Armorsmith Archive
Thread: Non-human armorsmiths wanting to craft imperial armor pay higher faction prices
Then they decide to keep the race penalties for Armoursmiths buying the Faction Armour....back to square one then? heh
- J
Qohelith wrote:
I'm sure darth maul was pissed when the imperial quartermaster charged him double faction for his probe droids.
I can see it now....
Imperial Recruiter: "Okay Sir, that'll be 5500 Imperial Credits."
Darth Maul: **stares**
Imperial Recruiter: "Well, usually it would 2750 Imperial Credits but since you are an alien.."
Darth Maul: **stares**
Imperial Recruiter: "..a-a-and w-well.. uhmm..We hate a-a-aliens.."
Darth Maul: **stares**
Imperial Recruiter: "JUST TAKE THEM ALL, DON'T KILL MEEE!!"
Darth Maul: **walks away satisfied**
![]()
Fluxxen wrote:*puts on recruiter-smile*Hello there. Are you a non-human? Treated unfairly by the Empire? Hard to craft faction armor for your friends and customers due to the Empires racist behavior?I am here to talk to you about the rebellion, a place where everyone is treated fairly...
Exactly.
Vastar wrote:
Even as a non-human Imperial Armorsmith, I have to agree that things should be left alone as far as faction point penalties go. Even though there's little to no Star Warsyness left, I don't think we ought to scrap the sliver here and there we've still got.
I agree that faction Perks should have non-human penatlies but I find it a bit gating to have Armorsmiths under the same rules.
If you want to reference the EU look at the Shipyards. Whats-his-name was non-human but was still allowed to build Imperials ships, why not a non-human build Imperial Armor?
Building Perks is much different that using perks.
ConfusedRecruit wrote:
in all fairness, this is one thing that the game does have working properly. the fact that non-humans pay more is working correctly, as the game is actually following the story line. its a known fact thatnon-humans are at a huge disadvantage because they are considered inferior by the empire. i see far too many imperial wookies in the game now to be balanced to the storyline. its bad enough that they still cant seem to get the game to a point where blasters rule - seems that the post curb profession of choice looks to be tk again / still. give them credit forgetting the faction cost to make a difference, and keep with the storyline. at least they have one thing working correctly.
I strongly disagree, its one of the major BROKEN points of the game. It should cost drastically more to advance in rank, but items should cost the exact same. I seriously doubt the empire would be trying to shaft its troops getting basic supplies to carry out its will, it might kick the alien species in the butt and make it damn hard to attain any status but in the end, they have a job to do, and its not in the empire's interest to make it so the job cannot get done. On servers where the rebels have population dominance it is vastly hurting the imperial players to have such poorly thought out penalties in place, and simply handing the GCW to the rebels.
Anyhow, the storyline was thrown out the window long long ago... somewhere around the time SOE started this project.