Armorsmith Archive
Thread: No replacement yet I see...Who's got bugs to report?
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CaileSathinor
Sun Sep 04, 2005 9:30 pm
#1
I've got a bit of free time tonight and the next few days so I'm going to try and compile a new bug report for you guys. I'll copy and paste the old one here and you let me know what needs to be added/removed.
Thanks =). Oh, and phase 1 of the thesis is...er, sort of complete (as in, I have 2 ideas left for topics lol).
Thanks =). Oh, and phase 1 of the thesis is...er, sort of complete (as in, I have 2 ideas left for topics lol).
Message Edited by CaileSathinor on 09-05-2005 12:32 AM
destrkta
Sun Sep 04, 2005 9:31 pm
#2
different condition rating's on bh armor should they all pieces be 100k + or 45k ?
CaileSathinor
Sun Sep 04, 2005 9:32 pm
#3
I would assume they're supposed to be static and the same. What pieces have what condition?
Godspeed82
Sun Sep 04, 2005 9:48 pm
#5
Darkvenegence wrote:
the stats arent showing up when i craft energy layers
I have noticed many of the layers arent showing layers when you experiment on them...until after you log out for about 2 hours then back in.
Keeper32
Sun Sep 04, 2005 10:08 pm
#6
We have 1 bug. Not to say we don't have more but the 1 bug must be fixalized. Is that vague enough? 
Also, the usual factory colour bug.
pykescylla
Sun Sep 04, 2005 10:48 pm
#7
1) Bug 1: we're trying to keep it hush hush. I reported in the current bug thread. Third post here:
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=96845&view=by_date_ascending&page=4
2) Both bracers on bounty hunter armor craft with twice the condition of the other pieces. Also, the labels on the bracer schematics are reversed. Left makes right; right makes left.
3) Layer stats are still not updating during experimentation or any time soon after a prototype is created.
4) The last core in a stack of looted core often is "too damaged to use." Using an armor repair kit often solves the problem. Dropping the item and picking it up often solves the problem.
5) The last item in a stack of enhancers or RIS components must be "unstacked" using the radial meno one or more times before it can be used.
6) The factory color bug defies all attempts at a fix by the devs.
7) Ubese and mabari chest plates, which also cover multiple hit locations, do not receive the increased condition that wookiee chest plates do.
8) There are still infrequent reports of factories consuming more resources in a run than they should.
9) People are still hanging onto RIS segments that are "too damaged to use" as a result of cloning decay.
Bugs or not?
Not sure if wooks were ever given a radial option to break down their old chest plates.
Armor decay is still very high with legs, then helmets, taking the brunt of it.
That's all that springs to mind. It's late, and I'm off to bed.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=96845&view=by_date_ascending&page=4
2) Both bracers on bounty hunter armor craft with twice the condition of the other pieces. Also, the labels on the bracer schematics are reversed. Left makes right; right makes left.
3) Layer stats are still not updating during experimentation or any time soon after a prototype is created.
4) The last core in a stack of looted core often is "too damaged to use." Using an armor repair kit often solves the problem. Dropping the item and picking it up often solves the problem.
5) The last item in a stack of enhancers or RIS components must be "unstacked" using the radial meno one or more times before it can be used.
6) The factory color bug defies all attempts at a fix by the devs.
7) Ubese and mabari chest plates, which also cover multiple hit locations, do not receive the increased condition that wookiee chest plates do.
8) There are still infrequent reports of factories consuming more resources in a run than they should.
9) People are still hanging onto RIS segments that are "too damaged to use" as a result of cloning decay.
Bugs or not?
Not sure if wooks were ever given a radial option to break down their old chest plates.
Armor decay is still very high with legs, then helmets, taking the brunt of it.
That's all that springs to mind. It's late, and I'm off to bed.
Message Edited by pykescylla on 09-05-2005 01:49 AM
destrkta
Sun Sep 04, 2005 10:51 pm
#8
yeah i lost 10 RIS segement's to that bug of being too decayed to use, was rather pissed off.
bracers come out with 106k condition, rest of the armor is 45k, on another note i applied myself caile.
Visualization bug is in, don't worry about it, you can work out your result's based on the % experimented.
Message Edited by destrkta on 09-05-2005 04:52 PM
-Droideka-
Mon Sep 05, 2005 1:54 am
#9
The armor experimentation and assembly bonus functions of the musician buff don't work. You can't get extra assembly/experimentation at all from this buff despite what the little icon tries to tell you. The resource quality portion of it does work however.
destrkta
Mon Sep 05, 2005 3:12 am
#10
-Droideka- wrote:
The armor experimentation and assembly bonus functions of the musician buff don't work. You can't get extra assembly/experimentation at all from this buff despite what the little icon tries to tell you. The resource quality portion of it does work however.
I beg to differ i get alot more amazing's when buffed and alot more 4 socket pieces than when not buffed
Starpilots
Mon Sep 05, 2005 3:56 am
#11
Factory Color bug is the Importan one rest is important but not holding my business down
ArnnStardust
Mon Sep 05, 2005 4:20 am
#12
yeah i lost 10 RIS segement's to that bug of being too decayed to use, was rather pissed off.
Did you try to use Armor Repair Kit on them?
I was very suprised to repair old adv. assault cores (looted, last one of the stack) left over one month ago then they can be used to craft bracers.
Perhaps it works with RIS segments also ... let us know the result 
destrkta
Mon Sep 05, 2005 5:35 am
#13
nah it doesn't work i only cloned once they were insured and i get the message the item is too decayed to repair
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