Armorsmith Archive

Thread: merchant nerf changes in TC, I like it

justapilgrim
Mon Aug 16, 2004 7:43 pm
#1

from TC, no one had posted here so I did







As you know, on August 6th, we put some preliminary changes to the Vendors on Test Center. These changes are part of the commodity server enhancements that we have pushed out. We apologize for any anxiety you may have experienced, but I’m glad to announce we’ve been able to make some good changes to the Vendor limits. While we can’t make the Vendor limits aggregate, we have doubled the number of Vendors merchants can acquire and also increased the amount of Artisan Vendors.



The revised Vendor limits are as follows:

Artisan Business III: Get (1) Vendor, that will hold (100) items, for a total of (100) items for all vendors

Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors

Merchant Novice: Get (3) Vendors, that will hold (250) items, for a total of (750) items for all vendors

Merchant Management I: Get (4) Vendors, that will hold (250) items, for a total of (1000) items for all vendors

Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors

Merchant Management II: Get (6) Vendors, that will hold (250) items, for a total of (1500) items for all vendors

Merchant Efficiency II: Get (7) Vendors, that will hold (250) items, for a total of (1750) items for all vendors

Merchant Management III: Get (8) Vendors, that will hold (250) items, for a total of (2000) items for all vendors

Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors

Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors

Merchant Efficiency IV: Get (11) Vendors, that will hold (250) items, for a total of (2750) items for all vendors

Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors






we can now have up to 12 vendors with one toon


I think the 250 items per vendor is fair, I will be adding several different armor vendors in my shop to spread it out across more vendors


good stuff




SkinnyManDo

Armor Sensei, tailor, Rifleman, Businessman, RIS specialist, 12 exp points


New vendor:> Prosperity (formerly known as Bartertown) at prosperity crafters mall, right by the x-wing

Visit the Armor Dojo: New Alderaan Dant4219 -2930, 4 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery,

Kung Fu Armor:80% kin 69% base (375k) Kung Fu Light: 80% kin 62% base(375k)Yokozuna Composite:80% energy 62% base 4% stun and superlight(425k) Wookie Hunting Armor (NEW) 80% kin 58-62% base or 37% stun/75% kin/58% base (prices vary) 75% ubese, psgs, mabari belts, ubese shirts all in plentiful supply. *Black Mountain and Ceremonial in limited supply*



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Blimigerite
Mon Aug 16, 2004 7:51 pm
#2

TH nerfed the devs.

12 Vendors seems like a ton but I'll be able to work with that.
This means twice as many ugly vendors have to die to get a good looking one

I like the changes in general now that they raised the cap.



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
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Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
IPS: Jawa Camper


Ciirybeccaskyr
Mon Aug 16, 2004 7:55 pm
#3

Still kills merchant tents and Sliced vendors not to mention tailors



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
justapilgrim
Mon Aug 16, 2004 8:01 pm
#4

another update






From this thread


http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=25338#M25338


Rubicon49BC wrote:
Simple database logic.

If you have 1 vendor with 3000 items, each time someone accesses the vendor, all 3000 items must be loaded, leading to strain on database. With 250 limit per vendor, database strain is much lower. Strain is not just in how much is in database, but how much must be loaded in each time.




This isn't a perfect technical explanation, but in terms of simplicity, its good enough for the sake of discussion


The way the limits have been implemented have a lot to do with the commodity server back end changes.







yea it doesnt help sliced vendors, tailors or merchant tents


however a tailor can still do good if the put their componets in backpacks (those that sell runs of cloth one crate at a time) and spread their collections over 12 vendors


ya a tailor would take up an entire mall by themselves, but is that a bad thing? that isnt for this forum


I can live with a 250 item limit, and also am glad I can pick up a vendor or 5 with some extra skill points





SkinnyManDo

Armor Sensei, tailor, Rifleman, Businessman, RIS specialist, 12 exp points


New vendor:> Prosperity (formerly known as Bartertown) at prosperity crafters mall, right by the x-wing

Visit the Armor Dojo: New Alderaan Dant4219 -2930, 4 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery,

Kung Fu Armor:80% kin 69% base (375k) Kung Fu Light: 80% kin 62% base(375k)Yokozuna Composite:80% energy 62% base 4% stun and superlight(425k) Wookie Hunting Armor (NEW) 80% kin 58-62% base or 37% stun/75% kin/58% base (prices vary) 75% ubese, psgs, mabari belts, ubese shirts all in plentiful supply. *Black Mountain and Ceremonial in limited supply*



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Fobi
Mon Aug 16, 2004 8:20 pm
#5

this merchant nerf looks okay whoever came up with this one might got something i could work with this




% Fobi'Two Konobi %
Bria's Swordsman/ Architect
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- I support keeping & balancing the current combat system You can too
Kryxal
Mon Aug 16, 2004 11:17 pm
#6

There's this, at least ... Novice Merchant is able to sell a lot (though nothing compared to Master), but isn't that much harder than Bus 3 to get...



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
RonneLykell
Tue Aug 17, 2004 5:48 am
#7

Still doesn't seem to be much of a reason to get Master Merchant...why not just cap efficiency and management for 11 of them?



Ronne Lykell (Naritus)
~ Master Armorsmith (+25 Exp, +25 Assembly, +25 Repair) ~
apyrus\">~ Master Artisan (+25 Exp, +25 Assembly), Master Merchant ~
apyrus\">~ FS Crafting Mastery (4400) ~
~ Vendor WP: Corsica, Corellia (6899, 4551) ~

DoWei
Tue Aug 17, 2004 6:21 am
#8

It would still be nice if you could shift items and have a total number of items instead of a total per vendor. That way if I had a spot in a hot area, maybe I would put an empty vendor in the basement just to have double the capacity on another vendor. I'm sure that would probably complicate things further though. Quite a drastic change to more than double the number of items...and double the number of vendors...isn't it?



« DoWei - Wookiee Master Armorsmith of The Alliance [Naritus] »
Five Vendors in the Wookiee Woonderland Mall™ - Naboo, Theed /waypoint -4858 3333
*** WAITING UNTIL THE CURB FOR MY NEXT RESTOCK ***

DirthNader
Tue Aug 17, 2004 8:29 am
#9

Horrible. I don't want my tent packed with 12 vendors just to sell my current volume.


Make the total items listable and the total number of vendors seperate numbers, and then you're talking.



The artist formerly known as Ittov
f33d84ck
Tue Aug 17, 2004 10:41 am
#10

pretty sure Master Merchants get 300 items per vendor. Am I wrong on this now?



The Cleric Regnor
http://mortis.teamego.com
Silvadeus
Tue Aug 17, 2004 10:50 am
#11






f33d84ck wrote:

pretty sure Master Merchants get 300 items per vendor. Am I wrong on this now?







think its 250...



anyway about the change... this is actually good for me, because I was wanting to add several vendors to several different malls, and it was begining to burden me because I was going to need to hire someone to sell my goods... now thats all fixed





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Iswi's Armor
Located in the MegaMall in the Legendary City of Ghost Located on Dantooine
We have in stock! Imperial PSG's, Advanced Composite, Full Suits of Armor
Stun Helmets, and various armor pieces! Come Check it out!!!
Iswi's Advanced Composite Armor Now In Stock!!!!!! FOR SOME KILLER PRICES ON ARMOR!!!!!

Silvadeus (Starsider)- Currently 2-1-3-4 BH, 4-3-3-1 CH, and Master Novice
Large Supporter of the Bounty Hunter/Jedi Conspiracy since 5/17
-Asmodeus-
Tue Aug 17, 2004 11:15 am
#12






f33d84ck wrote:

pretty sure Master Merchants get 300 items per vendor. Am I wrong on this now?







That is correct, stated by TH himself. Master Mechant will recieve that extra of 50 per vendor, like it really makes a difference LOL.


At least I can live with the 250 per and only need to have managment 2 to keep my 6 vendors, woot so I can drop Managment 3 and 4 and have 5 extra points to do nothing with..... Oh boy !

JaatoWaals
Tue Aug 17, 2004 11:44 am
#13


That is correct. As master merchant you'll be able to have 12 vendors with 300 items each on them, for a total of 3600 items, as compared to 2750 at 4/4/4/4.


He's also posted that the concept of an aggregate limit, while a good one, is not technically feasible.

Message Edited by JaatoWaals on 08-17-2004 02:45 PM



Waals Industries

-Armor for the new Imperium-

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