaughter local wildlife
you talk like you haven't killed anything postCU
1. I have 5 accounts and 6 toons on Gorath, actually and have had a combat toon since 2003. Included in my collection is a master ranger, who I always use to go out hunting with.
2. You are correct, that hurtons and quenkers give the same xp, however, you are obviouslydon't understand things like aggresive behavior. Quenkers and Hurtoons are essentially aggresive accross the board, which means that unless you have a truly skilled group, you get into serious trouble taking on level 82 quenkers if your group contains people at level 70 and below.
3. You must play on a great server. On my server, Gorath, all grinding is done out of the Dant MO and if it's not a picket, bol or out of Blizzard Dunes on TAT and not a banta, dewback, forget about it. No one, and I mean no one wants to hunt anything other than those spawns to grind. I spammed for over an hour last weekend trying to get people to help hunt elsewhere and no one, I mean no one wanted any part of it. On my sever, either your doing the FS grind or the paddy grind or your already done and therefore no one is interested in anything else
Please try to not flame me, it just makes you look bad
Regards
Brutus_Krylop wrote:I think you missed his point ... it's not about the total amount of XP, it's about the grind mentality and the path of least resistance. Have you been in any serious grind groups post-CU? For grind groups running out of the Mining Outpost on Dantooine, it's all about bol missions. Why? They're non-aggressive, non-social critters; therefore, they are the easiest to deal with. Pikets are often social, necessitating aggro management (no easy task in a pickup group), and quenkers and huurtons are both aggressive and social, making the challenge even tougher. People who are using grind groups aren't looking for a challenge. They're looking for the quick and easy path.
QFE and...
DrElJefeMD wrote:2. You are correct, that hurtons and quenkers give the same xp, however, you are obviouslydon't understand things like aggresive behavior. Quenkers and Hurtoons are essentially aggresive accross the board, which means that unless you have a truly skilled group, you get into serious trouble taking on level 82 quenkers if your group contains people at level 70 and below.
QFE
I've got 3 combat toons: Jedi MDef LS0424 En2002 Heal4100, MRanger/MCarb and MBH/MCarb (OMG! no MCM!!).
Grind groups out of the Dant MO on my server hunt Pikets and Bols. You pick Bol missions if you don't have someone who can tank 30 critters at once -- since they're not social, you can pick them off a few at a time. If you have a "spin group" with atleast one Jedi with Avoid Incap and Spin Attack or Dervish, then you take Pikets because (1) tons of them spawn per lair and (2) aggroing them all at once makes for fast kills. Pikets outdo ANY other critter in terms of xp/sec.
If you have anyone in your group who is weak in combat or there to do something other than fight (get med xp, harvest) then they are liabilities if you hit a lair of critters that aggro. That makes huurtons bad enough -- quenkers have a ranged attack on top of that. You can't get a grind group to focus on a small group of targets when you've got quenkers spitting at them from all directions.
Brutus_Krylop wrote:
QuarEstee wrote:
Well, other than the XP/Sec issue, MonKaiku does point out grinding gurks which, for us AS peeps, would be far more beneficial.
But grinding on Lok just isn't secksie...
I mostly see the ol' credit farming sweatshop guys out on Lok, doing NPC missions. Alas.
These guys like to frequent my city on Dant. I stopped city banning them and started moving the mission terminals around. That's my brand of fun
pykescylla wrote:
Brutus_Krylop wrote:
QuarEstee wrote:
Well, other than the XP/Sec issue, MonKaiku does point out grinding gurks which, for us AS peeps, would be far more beneficial.
But grinding on Lok just isn't secksie...
I mostly see the ol' credit farming sweatshop guys out on Lok, doing NPC missions. Alas.
These guys like to frequent my city on Dant. I stopped city banning them and started moving the mission terminals around. That's my brand of fun.
QuarEstee wrote:
Brutus_Krylop wrote:
I think you missed his point ... it's not about the total amount of XP, it's about the grind mentality and the path of least resistance. Have you been in any serious grind groups post-CU? For grind groups running out of the Mining Outpost on Dantooine, it's all about bol missions. Why? They're non-aggressive, non-social critters; therefore, they are the easiest to deal with. Pikets are often social, necessitating aggro management (no easy task in a pickup group), and quenkers and huurtons are both aggressive and social, making the challenge even tougher. People who are using grind groups aren't looking for a challenge. They're looking for the quick and easy path.
QFE and...
DrElJefeMD wrote:
2. You are correct, that hurtons and quenkers give the same xp, however, you are obviouslydon't understand things like aggresive behavior. Quenkers and Hurtoons are essentially aggresive accross the board, which means that unless you have a truly skilled group, you get into serious trouble taking on level 82 quenkers if your group contains people at level 70 and below.
QFE
I've got 3 combat toons: Jedi MDef LS0424 En2002 Heal4100, MRanger/MCarb and MBH/MCarb (OMG! no MCM!!).
Grind groups out of the Dant MO on my server hunt Pikets and Bols. You pick Bol missions if you don't have someone who can tank 30 critters at once -- since they're not social, you can pick them off a few at a time. If you have a "spin group" with atleast one Jedi with Avoid Incap and Spin Attack or Dervish, then you take Pikets because (1) tons of them spawn per lair and (2) aggroing them all at once makes for fast kills. Pikets outdo ANY other critter in terms of xp/sec.
If you have anyone in your group who is weak in combat or there to do something other than fight (get med xp, harvest) then they are liabilities if you hit a lair of critters that aggro. That makes huurtons bad enough -- quenkers have a ranged attack on top of that. You can't get a grind group to focus on a small group of targets when you've got quenkers spitting at them from all directions.
MCarb/MCM/DOC4xxx (OMG! no MBH) is one of my toons, lol. I would love to take out spin groups as I also have a fully templated Jedi that can tank lairs, but alas, not scout skills. Shame that the FS skills dont grant noviceharvesting ability because then that would rock!
Thanks for the help on this one Quar
Regards
But grinding on Lok just isn't secksie...
QuarEstee wrote:
Well, other than the XP/Sec issue, MonKaiku does point out grinding gurks which, for us AS peeps, would be far more beneficial.
But grinding on Lok just isn't secksie...
I mostly see the ol' credit farming sweatshop guys out on Lok, doing NPC missions. Alas.
hmm thanks to all that responded.all very interesting and enlightening....
I went to school to be an economics major so I find supply and demand very facinating.
Several good points are brought up that to get people actually hunting good resources, you have to break them free from the easy grind with cash. I hadnt thought about that but that makes a lot of sense. The loss of area track will also have quite an impact on the more exclusive drops.
all very interesting. ![]()
we have enough spinner groups on our servers that agro really isn't an issue
/shrug
It's funny, I just respeced a toon to Master Ranger on TC to harvest hides for my Armorsmith, and I was hunting with another guy who had Hunting 3.
On each kill of L80 mobs, I was getting about 700-800, and he was getting about half that.
But if I had just taken Hunting 4, and used the rest of my SP for medic and another combat profession, I think I could have harvested much faster.