Armorsmith Archive
Thread: FAO: Thula Re: Decay
Samuraiblade wrote:
Hey , I am not trying to blame the correspondents for this mess and lack of info and I am not mad at them. I am frustrated , like everyone else, about this mess. I am tired of looking at posts that ask important questions and finding no answers. Hey, by the way, the correspondents are here to give us the answers. If they don/t have an answer, then it is there job to find it. It has been almost a week since the poop hit the fan. I have seen tons of info for the damn combat types. I am pissed because there has been very little said about the crafting profession. Yes , I did read Guruweaver's post . It was pretty good, but there was still no answer about the future of the player driven economy .
Why am I mad? Besides what I have already posted, this is what I have learned from our correspondent (not Thula per se, all of the correspondents)
There is a huge problem with getting on the TC.
As a noob you get thrown right in to the Star Wars experience with some sort of mission that involve Han Solo , Chewie, and a millenium flacon that people are having a problem boarding.
No Decay .
Mob drops of hides is random and sparce.
A newer GUI and voiceover.
The END
Samuraiblade wrote:
Second, I have put up countless posts asking about the decay and how will it affect our player driven economy and have not received an answer from a Correspondent.
Thula is out of country at the moment. I strongly suggest you journey over the the NGE forums and voice your opinions there. From what I can tell *EVERY* crafter profession corrospondent was caught unaware by this 'enhancement.' Even Guru (Artisan Corrosponent) who made it to Austin was not allowed to fully test it, but instead worked on a inhouse 'preview.'
If you have frustation, take it out on people who deserve it. Durni's, rancors, etc...
I have posted in teh NGE forums about this now.
RIS... 50mill??? Hasn't been anywhere near that expensive on Sider since pre-CU. Well pre-CU. I guess that maybe it will become that expensive after the NGE tho!
1) Make all armour Bio-Linked (at no extra cost to the player). This will prevent players from selling on their armour and costing us yet more business.
2) Remove all/most of the profession restrictions on wearing only certain types of armour. This will also make the general player base happier. In the case of general use armour it will allow players to be more diverse in their appearance, but keeping the differences in protection betweem Assault, Battle and Recon will also give players a reason to buy more than one suit. This will also please Imperials who suddenly find themselves unable to wear Stormtrooper Armour for example. Additionally it won't result in players being unable to wear their current armour when they respec to a new profession. Anyone spent a lot of money on RIS only to be told they have to be a certain profession to be able to continue wearing it for example?
3) Change 'enhancements' that can be made to armour so that they wear off after a certain amount of time. For example a set of armour made with a Health Bonus will lose that bonus after x amount of time forcing them to return to the Armoursmith to have a new set made if they wish to contine to gain the benefit from that enhancement.
And yeah #3 was a bit of a long shot, but if Health Enhancments are changed to be move in line with the new changes it could be worthwhile.
mmarsyada wrote:
House = lifetime investment
Cost : 250k and up in metro areas for a decent place to hang your hat
Armor = lifetime investment
Cost : RIS 50 mill 1 time purchase, everything else whatever i feel like making at the time
SWG = Constant F^$K*%NG
Cost : PRICELESS
Sambuka
Master Smith
Force Sensitivity is and always has been B_L__H_T its all in the resources.
Lol, I just posted a thread over in the NGE:Trader section about NGE Pricing.
I'm raising my prices to Standard Armor 20 million, Bounty Hunter armor 40 million, RIS 50 million.
If they are gonna screw us over on players need for armor, I'm just gonna pass it on to the customer. I recommend everyone else do the same. Matter of fact, my prices will be going up as soon as I get home.
Samuraiblade wrote:
Hey , I am not trying to blame the correspondents for this mess and lack of info and I am not mad at them. I am frustrated , like everyone else, about this mess. I am tired of looking at posts that ask important questions and finding no answers. Hey, by the way, the correspondents are here to give us the answers. If they don/t have an answer, then it is there job to find it. It has been almost a week since the poop hit the fan. I have seen tons of info for the damn combat types. I am pissed because there has been very little said about the crafting profession. Yes , I did read Guruweaver's post . It was pretty good, but there was still no answer about the future of the player driven economy .
Why am I mad? Besides what I have already posted, this is what I have learned from our correspondent (not Thula per se, all of the correspondents)
There is a huge problem with getting on the TC.
As a noob you get thrown right in to the Star Wars experience with some sort of mission that involve Han Solo , Chewie, and a millenium flacon that people are having a problem boarding.
No Decay .
Mob drops of hides is random and sparce.
A newer GUI and voiceover.
The END
I can assure you that we are a lot of correspondents trying to get an answer to the no decay issue, not only on the NGE Forum andour own respective forums, but also on the Hidden correspondent forum. Personally I have both made a thread dedicated to this issue on the correspondent forum along with posting it in every thread where it is brought up.
So far the devs have not given us any answers and we do not have any other ways of getting info that posting our questions.
We are all doing the very best we can, but if the devs wont answer or cant answer then we have no way of getting answers for you guys. The second we know something I can guarentee you that the info will be passed on to the community Untill then there is nothing to do, but to continue bringing up the subject.