Armorsmith Archive

Thread: Would you be willing to suck it up for a month or so, if the Devs made experimentation like this?

Kelloch
Mon Apr 18, 2005 11:03 am
#14



Capt_Obvious wrote:


Cianhydle wrote:


ZionHalcyon wrote:


Exterminans77 wrote:
Why should we have to wait? Think about it.....

We've been waiting a year and a half for this combat upgrade. Its been in development for at least a year. We were told it wouldn't be rushed and pushed to the live servers until it was ready. Why should we give them another month or so after this goes live? Haven't we (not just us I'm talking the whole community) given them enough time to get this thing straight before it hits live. I understood all along it would need some minor tweaking after it went live for bugs and small balance issues, but waiting for them to fix armor crafting is asking too much. Fix it now. Delay the Combat Upgrade if thats what it takes. God knows letting us test that thing for a month or two longer isn't going to hurt it any.

And it won't hurt their subscriber base either. Pushing the CU in its current state will do more to hurt it than delaying it and actually fixing the thing.


The reason we have to wait, is marketing. Believe me, it would be nice if they had the luxury of waiting, and I am sure the devs would prefer it. But as stated before, marketing trumps all. The thing is, if you want to blame someone, I see few if any people going high enough up on the food chain.

It's not the devs. They are given a date, often unrealistic, and have to make things work by that date. Otherwise, they get into trouble and potentially lose their job. We may see them the most often, but I don't assign them much blame on this.

It's not SOE. This one is going to be a tough one to swallow, I know. But SOE is playing the cards they were dealt, and the deadline didn't come from them either. They are in the precarious position of being the face that takes the heat, especially with the blunders they have made in the past in other games, like EQ for instance.

No, if you really want to see the man behind the Curtain, it is none other than LucasArts itself. That's right, the same company that everyone was appealing to, to correct SOE, is the real reason behind the whole mess. They set this deadline. They are pushing SOE to get this thing done. And they can casually sit back, and let SOE take the fall for any mishaps made. They were the reason this game got released early in the first place.

All one has to do is look back to just about after the first Jedi Knight game, and see how LucasArts has been mismanaged, fired or lost almost all their good people, and began taking hits for crap games that either were in developmental hell for the longest time or pushed out way too early and were buggy, and were HORRIBLY rated by anyone who played them.

So now they are the publisher behind the scenes, still putting out impossible deadlines, and this time, letting others take the fall.

THAT is who people should really be looking at. And it is because of LucasArts, that the CURB will not be delayed. Pester SOE all you want about it - it isn't their call to make.

So, dealing with the reality of the situation, we are going to have to wait for changes until after the CURB, just like the devs predicted at the beginning. Yeah, it sucks. But sometimes you got to go through the suck parts to get to the good stuff, and have to step back to see the big picture. The Devs aren't our enemies on this. Not saying they are perfect, or their ideas are always right, but they would listen to us more if they didn't have a deadline looming over their heads. No, LucasArts is the real enemy, carefully disguised and insulated, and more than willing to let others get the blame for their mishaps. When the crap started rolling down hill, they were the ones who took the poop.

As such, I try to always remember that, and remember that if I can wait it out, I know eventually things will get righted, at least with the current group of developers. It is just going to take time, and that, I believe is what is so hard for the player base to swallow.

Just remember to take it out on LucasArts. Let them know they can't hide the truth anymore.



This post is garbage.

LucasArts hasn't been promising a CU for a year and a half. This is like blaming the professor for the student who knows all semester they have to write a paper and waits till the last day. I think the solid majority of the players know who is responible for the delays.

I'm glad LucasArts is getting involved and calling some shots; SOE hasn't done a very good job.

Renea,




Whether you want to admit it or not Zion DOES have a point on this. Just because its been a yr and a half does NOT mean the devs havent been working hard on getting this ready. Personally I think that they were planning on at least another few months of testing but then late last year they were given this deadline and everyone on the dev team tripped out. Took what they had to work with and rushed as fast as they could to meet the deadline. Same is true about the origional launch date, they were'nt ready and got rushed by LA then too! Why shouldn't the same thing be true now?




agreed. But they still suck at communication. If they started it at all, they could have eased the angst that we have now. Communication, Communication, Communication. That builds trust and allows for even bad news to be taken easily.



Sune Omare
Kelloch
Mon Apr 18, 2005 11:21 am
#15



Capt_Obvious wrote:


Kelloch wrote:


Capt_Obvious wrote:


Cianhydle wrote:


ZionHalcyon wrote:





Whether you want to admit it or not Zion DOES have a point on this. Just because its been a yr and a half does NOT mean the devs havent been working hard on getting this ready. Personally I think that they were planning on at least another few months of testing but then late last year they were given this deadline and everyone on the dev team tripped out. Took what they had to work with and rushed as fast as they could to meet the deadline. Same is true about the origional launch date, they were'nt ready and got rushed by LA then too! Why shouldn't the same thing be true now?




agreed. But they still suck at communication. If they started it at all, they could have eased the angst that we have now. Communication, Communication, Communication. That builds trust and allows for even bad news to be taken easily.


True but who knows how many NDAs there are out there, plus admitting that they screwed up does not do any good to stock portfolio that they have over there.
Just playing the devil's advocate here, thats all





Nah...I understand. But talking about issues and saying they won't be fixed right away isn't necessarily admitting they screwed up. Only that there are more ways to improve it. In fact, you could spin it as we are listening to our customers and striving to make changes that appeal to them.



Sune Omare
Ruebacca
Mon Apr 18, 2005 11:25 am
#16

we must have hindrance experimentation!







Ruebacca

Emperor of Lok, Raider of Rori, Newb of Naboo, Merchant of Corellia, Bain of the Ewoks, Looter of Dathomar, Hunter of Huurons and Defender of Tatooine.

Raiker: Hunting Reb wounded in Restuss.
ZionHalcyon
Mon Apr 18, 2005 11:25 am
#17






Capt_Obvious wrote:





Kelloch wrote:





Capt_Obvious wrote:





Cianhydle wrote:





ZionHalcyon wrote:












Whether you want to admit it or not Zion DOES have a point on this. Just because its been a yr and a half does NOT mean the devs havent been working hard on getting this ready. Personally I think that they were planning on at least another few months of testing but then late last year they were given this deadline and everyone on the dev team tripped out. Took what they had to work with and rushed as fast as they could to meet the deadline. Same is true about the origional launch date, they were'nt ready and got rushed by LA then too! Why shouldn't the same thing be true now?






agreed. But they still suck at communication. If they started it at all, they could have eased the angst that we have now. Communication, Communication, Communication. That builds trust and allows for even bad news to be taken easily.





True but who knows how many NDAs there are out there, plus admitting that they screwed up does not do any good tostock portfolio that they have over there.


Just playing the devil's advocate here, thats all







And its a good point. An NDA is an NDA, and I would venture most of those come from LA as well - look at their history, and they are big on them. Sorry, but when a person has to choose between protecting their livelyhood and making others happy - chances are they will protect themselves, as any of us would.


And in terms of the poster who was glad LA was looking into this - you sure they really are, and aren't just blowing smoke up your butt? I mean I might even see a couple of sacrificial lambs from them to make them look even better, but then comes the next expansion pack, handled the exact same way.


Any of the old timers here remember hayden blackman? The LA corrospondant over here? Funny, where is he now, or where is his replacement? Doesn't anyone find it odd, that he disappeared and a replacement hasn't come forward ever since the development of the game started going south?


There are too many things there to ignore. If some people want to view LA as their own personal savior for the game, by all means, go ahead.


I won't let myself be fooled.




Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Capt_Obvious
Mon Apr 18, 2005 11:46 am
#18






Kelloch wrote:





Capt_Obvious wrote:





Kelloch wrote:





Capt_Obvious wrote:





Cianhydle wrote:





ZionHalcyon wrote:













True but who knows how many NDAs there are out there, plus admitting that they screwed up does not do any good to stock portfolio that they have over there.


Just playing the devil's advocate here, thats all




Nah...I understand. But talking about issues and saying they won't be fixed right away isn't necessarily admitting they screwed up. Only that there are more ways to improve it. In fact, you could spin it as we are listening to our customers and striving to make changes that appeal to them.



They're obviously notpolititions then or else this problem would already be solved lol Of course maybe they are and they're just not allowed to even acknowledge Area 51's existence too So many possibilities you see

*edit* getting back on subject, what can WE do about getting our experimentation back, and Zion do you honestly think we'll only have to wait a month for this? I mean smugglers got they're revamp right away too right.... Right?!? Oh yeah I forgot about that they're still waiting

Message Edited by Capt_Obvious on 04-18-2005 02:49 PM



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Goodbye to all my friends and allies and enemies, may we meet on greener pastures somewhere else where the players dont get F'd over for spending the last 2 years of their lives playing a worthless POS of a game!
Kelloch
Mon Apr 18, 2005 11:51 am
#19


Capt_Obvious wrote:


*edit* getting back on subject, what can WE do about getting our experimentation back, and Zion do you honestly think we'll only have to wait a month for this? I mean smugglers got they're revamp right away too right.... Right?!? Oh yeah I forgot about that they're still waiting

Message Edited by Capt_Obvious on 04-18-2005 02:49 PM





If they can't start communicating with us soon, I wouldn't expect it within a month of the LIVE date.



Sune Omare
Idallia
Mon Apr 18, 2005 1:32 pm
#20

I like the current system. SWG has the best crafting system of any MMOG. They also suceeded fairly well with the interdependence between crafters and fighters. Now they just want the toss it all. I will not stick around to see what the result of that is.



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Idallia Sunchaser - Force Sensative Master Rifleman/Master Pikeman
Kathy Dawnfire - Force Sensative Master Armorsmith/Master Merchant
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Camofrey
Mon Apr 18, 2005 2:29 pm
#21

If we go from 10 - 20 points then our +2 points from tapes is proportionatly less significant.

If this was the case i woudl like ot see it implemented that 1 experiment point is the results of 5 Aourour Experimentation skill mods p points. THis way a smith with +20 would have 24 points - and also going to +25 whoudl actually be an advantage, as you woudl have 25 points.




Camofrey Kenobe
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I have closed the Jamofrey account. Now using Camofrey, Robofrey and Milesofrey


ZionHalcyon
Mon Apr 18, 2005 2:40 pm
#22






Camofrey wrote:
If we go from 10 - 20 points then our +2 points from tapes is proportionatly less significant.

If this was the case i woudl like ot see it implemented that 1 experiment point is the results of 5 Aourour Experimentation skill mods p points. THis way a smith with +20 would have 24 points - and also going to +25 whoudl actually be an advantage, as you woudl have 25 points.





That isn't a bad idea. However, that might be too much as an advantage, given that the devs want a 10 point smith to have comparable armor to a 12 point smith. What if it came out to that 12 pointers ended up with 3 actual extra points? I think 3 is a nice number that would give a good edge to a skill-taped smith, while not completely running the 10-pointer out of business.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
AndJusticeForAll
Mon Apr 18, 2005 4:01 pm
#23

I already pestered blixtev about altering the experimentation process to be more like the postcu powerup exp on testcenter a couple days ago, he claimed it was too far into the developement stage to alter...


Also confronted him on the apparant lack of difference between imp psgs and mark IIIs... never got a reply. Oh well.



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Vastar
Mon Apr 18, 2005 4:11 pm
#24

It's not going to happen, Zion. So, speaking hypothetically, it sounds great! Heck yes, I'd happily wait a month for it.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
Okram2k
Mon Apr 18, 2005 7:08 pm
#25


Vastar wrote:
It's not going to happen, Zion. So, speaking hypothetically, it sounds great! Heck yes, I'd happily wait a month for it.




ask the smugglers what it's like to wait a month or two for their revamp, or rangers, or squad leaders...

it's now or never folks.

Message Edited by Okram2k on 04-18-2005 09:08 PM



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Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Vastar
Mon Apr 18, 2005 7:28 pm
#26


Okram2k wrote:

Vastar wrote:
It's not going to happen, Zion. So, speaking hypothetically, it sounds great! Heck yes, I'd happily wait a month for it.




ask the smugglers what it's like to wait a month or two for their revamp, or rangers, or squad leaders...

it's now or never folks.

Message Edited by Okram2k on 04-18-2005 09:08 PM





Well, realisticly, it's just never. I was speaking very hypothetically.



____Zlatan Fulgere________________
Zlatan baby, Zlatan
Meaningful labels don't require self application.
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