Armorsmith Archive

Thread: Non-human armorsmiths wanting to craft imperial armor pay higher faction prices

Fluxxen
Sun Apr 17, 2005 12:30 pm
#14

*puts on recruiter-smile*


Hello there. Are you a non-human? Treated unfairly by the Empire? Hard to craft faction armor for your friends and customers due to the Empires racist behavior?


I am here to talk to you about the rebellion, a place where everyone is treated fairly...











Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
-VtS-Maddix
Sun Apr 17, 2005 5:19 pm
#15

They want to make SWG more starwarsy, so they want more people wearing Faction Armour (makes sense to me).

Then they decide to keep the race penalties for Armoursmiths buying the Faction Armour....back to square one then? heh



-----

Ne'la Hi'had - Master Armoursmith, Master Merchant
[VtS]Armour located at -1800 5385 in Neo-Rome, Naboo

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Kesslan
Sun Apr 17, 2005 5:22 pm
#16

Yeah. I dont think they -really- want people wearing more ST armor etc. If they had. They'd have made it cheaper than any other armor from day 1. As it stands now though it'll remain armor for the rich.



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
Ancho
Sun Apr 17, 2005 6:42 pm
#17

Personally, I am in favor of them keeping the triple cost. Its in genre, and wooks have always paid triple the faction for perks.

- J



Jarveth - Building the Bowcaster since August 2003
JW Bowcaster and Mastercraft Armor & Weaponry | RIS enabled
Solaris, Naboo (-4010, 6116) - Weapons | Kashyykian Armor
"(I think he's flipping mad)" -- Origins
teh_n00b123
Sun Apr 17, 2005 6:49 pm
#18






Qohelith wrote:

I'm sure darth maul was pissed when the imperial quartermaster charged him double faction for his probe droids.




I can see it now....


Imperial Recruiter: "Okay Sir, that'll be 5500 Imperial Credits."


Darth Maul: **stares**


Imperial Recruiter: "Well, usually it would 2750 Imperial Credits but since you are an alien.."


Darth Maul: **stares**


Imperial Recruiter: "..a-a-and w-well.. uhmm..We hate a-a-aliens.."


Darth Maul: **stares**


Imperial Recruiter: "JUST TAKE THEM ALL, DON'T KILL MEEE!!"


Darth Maul: **walks away satisfied**










-I support a Galactic Civil War fought between regular, average players... Simply strict, hardlined Imperials & freedom lovin' Rebels fighting for control of the galaxy. A Galactic Civil War fought not with glowsticks or lightsabers, but with blasters, lances, and how much guts you have. A Galactic Civil War which reflects the timeline, the destruction of the Death Star, the absolute control which the Empire has and the brave Rebels trying to break up that reign... The extinction of all but a few rare and special Jedi. That my friends, is the Galactic Civil War and that is what we have to aim for.
Wyeth-SB
Sun Apr 17, 2005 9:17 pm
#19

There was mention in one of the devs chats about removing the xenophobic penality at some point in time.



----------------------------------------------------------------------------------

R.I.P
- Wyeth (8/30/03-06/3/05) Master CorSec Pilot / Master Shipwright / Master Artisan / Master Merchant (ex-Master Weaponsmith)
Tombstone - Was one-shot incapped one time too many and never rose again.

R.I.P - Zadox (12/8/03-06/1/05) - Master Rifleman, Master Ranger, Master Scout (ex-Master Commando)
All accounts have been cancelled. Good luck to all that remain.

Kesslan
Sun Apr 17, 2005 9:36 pm
#20

They might they might not. If they do I want a rebel version of the AT-ST. because right now the human/non human thing is the only really balancing factor along sidet he cries of alderaan FP bonus rebels get.


Imperials get a totally kick ass pet.


Rebels get a hell of alot more mileage out of FP.... or would if they had stuff to spend it on.



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
Corsican_Ogre
Mon Apr 18, 2005 12:24 am
#21

Darth maul used a Light Saber so did not need armor.


Imperials are human Centric they have been since launch if you want a faction armor as a non human go rebel



Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
_Monroe_
Mon Apr 18, 2005 12:33 am
#22

It does suck. Kiom was a mon cal and I hated not being able to buy armor or an at-st. Well I mean I could have but I wasn't paying 28k for one. I wonder though how much demand for factional armor there really will be anyway. I mean why buy an imp scout suit when you can get ubese with the exact same specs.


For those with no combat, you're forced to buy FP from a colonel smuggler.


As far as the schems go, it would be nice to either make it like 25-50 runs or 1 run but be able to make a factory schem with it.



Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
RynaNasao
Mon Apr 18, 2005 4:32 pm
#23



Fluxxen wrote:
*puts on recruiter-smile*
Hello there. Are you a non-human? Treated unfairly by the Empire? Hard to craft faction armor for your friends and customers due to the Empires racist behavior?
I am here to talk to you about the rebellion, a place where everyone is treated fairly...





Exactly.

Vastar
Mon Apr 18, 2005 5:00 pm
#24

Even as a non-human Imperial Armorsmith, I have to agree that things should be left alone as far as faction point penalties go. Even though there's little to no Star Warsyness left, I don't think we ought to scrap the sliver here and there we've still got.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
Moge_Tira_Tru
Mon Apr 18, 2005 5:04 pm
#25



Vastar wrote:
Even as a non-human Imperial Armorsmith, I have to agree that things should be left alone as far as faction point penalties go. Even though there's little to no Star Warsyness left, I don't think we ought to scrap the sliver here and there we've still got.




I agree that faction Perks should have non-human penatlies but I find it a bit gating to have Armorsmiths under the same rules.
If you want to reference the EU look at the Shipyards. Whats-his-name was non-human but was still allowed to build Imperials ships, why not a non-human build Imperial Armor?

Building Perks is much different that using perks.



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
Rypht
Tue Apr 19, 2005 4:27 am
#26






ConfusedRecruit wrote:

in all fairness, this is one thing that the game does have working properly. the fact that non-humans pay more is working correctly, as the game is actually following the story line. its a known fact thatnon-humans are at a huge disadvantage because they are considered inferior by the empire. i see far too many imperial wookies in the game now to be balanced to the storyline. its bad enough that they still cant seem to get the game to a point where blasters rule - seems that the post curb profession of choice looks to be tk again / still. give them credit forgetting the faction cost to make a difference, and keep with the storyline. at least they have one thing working correctly.







I strongly disagree, its one of the major BROKEN points of the game. It should cost drastically more to advance in rank, but items should cost the exact same. I seriously doubt the empire would be trying to shaft its troops getting basic supplies to carry out its will, it might kick the alien species in the butt and make it damn hard to attain any status but in the end, they have a job to do, and its not in the empire's interest to make it so the job cannot get done. On servers where the rebels have population dominance it is vastly hurting the imperial players to have such poorly thought out penalties in place, and simply handing the GCW to the rebels.


Anyhow, the storyline was thrown out the window long long ago... somewhere around the time SOE started this project.




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