Armorsmith Archive

Thread: No replacement yet I see...Who's got bugs to report?

JediSpam
Mon Sep 05, 2005 6:26 am
#14

Hiya Caile!

I think you were still here when BH Armor went live and Health bonuses got fixed, correct?

Well,basically, everything's still the same except forthe new "Bug 1".



Hormel Spam

Whether you're rich or poor, it's nice to have money.

-Droideka-
Mon Sep 05, 2005 7:23 pm
#15






destrkta wrote:







-Droideka- wrote:

The armor experimentation and assembly bonus functions of the musician buff don't work. You can't get extra assembly/experimentation at all from this buff despite what the little icon tries to tell you. The resource quality portion of it does work however.







I beg to differ i get alot more amazing's when buffed and alot more 4 socket pieces than when not buffed





Get a buff, go take off your exp suit and look at your cntrl-s screen. Assembly and exp are not being applied as part of the buff.



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
destrkta
Mon Sep 05, 2005 8:05 pm
#16

adack your reading it all wrong it's not meant to give u more experimentation point's it has the same effect as bespin port and research centre etc, increases the chance of amazing's nothing to do with your point's




-Droideka- wrote:





destrkta wrote:







-Droideka- wrote:

The armor experimentation and assembly bonus functions of the musician buff don't work. You can't get extra assembly/experimentation at all from this buff despite what the little icon tries to tell you. The resource quality portion of it does work however.







I beg to differ i get alot more amazing's when buffed and alot more 4 socket pieces than when not buffed





Get a buff, go take off your exp suit and look at your cntrl-s screen. Assembly and exp are not being applied as part of the buff.










Rand al'thor, the masterful Bounty Hunter
The hunter that is now hunted
Only BH to solo kill and hunt a Jedi Master(pre cu) on valcyn /bow quing'tut
Quizz
Mon Sep 05, 2005 8:16 pm
#17








pykescylla wrote:
1) Bug 1: we're trying to keep it hush hush. I reported in the current bug thread. Third post here:
http://forums.station.sony.com/swg/board/message?
board.id=armorsmith&message.id=96845&view=by_date_ascending&page=4
2) Both bracers on bounty hunter armor craft with twice the condition of the other pieces. Also, the labels on the bracer schematics are reversed. Left makes right; right makes left.
3) Layer stats are still not updating during experimentation or any time soon after a prototype is created.
4) The last core in a stack of looted core often is "too damaged to use." Using an armor repair kit often solves the problem. Dropping the item and picking it up often solves the problem.
5) The last item in a stack of enhancers or RIS components must be "unstacked" using the radial meno one or more times before it can be used.
6) The factory color bug defies all attempts at a fix by the devs.
7) Ubese and mabari chest plates, which also cover multiple hit locations, do not receive the increased condition that wookiee chest plates do.
8) There are still infrequent reports of factories consuming more resources in a run than they should.
9) People are still hanging onto RIS segments that are "too damaged to use" as a result of cloning decay.

Bugs or not?
Not sure if wooks were ever given a radial option to break down their old chest plates.
Armor decay is still very high with legs, then helmets, taking the brunt of it.

That's all that springs to mind. It's late, and I'm off to bed.

Message Edited by pykescylla on 09-05-2005 01:49 AM





10) all armor pieces need to have the chance in 1/7 to get hit. the amount of decay on legs, helmet, chest is rediculous. No one can keep up with buying armor.


11) armor repair kits need to be more effective. better chance of repair.


12) we need armor paint kits. Craftable by Artisans.



Not really bugs but some added ideas that will go a long way making it better for AS's and consumers.








Quizz

4 ACCOUNTS cancelled
itysko
Mon Sep 05, 2005 11:57 pm
#18






Quizz wrote:







pykescylla wrote:
1) Bug 1: we're trying to keep it hush hush. I reported in the current bug thread. Third post here:
http://forums.station.sony.com/swg/board/message?
board.id=armorsmith&message.id=96845&view=by_date_ascending&page=4
2) Both bracers on bounty hunter armor craft with twice the condition of the other pieces. Also, the labels on the bracer schematics are reversed. Left makes right; right makes left.
3) Layer stats are still not updating during experimentation or any time soon after a prototype is created.
4) The last core in a stack of looted core often is "too damaged to use." Using an armor repair kit often solves the problem. Dropping the item and picking it up often solves the problem.
5) The last item in a stack of enhancers or RIS components must be "unstacked" using the radial meno one or more times before it can be used.
6) The factory color bug defies all attempts at a fix by the devs.
7) Ubese and mabari chest plates, which also cover multiple hit locations, do not receive the increased condition that wookiee chest plates do.
8) There are still infrequent reports of factories consuming more resources in a run than they should.
9) People are still hanging onto RIS segments that are "too damaged to use" as a result of cloning decay.

Bugs or not?
Not sure if wooks were ever given a radial option to break down their old chest plates.
Armor decay is still very high with legs, then helmets, taking the brunt of it.

That's all that springs to mind. It's late, and I'm off to bed.

Message Edited by pykescylla on 09-05-2005 01:49 AM





10) all armor pieces need to have the chance in 1/7 to get hit. the amount of decay on legs, helmet, chest is rediculous. No one can keep up with buying armor.


11) armor repair kits need to be more effective. better chance of repair.


12) we need armor paint kits. Craftable by Artisans.



Not really bugs but some added ideas that will go a long way making it better for AS's and consumers.











oh yes! we want!



sorry to see this game in its current state
RIP Salomon
ArnnStardust
Tue Sep 06, 2005 1:08 am
#19

14) RIS boots and gloves require a costly RIS segment. They do not offer any protection, sockets or higher condition anyways.




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

JaWadeen
Tue Sep 06, 2005 4:10 am
#20



ArnnStardust wrote:
13) RUMOR said that personnal shield generators do not protect vs. energy melee weapons such as light-sabers but also stun batons, blaster fists, etc ...
Someone can confirm this please?
note: The "condition 1/1" bug affects also PSG





PSG's do not protect against lightsabres or any other energy melee weapon...they're not intended to. They should only protect against ranged energy attacks. Been that way since the CU.




Revnant: Space pirate, Ore Thief, Smuggler of bovines and small arms
Dir. Sotto Voce Corp. Stealing today what you might have sold tomorrow.
RIP.
Ja' Wadeen Ξ Bobbademus

Cause of death: Poked in the eye one time too many.
ArnnStardust
Tue Sep 06, 2005 4:33 am
#21

PSG's do not protect against lightsabres or any other energy melee weapon...they're not intended to. They should only protect against ranged energy attacks. Been that way since the CU.




Sorry but who knows what was intended by CU




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

MonKaiku
Tue Sep 06, 2005 6:13 am
#22

they ever going to say that mabari belts/ubese shirts etc are not supposed to have sockets, and old ones in crates that do have sockets when pulled out revert to 100/100 is working as intended?



The ManDo Brothers {MDB}R.I.P
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Killedby boredom and empty servers
valiant servants also laid to rest: Guest, Gnome, Chubbss
Yokozuna holding down the fort till subs runs out
Turkina
Tue Sep 06, 2005 7:14 am
#23






ArnnStardust wrote:

13) RUMOR said that personnal shield generators do not protect vs. energy melee weapons such as light-sabers but also stun batons, blaster fists, etc ...

Someone can confirm this please?







Arnn this is confirmed as working as intended. The PSG is a shield to deflect long range energy attacks. It's not arumour, it's confirmed.
JediSpam
Tue Sep 06, 2005 11:14 am
#24






ArnnStardust wrote:
14) RIS boots and gloves require a costly RIS segment. They do not offer any protection, sockets or higher condition anyways.





Same with Faction Armor, but I think this is intentional and not a bug.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

ArnnStardust
Tue Sep 06, 2005 12:51 pm
#25

13) RUMOR said that personnal shield generators do not protect vs. energy melee weapons such as light-sabers but also stun batons, blaster fists, etc ...

Someone can confirm this please?


note: The "condition 1/1" bug affects also PSG





Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

BigfootKC
Tue Sep 06, 2005 2:12 pm
#26

We DONT want armor color kits, we want the crate bug fixed. And we SURELY DONT want any color kits to be made by Artisans! Master as if they do want to puch them anyway, which i think they will just to annoy me!



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