Armorsmith Archive
Thread: No replacement yet I see...Who's got bugs to report?
destrkta wrote:
-Droideka- wrote:
The armor experimentation and assembly bonus functions of the musician buff don't work. You can't get extra assembly/experimentation at all from this buff despite what the little icon tries to tell you. The resource quality portion of it does work however.
I beg to differ i get alot more amazing's when buffed and alot more 4 socket pieces than when not buffed
Get a buff, go take off your exp suit and look at your cntrl-s screen. Assembly and exp are not being applied as part of the buff.
-Droideka- wrote:
destrkta wrote:
-Droideka- wrote:
The armor experimentation and assembly bonus functions of the musician buff don't work. You can't get extra assembly/experimentation at all from this buff despite what the little icon tries to tell you. The resource quality portion of it does work however.
I beg to differ i get alot more amazing's when buffed and alot more 4 socket pieces than when not buffed
Get a buff, go take off your exp suit and look at your cntrl-s screen. Assembly and exp are not being applied as part of the buff.
pykescylla wrote:
1) Bug 1: we're trying to keep it hush hush. I reported in the current bug thread. Third post here:
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=96845&view=by_date_ascending&page=4
2) Both bracers on bounty hunter armor craft with twice the condition of the other pieces. Also, the labels on the bracer schematics are reversed. Left makes right; right makes left.
3) Layer stats are still not updating during experimentation or any time soon after a prototype is created.
4) The last core in a stack of looted core often is "too damaged to use." Using an armor repair kit often solves the problem. Dropping the item and picking it up often solves the problem.
5) The last item in a stack of enhancers or RIS components must be "unstacked" using the radial meno one or more times before it can be used.
6) The factory color bug defies all attempts at a fix by the devs.
7) Ubese and mabari chest plates, which also cover multiple hit locations, do not receive the increased condition that wookiee chest plates do.
8) There are still infrequent reports of factories consuming more resources in a run than they should.
9) People are still hanging onto RIS segments that are "too damaged to use" as a result of cloning decay.
Bugs or not?
Not sure if wooks were ever given a radial option to break down their old chest plates.
Armor decay is still very high with legs, then helmets, taking the brunt of it.
That's all that springs to mind. It's late, and I'm off to bed.
Message Edited by pykescylla on 09-05-2005 01:49 AM
10) all armor pieces need to have the chance in 1/7 to get hit. the amount of decay on legs, helmet, chest is rediculous. No one can keep up with buying armor.
11) armor repair kits need to be more effective. better chance of repair.
12) we need armor paint kits. Craftable by Artisans.
Not really bugs but some added ideas that will go a long way making it better for AS's and consumers.
Quizz wrote:
pykescylla wrote:
1) Bug 1: we're trying to keep it hush hush. I reported in the current bug thread. Third post here:
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=96845&view=by_date_ascending&page=4
2) Both bracers on bounty hunter armor craft with twice the condition of the other pieces. Also, the labels on the bracer schematics are reversed. Left makes right; right makes left.
3) Layer stats are still not updating during experimentation or any time soon after a prototype is created.
4) The last core in a stack of looted core often is "too damaged to use." Using an armor repair kit often solves the problem. Dropping the item and picking it up often solves the problem.
5) The last item in a stack of enhancers or RIS components must be "unstacked" using the radial meno one or more times before it can be used.
6) The factory color bug defies all attempts at a fix by the devs.
7) Ubese and mabari chest plates, which also cover multiple hit locations, do not receive the increased condition that wookiee chest plates do.
8) There are still infrequent reports of factories consuming more resources in a run than they should.
9) People are still hanging onto RIS segments that are "too damaged to use" as a result of cloning decay.
Bugs or not?
Not sure if wooks were ever given a radial option to break down their old chest plates.
Armor decay is still very high with legs, then helmets, taking the brunt of it.
That's all that springs to mind. It's late, and I'm off to bed.
Message Edited by pykescylla on 09-05-2005 01:49 AM
10) all armor pieces need to have the chance in 1/7 to get hit. the amount of decay on legs, helmet, chest is rediculous. No one can keep up with buying armor.
11) armor repair kits need to be more effective. better chance of repair.
12) we need armor paint kits. Craftable by Artisans.
Not really bugs but some added ideas that will go a long way making it better for AS's and consumers.
ArnnStardust wrote:13)RUMOR said that personnal shield generators do not protect vs. energy melee weapons such as light-sabers but also stun batons, blaster fists, etc ...
Someone can confirm this please?note: The "condition 1/1" bug affects also PSG
PSG's do not protect against lightsabres or any other energy melee weapon...they're not intended to. They should only protect against ranged energy attacks. Been that way since the CU.
ArnnStardust wrote:
13)RUMOR said that personnal shield generators do not protect vs. energy melee weapons such as light-sabers but also stun batons, blaster fists, etc ...
Someone can confirm this please?
ArnnStardust wrote:
14) RIS boots and gloves require a costly RIS segment. They do not offer any protection, sockets or higher condition anyways.
Same with Faction Armor, but I think this is intentional and not a bug.