Armorsmith Archive
Thread: The future of AS and all crafting professions (repost)
Of course if we all just gripe and moan without cancelling our accounts, SOE's thinking is vindicated. I have three accounts, and I would have no problem shutting down two of them after I've actually seen the CU in action. My only regret would be that my armorsmith main is also the mayor of our city, but hey, those are the breaks. Ranger, master rifle or swords, with survey 4 thrown in seems like a good template for one of my other toons if I decide to stick around. At least I could help out any remaining smiths by placing hides and harvies.
Keeper32 wrote:
In the immortal words of Metallica... Sad but true...
hehe my AS name is Larz-Ulrich haha
I am not happy about this, I guess the only thing to do is use the cancel button on my subscription.
You know the sad thing is, most that were complaining about the unbalance of combat in the game, have gone on to play the other MMORPG. You really think their going to come back after seeing all this? The ones that stayed were pretty much happy with game other than a few tweaks here and there that needed to be fixed.
The Devs are tearing the whole house down instead of fixing the sink, which is sad.
I say, make two sets of servers, those for the CU and otherfor the orginal build. I have 3 accounts, which will be one after this and maybe none. I play at different times than most. Mosltyin themornings, you think anyone is going to be around to group with me? NOT! So that pretty much kills combat and crafting for me.
I can say one thing, least they did it towards summer, I will be enjoying the outdoors a little more this year. haha
FishDoc wrote:
Keeper32 wrote:
In the immortal words of Metallica... Sad but true...
hehe my AS name is Larz-Ulrich haha
I am not happy about this, I guess the only thing to do is use the cancel button on my subscription.
You know the sad thing is, most that were complaining about the unbalance of combat in the game, have gone on to play the other MMORPG. You really think their going to come back after seeing all this? The ones that stayed were pretty much happy with game other than a few tweaks here and there that needed to be fixed.
The Devs are tearing the whole house down instead of fixing the sink, which is sad.
I say, make two sets of servers, those for the CU and otherfor the orginal build. I have 3 accounts, which will be one after this and maybe none. I play at different times than most. Mosltyin themornings, you think anyone is going to be around to group with me? NOT! So that pretty much kills combat and crafting for me.
I can say one thing, least they did it towards summer, I will be enjoying the outdoors a little more this year. haha
Kelloch wrote:
Last night, after reading Thula's post about the conversation with Blixtev, I was trying to figure out what was the logic behind changing the resources needed, significanltly increasing the amounts, and adding so many different resources. That was the frustrating part......why can't they at least tell us why they chose to do this along with the other changes? At least then, we might be able to understand their motivations and where they are coming from. Would go a long way in easing tension I think.
But, I digress. While I was trying to figure out why they would make all these changes to the resources, I wondered...'What if its their intention to reduce the amount of armor out there totally?' I've read some posts where people stated that the Devs have said they never intended crafters to horde so many resources and churn out armor in factories. I haven't seen those statements myself, but if true, maybe that explains some of these changes.
Anyway, this is a great post and well thought out. I've passed this on to as many people as I could. I think it goes a long way to helping the non-crafter types understand some of our concerns.
Well it would most probably, for a short time, put us all at a ground zero, and we'd all be somewhat at equal footing. like the starting of a dodgeball game where we all run at once for the balls.
I don't think they'll come out and expose their intentions. It seems clear to me that they'd mostly like to cater to people opening new accounts regardless of the effects on current players. We're already paying, they are not. Of course they'll work harder to please them than us. The goal for them is increased profits not rewarding loyalty... well, maybe rewarding is the wrong word, let's say, "not screwing over loyalty".
As for resource stockpiles not being intended, are you kidding me? How was that not supposed to happen again? If there was concern for too many high quality resources around why increase the spawns?
I agree with you totally but in reallity with what I have read on all the profession forums and the test forums is that a good majority of the vets will be cancelling at least one account if not all. So SOE's marketing department does not seem to be counting our reaccuring income as part of their master plan.
I understand from a marketing stand point of "oh well we know some people will quit but we will get a bigger player base with our new players that will sign on". The issue with that thinking is that their are so many games out there that seem to be better. For example I have checked out Matrix online oh and guess what the CU and the matrix have very simular formats. The GUI is the same the leveling is the same dam even the default setting for your toon when you first log into SWG on TC is the same.
So why would anyone continue playing something that is about to get totally changed to something that a good majority of the current player base can not stand.
So I guess my point to this small rant is that SOE I think you have under estimated the amount of players you are going to loose and over estimated the number of new players you are going to get.