Armorsmith Archive

Thread: Moderate Success

CivicExR95
Sun Dec 28, 2003 3:29 am
#1

So whats the secret to avoiding these? People bring me High Powered enhancements, only to have me moderate success on them and create a subpar weapon. They then in turn feel ripped off, I look bad, and they never return again.

And it's also taking me 5 or 6 attempts to get a perfect schematic (think about how many ABPH that is with T21s and DXR6s)

I got a +14 tool with a +38 station. Honestly, I don't see a difference with that or a public station. My technique is usually 2 points at a time, and maybe 3. Anyone got the secret they wanna share or just their own observations?



Ezo's Master Weapons & Armors
-720 -4260 Bestine, Tatooine & 273 -5445 Coronet, Corellia
Please deliver all auction winnings to my resource vendor in Bestine
GarenTore
Sun Dec 28, 2003 3:42 am
#2

Reports are slowly filtering around the place that Manufacturing Spec and Research Spec cities help to lower the chance of Moderate success'



Also, Ive found I now only ever experiment 1 point at a time. I know itll take longer, but the negative side effects are less with only 1 point invested at a time.



The only thing thatll lower the chance of moderate success' I think is some very real, very hard information from the player base regarding how badly these *success'* really are, and to make the Dev's listen.



Fat chance really when theres so many other massive game stopping bugs riddled throughout SWG.




Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


CivicExR95
Sun Dec 28, 2003 4:25 am
#3



GarenTore wrote:

Also, Ive found I now only ever experiment 1 point at a time. I know itll take longer, but the negative side effects are less with only 1 point invested at a time.





I have not tested this any great amount, but I will begin too. How successful are you? 9/10? 8/10 great successes?



Ezo's Master Weapons & Armors
-720 -4260 Bestine, Tatooine & 273 -5445 Coronet, Corellia
Please deliver all auction winnings to my resource vendor in Bestine
GarenTore
Sun Dec 28, 2003 4:41 am
#4

Theres no way I could put a number on it friend, its that badly coded.



Some days I can make any number of weapons, and come out with a perfect 10/10, regardless of complexity.



Other days Complexity seems to play a part, Ive wasted crates and crates of ABPH's trying to get an all-Great on a T21.



And then just other days things are just crap, can crit fail a couple times on a scout blaster combine, can get all greats up until the last point and pop out a failure, can get 10 moderates all in a row. Its just not possible to put it into a numerical figure.



Welcome to the wonderful world of Weaponsmithing



Its my honest belief that Tool Effectiveness plays utterly NO PART AT ALL in Weapon Experimentation. Youd have equal amount of luck Experimenting out in the Sarlacc pit as you would using a +100 station and tool. 95% of the time I make my Weapons standing next to my factories, with my droid ToolboxII by my side, and 3 crafting tools Ive had for the last 3 months, one is +6, one is +11 and the other is +13.




Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


Luzenit
Sun Dec 28, 2003 6:08 am
#5

I experiment in a specialized city, and I definitely get less moderates, and maybe an amazing success a bit more. It definitely helps conserve materials and components.


My right arm for skill tapes! The extra point or two in experimentation would definitely help over come the dreaded moderate that pops up. That is the major advantage. The extra points do not do a whole lot for HAM as far as I have noticed.








Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



Solo4114
Sun Dec 28, 2003 7:58 am
#6

I think what I object to is the notion that "successes" and "moderate successes" actually lower the quality of the weapon. If I succeeded, why does the thing now suck? Failures I can understand. But a success should ALWAYS boost the weapon's capabilities.
LemyDaBigHairyWookie
Sun Dec 28, 2003 9:08 am
#7

1. Never do more than 3 points at a time... a great success on 3 point experiment will yield +21% while doing 4 points and getting a great success will yield +24%...


2. Take some time out and learn what % to avoid on each weapon... I have found that on certain schematics I have a MUCH higher chance of moderates at that one point than anywhere else (as such i tailor my experiments to avoid those areas) even have gone so far as to have made 10pieces in a row and had the SAME results (6 greats and 4 moderates) when i get near the magic percentile (now only dueto amazing successes),i'll do a 2 point experiment instead of 1 or 3 to try and force it over that point...





Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
Logix
Sun Dec 28, 2003 12:29 pm
#8


  • Move into a Research Center.

  • Use high-quality tools and stations.

  • Gather SEAs.

  • Don't experiment more than three points at a time.

None of these suggestions have concrete evidence to support them, but they don't hurt to try. I am a large advocate of the Research Center, it seems to make a significant difference.

CivicExR95
Sun Dec 28, 2003 3:57 pm
#9

What must you do to take advantage of a research facility? Do you have to be a resident, or just be in the area while experimenting with a droid perhaps?



Ezo's Master Weapons & Armors
-720 -4260 Bestine, Tatooine & 273 -5445 Coronet, Corellia
Please deliver all auction winnings to my resource vendor in Bestine
boceifus2000
Mon Dec 29, 2003 5:34 am
#10

Moderate successes do suck but if you ever look at it they will lower the quality of one aspecte of what you are makeing and raise it in another. Usualy I finnish the weapon and sell it on the bazaar as a substandard newbie weapon unless it is a high end damage type.



Colonel Boceifus Gadian (BotD)
Retired
Quote: I have seen too much death in my lifetime...

Balanor Gadian
Retired
Quote: I have made so many credits I can buy my own galaxy...
Logix
Mon Dec 29, 2003 8:19 am
#11






CivicExR95 wrote:
What must you do to take advantage of a research facility? Do you have to be a resident, or just be in the area while experimenting with a droid perhaps?



Just be in the area.
Eola
Mon Dec 29, 2003 9:26 am
#12

Just chiming in on the moderate success point. If you experiment one at a time, you can actually still get a primo weapon out of one moderate success, as long as it's not the last one in the string. It just won't leave you any extra points for durability/range experimenting when you're done.


Personally I find it very very very frustrating to pop that last moderate success which most often comes when the weapon is just a shade off of max % on damage but has reached the best speed. At that point I'll often concede the last point of damage, in order to avoid the ModSuck.


Also as a general rule I toss out any weapon that I get two medium successes on, because even if I meet speed/damage, something will be screwed up by it.




Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
Shinte
Mon Dec 29, 2003 3:08 pm
#13

I've heard, and of course I can't remember where now, that experimenting only a few points at a time gives you a lesser quality end-result then going "whole-hog" and laying it all down. Has anyone else noticed this? I've never noticed myself, but I also have never experimented only a few points at a time, I always put them all down.



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Shint'e Orugawi
The Dojo: Master Melee Weapons
In the city of Skyfar on Naboo [-3861 6260]
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