Armorsmith Archive
Thread: question?
Kaleix wrote:
I have yet to see a doctor one shot incap anyone. Not to mention simply cloning erases the grief from disease application(Same applies to fire I know). And besides who the heck said I was a CM?
Err? Cloning erases the grief from disease? hell that fix isn't even on Test Center yet. you playing on some magical server from the future? sure you have the right game?
Might you have ment posion?
lets see player A. is incapped player B. apply's Disease, then does deathblow.
Player A. is basicly fubar'd at cloaning center because Disease is ticking away on his freshly cloned body.
time to find a doc or relog. for player A.
BTW if your going to stand with in 16m of a commando. ya deserve to die.
LMAO does sound to me like you got spanked by a commando. and you had no idea what you where doing.
Kaleix wrote:
Does killing anyone one person in one shot within a fraction of a second, or burning them over and over until they have 800+ wounds make you feel skillful?
Balance?
Commandos ruin this game.
And yes I will cry you a river. *cry*
Does missing 75% of our shots mean anything to you? No, probably not since TK hardly ever miss and can kill someone in PvP just as fast, possibly even faster, then a commando can,
From my understanding of what the Devs said it does is decrease the amount of time required to recover from a Knockdown or Posture Change.
If you have no CE then "supposedly" you have a 5 second minimum time that you will be down from a knockdown. Then each second after that initial 5 seconds you get a base chance to recover and be able to stand back up.
If you do have CE then you begin to get that base chance to stand up imediately after being knocked down, and an increased (by the amount of the mod) chance to recover each second after the initial 5 seconds.
The more powerful Creatures and NPCs can have Combat Equalibrium too, which is why some of them can get right back up from a Knockdown. This last round of Creature Rebalancing increased the amount of Combat Equalibrium some of this opponents have.
I was wondering this myself after reading your post, and I just found a description on swg.allakhazam.com, in their list of "Skill Modifiers"
Combat Equilibrium: Increases the chance of automatically recovering from a forced posture change.
So it sounds like if a posture change attack gets through your "Defense vs. Posture change" skill, Equilibrium gives you a chance of popping back onto your feet without having to manually do the "stand" command. Does anyone know if this affects knockdown, and what happens if you're dizzy?
but good if it does lol
anyone help us with this info