Armorsmith Archive

Thread: question?

BarqsRootbeer
Sat Sep 27, 2003 1:01 am
#14

no, cry babies like you who want everything handed to them, and commandos on powertrips who try to duel novice medics, and entertainersor anyone they come across than get mad at them follow them around threaten, and harass them when they won't duelthem ruin this game!
Riage
Sat Sep 27, 2003 4:32 am
#15






Kaleix wrote:
I have yet to see a doctor one shot incap anyone. Not to mention simply cloning erases the grief from disease application(Same applies to fire I know). And besides who the heck said I was a CM?





Err? Cloning erases the grief from disease? hell that fix isn't even on Test Center yet. you playing on some magical server from the future? sure you have the right game?


Might you have ment posion?


lets see player A. is incapped player B. apply's Disease, then does deathblow.


Player A. is basicly fubar'd at cloaning center because Disease is ticking away on his freshly cloned body.


time to find a doc or relog. for player A.




May the Nerf be with you.
always.
Riage
Sat Sep 27, 2003 4:34 am
#16

BTW if your going to stand with in 16m of a commando. ya deserve to die.


LMAO does sound to me like you got spanked by a commando. and you had no idea what you where doing.




May the Nerf be with you.
always.
HaploRamirez
Sat Sep 27, 2003 12:41 pm
#17

waaa waaa mommy someone does more dmg than me waaa waaaa I want all classes to be the same so i dont have to spend the same skillpoints waaa waaa I wanna do that dmg Im jealous but Im too lazy to surrender then goo and get the class waaa waaaa get a clue **edit** weed and post in someone elses forum.
Xytroncore
Sat Sep 27, 2003 12:49 pm
#18






Kaleix wrote:

Does killing anyone one person in one shot within a fraction of a second, or burning them over and over until they have 800+ wounds make you feel skillful?


Balance?


Commandos ruin this game.


And yes I will cry you a river. *cry*






Does missing 75% of our shots mean anything to you? No, probably not since TK hardly ever miss and can kill someone in PvP just as fast, possibly even faster, then a commando can,



_________________________________________________________
Manimal : Gunslinger
Karniv0r
Tue Nov 25, 2003 1:23 am
#19

Is i true what the CSR's said in the general chat taht player viechels would not be released until the space expansion? secondly is it also true that he space expansion isnt set to come out till winter 2004?



Jundavian Mytech
Oblivious Persona
NashAdiras
Tue Nov 25, 2003 1:28 am
#20

I heard that 3 vehicles were going to be released next month and will be on the artisan tree.



--

SOE: Commander Julio, execute Order 66.

Julio: It will be done, my lord.

Order 66: The Extermination of the SWG Vets

maytrix-scylla
Fri Dec 26, 2003 5:56 pm
#21

well this may be a noob question but it is a need to know. What is combat equilibram and what does it do?



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maytrix-scylla
Sat Dec 27, 2003 11:18 am
#22

/bump



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Raphayl
Sat Dec 27, 2003 6:33 pm
#23

From my understanding of what the Devs said it does is decrease the amount of time required to recover from a Knockdown or Posture Change.


If you have no CE then "supposedly" you have a 5 second minimum time that you will be down from a knockdown. Then each second after that initial 5 seconds you get a base chance to recover and be able to stand back up.


If you do have CE then you begin to get that base chance to stand up imediately after being knocked down, and an increased (by the amount of the mod) chance to recover each second after the initial 5 seconds.


The more powerful Creatures and NPCs can have Combat Equalibrium too, which is why some of them can get right back up from a Knockdown. This last round of Creature Rebalancing increased the amount of Combat Equalibrium some of this opponents have.

maytrix-scylla
Sat Dec 27, 2003 8:11 pm
#24

very good info thank you



VENDOR FOR AUCTION PICK UP AND DROP OFF, CORELLA CORONET 668, -5837
*************************************************************
*MAYTRIX (DOT) 2H Master-TKM
*Tuesday Welds
- I support keeping & balancing the current combat system You can too
sciguyCO
Sun Dec 28, 2003 1:05 am
#25

I was wondering this myself after reading your post, and I just found a description on swg.allakhazam.com, in their list of "Skill Modifiers"



Combat Equilibrium: Increases the chance of automatically recovering from a forced posture change.


So it sounds like if a posture change attack gets through your "Defense vs. Posture change" skill, Equilibrium gives you a chance of popping back onto your feet without having to manually do the "stand" command. Does anyone know if this affects knockdown, and what happens if you're dizzy?






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
maytrix-scylla
Sun Dec 28, 2003 1:28 am
#26

OMFG that is bad if it does not get by dizzy
but good if it does lol
anyone help us with this info



VENDOR FOR AUCTION PICK UP AND DROP OFF, CORELLA CORONET 668, -5837
*************************************************************
*MAYTRIX (DOT) 2H Master-TKM
*Tuesday Welds
- I support keeping & balancing the current combat system You can too
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