Armorsmith Archive
Thread: merchant nerf changes in TC, I like it
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DirthNader
Tue Aug 17, 2004 11:59 am
#14
JaatoWaals wrote:
He's also posted that the concept of an aggregate limit, while a good one, is not technically feasible.
/sigh
I guess it's back to selling unsliced armor in bags.
JaatoWaals
Tue Aug 17, 2004 2:37 pm
#15
TH just posted this. I think that it will meet with everyone's satisfaction 
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=25996#M25996
DirthNader
Tue Aug 17, 2004 5:59 pm
#16
/hi5 Jaato
JaatoWaals wrote:
TH just posted this. I think that it will meet with everyone's satisfaction
DoWei
Tue Aug 17, 2004 6:22 pm
#17
Awesome, nice to see that done. It looks like this is actually a victory for the community! Good work to everyone who posted and to the correspondants who work on this kind of thing constantly!
/salute
/salute
DrewBuddhaMan
Wed Aug 18, 2004 12:55 am
#18
DirthNader wrote:
/sigh
I guess it's back to selling unsliced armor in bags.
Forget that, I'm gonna start selling unsliced armor in crates of 5 and 10. Lets give the "Master Merchants" something to re-sell. I'd rather be a wholesale supplier then merchant loader anyway.
I have a feeling that they may count the items in the bags too. Can anyone on TC verify/refute this?
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