Armorsmith Archive

Thread: Moderate Success

Logix
Mon Dec 29, 2003 3:27 pm
#14






Shinte wrote:
I've heard, and of course I can't remember where now, that experimenting only a few points at a time gives you a lesser quality end-result then going "whole-hog" and laying it all down. Has anyone else noticed this? I've never noticed myself, but I also have never experimented only a few points at a time, I always put them all down.





Old wives' tale.


Every once in awhile, I make schematics with different methods of experimentation, just to make sure nothing's changed.


Conclusion: Always the same end results, regardless of method.


There is the "fluke" experimentation bug, however, it has nothing to do with experimentation methods. The fluke is where you are granted an extra "bubble" or two of experimentation that you normally should not receive, thus giving you a schematic a few points higher than possible. But since the "fluke" happens before you even start filling experimentation bubbles, it's not dependent on your method.


It's happened to 90% of the population at least once and no one has figured out the cause, they just consider themselves lucky for a week when they happen to get the fluke.

d0qtrX
Thu Apr 22, 2004 1:25 pm
#15

AAARRRGGHH!!!!!!


I am LOSING MY MIND!!! from the moderate successes!!!


Please, please SOE un-break experimentation!


I used to be able to throw 8 points in something and get a Great Success! Now I forced totick away 1 at a time because any more and I'll MS out about1 every 3 tries.


/breathedeep


/calmdown


/smash fist through monitor...


JoleneArcher
Thu Feb 03, 2005 9:19 am
#16

Anyone had a similar experience?

I was building a Advanced Vibro Blade Unit and already maxed out the damage to 24-57. Then i go on with putting the remaining points into range and get a moderate success there and now the damage is 21-57??

I wouldn't mind if i could use another point to bring it back to 24-57 but i can't.



NGE satisfaction meter.

Give it a shot [--------------------------------------|] SOE should be shot

2 Accounts cancelled - Thanks for ruining this once great game.


MeryckPalenna
Thu Feb 03, 2005 9:44 am
#17

I once had a moderate success on efficiency that knocked out a point I had alreadyallocated to durability.



~ Meryck Palenna ~
Confused and lost in the CU

Bermag
Thu Feb 03, 2005 9:46 am
#18

Yes that it is a known problem.


Not happen to me anymore though. Never get any moderate success with FS experimentation



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Orew
Thu Feb 03, 2005 2:48 pm
#19

It's not unusual... but you only notice when it happens to an enhanced weapon and have to explain to the customer what happened.




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Date Registered 05-03-2005 02:11 PM
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Kuan-Ti
Mon Sep 05, 2005 2:49 pm
#20

I went and got one of the new Ent Buffs, and for the first time in my armorsmithing career, I got not one, but TWO "moderate" successes while experimenting.



Y Kuan-Ti "Meatshield of the ID" Tyr Y
IGN: Kuan-Ti / Asera
Guild: ESF-R / CIC
K&A Armorsmithy, Inc. -925, 2875 Dantooine
Kuan-Ti
Mon Sep 05, 2005 2:55 pm
#21


Nm, I'm a moron. Wasn't wearing my suit.



Y Kuan-Ti "Meatshield of the ID" Tyr Y
IGN: Kuan-Ti / Asera
Guild: ESF-R / CIC
K&A Armorsmithy, Inc. -925, 2875 Dantooine
BigfootKC
Mon Sep 05, 2005 2:59 pm
#22



Kuan-Ti wrote:
Nm, I'm a moron. Wasn't wearing my suit.







i havent gotten those kind of results since i picked up the two first lines of force crafting Exp and assembly... it hasnt gotten any worse since i mastered it eiter

i can get amazing and great crafting in my nekkid leezard butt!



Poti's Protection ~"~ Armor with no artificial additives of any kind!


Find me on Tatooine, near Bestine in Mos Bahamut (-1691 -6540)
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