Armorsmith Archive

Thread: FAO: Thula Re: Decay

EdOWar
Mon Nov 07, 2005 5:53 pm
#14






Samuraiblade wrote:

Hey , I am not trying to blame the correspondents for this mess and lack of info and I am not mad at them. I am frustrated , like everyone else, about this mess. I am tired of looking at posts that ask important questions and finding no answers. Hey, by the way, the correspondents are here to give us the answers. If they don/t have an answer, then it is there job to find it. It has been almost a week since the poop hit the fan. I have seen tons of info for the damn combat types. I am pissed because there has been very little said about the crafting profession. Yes , I did read Guruweaver's post . It was pretty good, but there was still no answer about the future of the player driven economy .


Why am I mad? Besides what I have already posted, this is what I have learned from our correspondent (not Thula per se, all of the correspondents)


There is a huge problem with getting on the TC.


As a noob you get thrown right in to the Star Wars experience with some sort of mission that involve Han Solo , Chewie, and a millenium flacon that people are having a problem boarding.


No Decay .


Mob drops of hides is random and sparce.


A newer GUI and voiceover.


The END








The Correspondents can't tell us what the Devs won't tell them. It's not like the Corros can force the Devs to answer our questions. If the Devs don't want to tell them jack, then we aren't going to learn jack. Blame the Devs.


Slim Vargo, Corbantis
pykescylla
Mon Nov 07, 2005 8:03 pm
#15

Okram confirms no decay of any kind on TC right now.

Clicky



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Phat_D_Har
Mon Nov 07, 2005 9:06 pm
#16



Samuraiblade wrote:
Second, I have put up countless posts asking about the decay and how will it affect our player driven economy and have not received an answer from a Correspondent.




Thula is out of country at the moment. I strongly suggest you journey over the the NGE forums and voice your opinions there. From what I can tell *EVERY* crafter profession corrospondent was caught unaware by this 'enhancement.' Even Guru (Artisan Corrosponent) who made it to Austin was not allowed to fully test it, but instead worked on a inhouse 'preview.'

If you have frustation, take it out on people who deserve it. Durni's, rancors, etc...



All three accounts canceled as of January 2006.
Lagofar Refunds Requested.

So long and thanks for all the fish!
mmarsyada
Mon Nov 07, 2005 9:34 pm
#17

House = lifetime investment

Cost : 250k and up in metro areas for a decent place to hang your hat


Armor = lifetime investment

Cost : RIS 50 mill 1 time purchase, everything else whatever i feel like making at the time


SWG = Constant F^$K*%NG

Cost : PRICELESS



Sambuka

Master Smith

Force Sensitivity is and always has been B_L__H_T its all in the resources.
FlynGraves
Mon Nov 07, 2005 10:35 pm
#18

I have posted in teh NGE forums about this now.


RIS... 50mill??? Hasn't been anywhere near that expensive on Sider since pre-CU. Well pre-CU. I guess that maybe it will become that expensive after the NGE tho!


FlynGraves
Tue Nov 08, 2005 1:25 am
#19

I wasn't and am not getting upset with Thula, I knew before I'd posted about the holiday and fair enough.


I AM upset with SOE cos after 18 months of slogging my butt off to be a good AS I'm gettin the shaft!
pykescylla
Tue Nov 08, 2005 1:44 am
#20

Sure there are lots of people who will be happy decay is gone. They just want to kill stuff and get loot. That's it. Then they'll get bored and move on to other games. But the loot monkeys are exactly the audience SOE is trying to reach. These players had just better hope SOE offers them enough loot soon enough--or NPC vendors--to replace the services of all the crafters that have quit.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

-VtS-Maddix
Tue Nov 08, 2005 4:58 am
#21

If they do insist on keeping no decay in-game I have a number of ideas for things that can be done with armour to stop us becoming quite as useless...

1) Make all armour Bio-Linked (at no extra cost to the player). This will prevent players from selling on their armour and costing us yet more business.

2) Remove all/most of the profession restrictions on wearing only certain types of armour. This will also make the general player base happier. In the case of general use armour it will allow players to be more diverse in their appearance, but keeping the differences in protection betweem Assault, Battle and Recon will also give players a reason to buy more than one suit. This will also please Imperials who suddenly find themselves unable to wear Stormtrooper Armour for example. Additionally it won't result in players being unable to wear their current armour when they respec to a new profession. Anyone spent a lot of money on RIS only to be told they have to be a certain profession to be able to continue wearing it for example?

3) Change 'enhancements' that can be made to armour so that they wear off after a certain amount of time. For example a set of armour made with a Health Bonus will lose that bonus after x amount of time forcing them to return to the Armoursmith to have a new set made if they wish to contine to gain the benefit from that enhancement.



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
pykescylla
Tue Nov 08, 2005 6:07 am
#22

I like one and two fine, although biolinking has always seemed like such a gimick to me. Decay makes so much more sense. Not sure about number three is health enhanced armor is so hard to make, and I doubt there'd be enough business to fill your game time. Plus someone noted in another post that toons have 12k health now. Is that right? If so, 350 points ain't much to be worrying about.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

-VtS-Maddix
Tue Nov 08, 2005 7:57 am
#23

I agree having some sort of decay makes so much more sense, but they don't look like changing their minds on it

And yeah #3 was a bit of a long shot, but if Health Enhancments are changed to be move in line with the new changes it could be worthwhile.



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

R.I.S. Certified
Ulrek_Oden
Tue Nov 08, 2005 2:34 pm
#24

Hmmm I find this interesting... In the time I spent on the TC... Sunday... my items still had condition on them and I dies twice and got the notice that the next time I die I will lose condition on my items...


Is this just left over code or is death decay still in the game?



---------------
Ulruk Odawn Elder Bounty Hunter
---------
Current Template
thegreywolfe
Tue Nov 08, 2005 2:59 pm
#25






mmarsyada wrote:

House = lifetime investment

Cost : 250k and up in metro areas for a decent place to hang your hat


Armor = lifetime investment

Cost : RIS 50 mill 1 time purchase, everything else whatever i feel like making at the time


SWG = Constant F^$K*%NG

Cost : PRICELESS



Sambuka

Master Smith

Force Sensitivity is and always has been B_L__H_T its all in the resources.






Lol, I just posted a thread over in the NGE:Trader section about NGE Pricing.


I'm raising my prices to Standard Armor 20 million, Bounty Hunter armor 40 million, RIS 50 million.


If they are gonna screw us over on players need for armor, I'm just gonna pass it on to the customer. I recommend everyone else do the same. Matter of fact, my prices will be going up as soon as I get home.






@@The Grey Wolfe@@
@Bria - Bieje Master Muni (RIS Cert) -RgB-/ Bria Stuusko Master Cmnd-RgB-@
@Vendors Are In Blood Gulch Mall in Blood Gulch on Talus, south of Nashal 4510 3493@
Vanguard - Thunderaxe - Bieje Ikadi - Lvl 10 Necormancer / Blacksmith
Summerflame
Tue Nov 08, 2005 5:56 pm
#26






Samuraiblade wrote:

Hey , I am not trying to blame the correspondents for this mess and lack of info and I am not mad at them. I am frustrated , like everyone else, about this mess. I am tired of looking at posts that ask important questions and finding no answers. Hey, by the way, the correspondents are here to give us the answers. If they don/t have an answer, then it is there job to find it. It has been almost a week since the poop hit the fan. I have seen tons of info for the damn combat types. I am pissed because there has been very little said about the crafting profession. Yes , I did read Guruweaver's post . It was pretty good, but there was still no answer about the future of the player driven economy .


Why am I mad? Besides what I have already posted, this is what I have learned from our correspondent (not Thula per se, all of the correspondents)


There is a huge problem with getting on the TC.


As a noob you get thrown right in to the Star Wars experience with some sort of mission that involve Han Solo , Chewie, and a millenium flacon that people are having a problem boarding.


No Decay .


Mob drops of hides is random and sparce.


A newer GUI and voiceover.


The END








I can assure you that we are a lot of correspondents trying to get an answer to the no decay issue, not only on the NGE Forum andour own respective forums, but also on the Hidden correspondent forum. Personally I have both made a thread dedicated to this issue on the correspondent forum along with posting it in every thread where it is brought up.


So far the devs have not given us any answers and we do not have any other ways of getting info that posting our questions.


We are all doing the very best we can, but if the devs wont answer or cant answer then we have no way of getting answers for you guys. The second we know something I can guarentee you that the info will be passed on to the community Untill then there is nothing to do, but to continue bringing up the subject.





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