Armorsmith Archive
Thread: Helping layering suit for PvP client
TheCapn2000 wrote:Other than doing stun protection layers in the helmet...wouldn't a better approach for PvP armor is to do cold or maybe blast damage layers in order to bump up the base in order for a nice effectiveness slice on the remaining protections?
If your main concern is to bump up the base ... add Electrical Layers to Composite. That way you don't add anything to Special Resists and base gets a nice hefty push ... and everything (except Electrical) is effectiveness sliceable.
And then the riflemen with the T21 blows your client's mind away. I am pretty sure that because of the terrible power of the rifle in PvP today, you want multiple helmets with the good suit. I have a stun hat, an acid/stun hat and going to have a straight energy hat made as well.
--Yak
I would advise not to use acid or energy layers as stated above...
If you are really equipping pvpers they don't care about ham and want resists to be as high as possible.
Best is to use electricity layers and get base as high as you can ( hopefully 68% or above) so that post slice they can get resists in the 85%+...
Using an energy or acid layer will just move those to special resists and prevent them to be sliced up...
For helm I wouldf use a triple stun layer hoping to get stun around 37%...